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<1…12131415161718…34>
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... also adds Character Sets and UDG's as edittable image types ...
    Kiwi Kiwi January 2004 Development
  • SevenuP and fontsIs it possible to use SevenuP to create replacement Spectrum fonts? If not, can anyone suggest a windows-based Speccy font editor? I've got plenty fo…

    ... just added Character set and UDG support to my Image Editor ...
    Kiwi Kiwi January 2004 Development
  • ebook on graphicsi would like to learn coding about sinclair graphics in machine code. is there any scanned ebooks about it on a site?

    ... from SPIN, and the multi-udg editor to do.

    Dunny Dunny January 2004 Development
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... utilities in MC

    UDG editor
    Sprite editors
    rich_chandler rich_chandler February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    TommyGun supports UDG's which are good enough ...
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... as tools are concerned - renumber, UDG editor, breakpoints, watches, runtime debugging ...
    Dunny Dunny February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... background character square contains a udg graphic identified by a character ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... include tiles, sprites, character sets, UDG, screen$, sounds, action lists, and ...
    Kiwi Kiwi February 2004 Development
  • high scoresi was playing operation wolf last night and thought it would be a good idea to make a thread where we could all put our high scores for some competit…

    ... , so it's only a 96% win rather than 99%, but ...
    jil jil February 2004 Games
  • high scoresi was playing operation wolf last night and thought it would be a good idea to make a thread where we could all put our high scores for some competit…

    ... , so it's only a 96% win rather than 99%, but ...
    madmekon madmekon February 2004 Games
  • some new games ?is anybody working on a game for speccy?

    ... , tiles, screen$, character sets and udg's to be used in ...
    Kiwi Kiwi February 2004 Development
  • Ghost n GoblinsNow that we have the ability to save Speccy games wherever we are in emulators i wanna badly complete some of my all time favourites. Has anyone com…

    If you want forget all problems in game, use POKES:
    36056,0:24756,0
    36432,0:36433,195:36434,163:36435,96
    39857,135:39858,50:39859,180:39860,191

    Best regards
    Viktor Drozd Viktor Drozd February 2004 Games
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... />
    Rainbow Processing FLI 64*96 mode on the Spectrum is ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... simple really - you poke the UDG area with the bit patterns ... of your UDG's, go into graphic mode ... as it features an inbuilt UDG editor.
    cyborg cyborg March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... store the bit pattern of UDG A. The +0,+1,...,+7 ... bytes that make up the UDG char. The BINs are 8 ... the code for UDG A. You can use UDG characters A through ... a poke to move the UDG base address so that you ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-03-30 03:05, cyborg wrote:
    Pretty simple really - you poke the UDG area with the bit patterns of your UDG's, go into graphic mode then use the letters corresponding to them in your BASIC so you can print them.
    dalmudlee dalmudlee March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... a quick overview of Speccy UDG/sprite usage, including a simple ... a while fannying aroung with UDG's and BASin. Have a ...
    stupidget stupidget March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... as it features an inbuilt UDG editor.
    [/quote]

    dalmudlee dalmudlee April 2004 Sinclair Basic
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... on the screen without using udg graphics, and of course there ...
    Arm73 Arm73 April 2004 Emulators
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... a 30 byte wide x 96 vertical pixel display, with blank ... even rows so that only 96 vertical pixels needs to be ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... my program I print a UDG using 'PRINT PAPER 1; INK ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... my program I print a UDG using 'PRINT PAPER 1; INK ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... alpha relaase had a simple UDG editor. I wasn't planning ... to include the UDG editor into TG this time ...
    Kiwi Kiwi April 2004 Development
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... features the last version has, UDG, Character Set, Map, Tile, Sprites ...
    Sadako Sadako April 2004 Development
  • Is there a list of best rated games by Sinclair or Crash magazines?Is there a list of best rated games by Sinclair or Crash magazines?

    ... /> Cybernoid 96%
    Great Escape The 96%
    Mercenary 96%
    Myth 96%
    96%
    Shadowfire 96%
    Starquake 96%
    Starstrike II 96%
    Technician Ted 96 ...
    mjwilson mjwilson May 2004 Games
  • INDUGs Format Magazine Can you help.......Can any one tell me how were printed, as mine only go up to Vol 11 issue 11 ? Also is anybody willing to sell or send me a scans of my missing ones?…

    Many thanks to the person who sent me a scann of Vol 10-10 June 96

    Cheers !
    Steve(spt) Steve(spt) May 2004 Wanted
  • Problem with RealSpectrumWhy am I having difficulty getting certain games to laod in RealSpectrum? The game seems to be loading ok then the screen goes black and nothing hap…

    ... the old B13 release (v0.96.16) and you are loading ...
    Luca Luca May 2004 Emulators
  • BASIC Programming ChallengeHi there. I have started a competition to see who can make the best BASIC program. The catch is, you can't use all the bells and whistles your machi…

    Well, that's a major adjustment. In fact
    everything from Sinclair BASIC but POKE's (except for UDG) is now allowed.

    I can sent the entire collection of ONELINERS now.
    Dr BEEP Dr BEEP June 2004 Announcements
  • JIL - chuckie eggso far ive got to level 91 and have all the snapshots.......doesnt look like theres an end to this game it just seems to repeat after about level 30 …

    im halfway thru level 96 at the minute
    i ...
    mel the bell mel the bell June 2004 Sinclair Miscellaneous
<1…12131415161718…34>

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