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<1…13141516171819…34>
  • Congrats PortugalYes it's nothing to do with the Speccy but you must let us Brits have our moan. We played poorly and despite the disallowed goal probably did n't de…

    ... . England played Spain in Euro 96 when they were the host ...
    Spector Spector June 2004 Sinclair Miscellaneous
  • Congrats PortugalYes it's nothing to do with the Speccy but you must let us Brits have our moan. We played poorly and despite the disallowed goal probably did n't de…

    ... . England played Spain in Euro 96 when they were the host ...
    judasEZT judasEZT June 2004 Sinclair Miscellaneous
  • Big differences in review scoresI was looking at the reviews Zoids got earlier, and there was a big gap between what YS gave it and what the other mags gave it (personally I quite l…

    ... , YS 9/10 Megagame, CRASH 96% SMASH, SU **** (presumably that's ...
    mjwilson mjwilson July 2004 Games
  • Best Speccy BargainsWhat was your best Speccy related bargain you've ever got? Mine was my first Speccy in 94/95. I was looking over my local car boot sale when I saw a…

    ... ever got was in around 96, the guy wanted ?1 for ...
    Mort! Mort! July 2004 Games
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... I would like to code UDG data in the actual asm ...
    cyborg cyborg July 2004 Development
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... I would like to code UDG data in the actual asm ...
    ekoman ekoman July 2004 Development
  • ZX in FPGA...Hmm..seems nobody is interested in a replacement PCB with FPGA...well..heading towards next FPGA projects then...C64 and others (o; [ This Messag…

    ... casing? Like those with VG64/96 bus connectors on backplane?
    klingler klingler July 2004 Sinclair Miscellaneous
  • ZX in FPGA...Hmm..seems nobody is interested in a replacement PCB with FPGA...well..heading towards next FPGA projects then...C64 and others (o; [ This Messag…

    ... casing? Like those with VG64/96 bus connectors on backplane?
    pern pern July 2004 Sinclair Miscellaneous
  • Beta Basic Manual 3 and 4?Hi all, The Beta Basic V3 manual is here in a pdf doc :- [url="ftp://ftp.worldofspectrum.org/pub/sinclair/utils-info/BetaBasicV3.0.pdf"]ftp://ftp.w…

    ... , and Plot commands rather than udg`s for graphics.

    CKay CKay July 2004 Sinclair Miscellaneous
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... to implement. it will have udg, character set editors, ( already does ...
    Sadako Sadako July 2004 Development
  • Top 10 Games - All Formats (Pre Playstation era)Without being biased only towards Spectrum games what are your favourite 10 games? (Apologies if this has been asked before) My favourites: 1 Sensi…

    ... .

    :cool: SuperMarioWorld (Snes). 96 levels! Its massive and so ...
    Sharopolis Sharopolis July 2004 Games
  • BASIC Programming ChallengeHi there. I have started a competition to see who can make the best BASIC program. The catch is, you can't use all the bells and whistles your machi…

    ...
    Remote Host: [10.11.96.102]

    You do ...
    Sadako Sadako August 2004 Announcements
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... />
    Gameboy (`95)
    SNES (`96) lent out, won`t be ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... .

    Each sprite takes 96 bytes(mask and sprite) and ... pixel position and multiply by 96. Then add on the start ... table to do the time 96.

    Do all these ...
    dmsmith dmsmith August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    DEFB 0,128,192, 96, 32, 32, 16, 16
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...
    DEFB 0,128,192, 96, 32, 32, 16, 16
    robpearmain robpearmain August 2004 Development
  • In need of a Poke (ooer!)Back in my very basic Basic days, machine code was a scary thing. I think I advanced as far as 'LD HA' (or something!) before giving up. However, so…

    ... CLEAR wouldn't clear the UDG unless
    the plug was ...
    thx1138 thx1138 August 2004 Sinclair Miscellaneous
  • Head over HeelsIts difficult to pick a favourite speccy game, cos there were so many that i loved. But if I had to single one out, it would be Head over Heels. I wa…

    ... these consoles... although back in `96 was playing on the original ...
    CKay CKay August 2004 Games
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... ...) :oops: is just a crappy UDG-based 100% BASIC Pacman, of ...
    jil jil September 2004 Games
  • Best emulator to use for type-insHi Everyone, I have loads of spectrum basic / mc code I had written when I was at school - some cool stuff, I'd like to type it in (from 4" silver p…

    ... to try this out though), UDG editor, compiler, etc. Wonder what ...
    Arjun Arjun September 2004 Emulators
  • Announce: Crap Game Competition 2004The comp.sys.sinclair Crap Game Competition 2004 is now officially open! :roll: [url="http://www.speccyspoilers.co.uk/cgc2004"]www.speccyspoilers.co…

    ... competent.
    Look at Pacman 96 for a truly crap Pacman.
    darkman darkman September 2004 Games
  • the happiest days of your life-pt2hello,again i have come up with 2 solutions to the problem of solving this game:- 1.the more people that try to solve this game (by combining diffe…

    ...
    95 The Battery
    96 The Railcard
    97 100 ...
    Mr. Anonymous Mr. Anonymous September 2004 Games
  • BASin Release 10a is up...Well, none of my releases ever get far before the inevitable bug fix version... Go grab it at [url="http://homepage.ntlworld.com/paul.dunn4/BASin_…

    ... " shows it up) called "BASin UDG 'natural' demo".

    The ...
    Dunny Dunny September 2004 Emulators
  • Most pointless type-in?I think it was one I saw, probably in Program Pitstop(which mag did that?), to evaluate a string as a full expression, a la the Beeb: spend hours typ…

    ... of "THEM!" - i.e. some UDG butterflies which plastered themselves liberally ...
    The Mighty Dopethrone The Mighty Dopethrone October 2004 Games
  • Bomb Jack 2Does anyone like this sequel? To me it's a dull, unexciting, badly-designed, visually-horrible mess, even before you consider how great the original …

    ... '85)
    Technician Ted 96% Iss. 13 (Feb '85) ... (May '85)
    Shadowfire 96% Iss. 17 (Jun '85) < ... (Oct '85)
    Starquake 96% Iss. 22 (Nov '85) < ... (Aug '87)
    Mercenary 96% Iss. 44 (Sep '87) < ... )
    Spacegun 91% Iss. 96 (Feb '92)
    Space ...
    sirclive1 sirclive1 October 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    Summary:
    21 UDG's MAX.
    TRC's ' ...
    20 REM UDG.BAS
    [/quote]
    UDG Support

    I would like to incorporate UDG's into my prototype now ... 's stable. Is there a UDG library available somewhere? Also, what ...
    dalmudlee dalmudlee October 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    [quote]
    On 2004-10-14 05:05, dalmudlee wrote:
    Also, what is the "CODE's" assigned to the 21 UDG's?
    [/quote]

    0x90 to 0xa4
    Philip Kendall Philip Kendall October 2004 Sinclair Basic
  • Sam Coupe Games I know this is a bit off topic, but i dont' know any decent Sam Coupe forums. Anyone know where I can get hold of commercial Sam Coupe disk images …

    ... used to doing graphics with UDG`s.

    CKay CKay October 2004 Games
<1…13141516171819…34>

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