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<123>
  • 8x1 8x2 8x4 8x8 .mg1 .mg2 .mg4 .mg8 Tape LoaderCould anyone point me in the direction of a .tap file that contains an 8x1, 8x4 or 8x8 image so that I can load images made in Multiartist on a real …

    ... file that contains an 8x1, 8x4 or 8x8 image so that ...
    matalog matalog April 2016 Development
  • Cheating games from FATWARE on DivIDEHere is patched versions of DivIDE system FATWARE 0.12(a)_POKE: [url]http://velesoft.speccy.cz/zx/divide/systems/fatware/fatware_012_(2012-01-02)_fo…

    ... [/url]

    Character font 8x4 by BUSYSOFT
    Fatware patching ...
    velesoft velesoft January 2012 Development
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... the longer expected 8x2 and 8x4 attribute formats (available for ZXP ...
    clausjahn clausjahn April 2014 Emulators
  • 3x64 colorsWhile working on the [url="https://github.com/jarikomppa/img2spec"]image spectrumizer[/url] I googled about different "trick modes" people have done …

    ... there's the beam-racing 8x4 (and possibly 8x2 and 8x1 ...
    Sol_HSA Sol_HSA December 2015 Development
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... on Spectrum 128 which used 8x4 attribute cells and reffered to ...
    LCD LCD March 2003 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... on Spectrum 128 which used 8x4 attribute cells and reffered to ... />
    okay i see. the 8x4 is FLI and the 8x2 ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... ]
    okay i see. the 8x4 is FLI and the 8x2 ...
    LCD LCD March 2003 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    Anyone know any good 8X4 ( udg sprite shifting code).
    < ...
    Scottie_uk Scottie_uk October 2006 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... [/B];

    b) Two 8x4 attributes per old 8x8 "character ...
    TVzombie TVzombie January 2008 Games
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... possible to use 8x8 or 8x4 sprites for bullets ?
    Fikee Fikee February 2008 Games
  • updated Fatware - keyboard patchHi! I work with Fatware code and already prepare keyboard patch for original version 0.12. Now it's possible to operate disk browser with keys: 1) c…

    ... )Fatware can use char font 8x4 pixels = browser use only half ... contain new char font 8x4(two different chars 8x4 in 8 bytes ...
    velesoft velesoft January 2009 Development
  • updated Fatware - keyboard patchHi! I work with Fatware code and already prepare keyboard patch for original version 0.12. Now it's possible to operate disk browser with keys: 1) c…

    ... )Fatware can use char font 8x4 pixels = browser use only half ...
    baze baze January 2009 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... RAM so fast and having 8x4 colour attributes rather than 8x8 ...
    AndyC AndyC February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... /> [QUOTE=AndyC;510904]and having 8x4 colour attributes rather than 8x8 ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... do that, and for an 8x4 graphic that's 4.3 ...
    joefish joefish October 2011 Development
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... is 8x1, and others are 8x4 or preferably 8x2? I know ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... horizontally. Pixel precision vertically means 8x4.

    That's a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... horizontally. Pixel precision vertically means 8x4.

    That's a ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... the attribute resolution as 8x8, 8x4, 8x2 or 8x1, as all ...
    joefish joefish May 2012 Emulators
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... the attribute resolution as 8x8, 8x4, 8x2 or 8x1, as all ...
    clausjahn clausjahn May 2012 Emulators
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... one level of brightness per 8x4 cell.
    chev chev July 2012 Development
  • PlusD mini - production startedI'm developing a PlusD clone, with some features stripped to make it very affordable. The real PlusD and German clone have an 7805 regulator, but I …

    ... basic offers interlaced video modes 8x4 attributes etc.
    jamesrjatkinson jamesrjatkinson January 2013 Hardware
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... ). The screen is then a 8x4 map made up of these ...
    joefish joefish January 2013 New game ideas
  • Fullscreen 50Hz Parallax Scrolling on a SpeccyOh wait, we've already done that one... :lol:

    [QUOTE=Arda;697998]not exactly useful to scroll a tile based map without any gameplay around :)[/QUOTE]
    I'm waiting to see one of those zoom/rotating 8x4 ATTR demos turned into a game. I think I might be in for a long wait...
    joefish joefish May 2013 Development
  • Border art viewerRecently, we were working with diver/4d on border art. The idea was to push the techniques of drawing on the border to the limit and to see, how much…

    ... the effective colour resolution of 8x4 pixels. This kind of multicolour ...
    introspec introspec September 2013 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... images using attributes 8x2 and 8x4. There can also be some ...
    introspec introspec October 2013 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... images using attributes 8x2 and 8x4. There can also be some ... nice to have 8x2 and 8x4 support in ZX-Paintbrush. In ... 8x8 or multicolor 8x1, 8x2, 8x4 just based on file size ... "ctile4" for multicolor 8x2 and 8x4 respectively.

    When creating ...
    Einar Saukas Einar Saukas October 2013 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... nice to have 8x2 and 8x4 support in ZX-Paintbrush. In ... 8x8 or multicolor 8x1, 8x2, 8x4 just based on file size ... "ctile4" for multicolor 8x2 and 8x4 respectively.

    When creating ... problem to support 8x2 and 8x4 modes. It's still on ...
    clausjahn clausjahn October 2013 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... problem to support 8x2 and 8x4 modes. It's still on ...
    Einar Saukas Einar Saukas November 2013 Emulators
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