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  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; INCREASE H, THUS MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH ... />
    ; SCREENTABLE

    ; HI BYTES OF SCREEN
    ORG 0FB00H ... ,0E0H


    ; LO BYTES OF SCREEN
    ORG 0FC00H ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... per byte copy, albeit 14 bytes per block rather than the ... more convenient 16 bytes per block that Gasman's ... /> At 12.5 T, 4096 bytes gets copied in 51200 T ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... have discovered. All of the bytes that I read from the ...
    MadDoc MadDoc September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... have discovered. All of the bytes that I read from the ...
    cyborg cyborg September 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... in positive numbers that represent bytes without issue.
    cyborg cyborg September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... scroll, so he only rotate bytes that need to be rotated ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... to scroll. That's 4096 bytes, and the simplest way to ... screen into blocks of 256 bytes, each of which was 8x256 ... scroll a block of 256 bytes then required just the following ...
    jonathan jonathan September 2004 Development
  • zx32 and Windows XPI like zx32 and I use it for all the games I download from WOS. But does this emulator work under Windows XP ? You see, I am going to upgrade my comp…

    ... hexeditor for altering those DATA bytes yet, but you can alter ...
    Dunny Dunny September 2004 Emulators
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... shifted they take up 5 bytes per line as there needs ...
    dmsmith dmsmith September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... background graphics. Preshifting requires 320 bytes per tile (4 versions). Which ...
    dmsmith dmsmith September 2004 Development
<1…28293031323334>

Latest Posts

  • Celebrity deaths...
    Paradigm Shifter on 4:41PM
  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
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    harriusherbartio on 10:30AM
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  • Frankie's ZX Spectrum Digouts
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