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<1234567…34>
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... at the bottom of the screen[/I]

    [I]- ... with save/alter G Graphics UDG characters/ create custom Graphics ... ) which i belieev gives upto 96 UDG + save[/B]

    [ ... or placed on the screen. + create full screen slidshows or animations.[/B ...
    Amigo Amigo August 2003 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... can have more than 96 UDG's or even more ... AND operation for the screen, only XOR in the ... new AND command for the screen to basic.
    ... /> 99 REM turn on screen anding (NOT AVAILABLE IN SINCLAIR ... maskout the required characters on screen
    110 PRINT "CD ...
    Kiwi Kiwi April 2006 Emulators
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    Like JoeFish says....

    Set 23606/23607 to the altered characterset and you have 96 UDG as CHR 32 to CHR 127. Also with SCREEN$ readable from screen.
    Dr BEEP Dr BEEP March 2012 Sinclair Basic
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... , sprites, character sets, UDG, screen$, sounds, action lists, and screen maps.

    Kiwi Kiwi February 2004 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... in contended RAM. Even the UDG/screen back buffer is in contended ...
    Jimmy Jimmy July 2009 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... in contended RAM. Even the UDG/screen back buffer is in contended ...
    SkoolKid SkoolKid July 2009 Development
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... joystick button from the Controls screen maps the controls to match ... I can see the loading screen for a while. And once ... program plus a mixture of UDG, SCREEN$ and data side files. These ...
    Paddy Coleman Paddy Coleman June 2011 Emulators
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... program plus a mixture of UDG, SCREEN$ and data side files.[/QUOTE ...
    Patrik Rak Patrik Rak June 2011 Emulators
  • New game: Escape from CnossusHot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay. [IMG]http://notimetoplay.org/w…

    More than21 UDG's? Why not redefining the font? You will have 96 UDG's. You can also switch between multiple UDG's Banks. Writing a custom Font routine in ZXBC is also not black magic.
    Anyway I like your game. It is well coded. Thanks for it!
    LCD LCD July 2013 Brand new software
  • How do I save my work using FUSE?I'm not having any success using SCR it returns a message about the header being unreadable when I try to LOAD an SCR which was the only viable optio…

    ... in assembler, profiling tools and UDG/screen editing tools. It can also ...
    GReW GReW October 2016 Sinclair Basic
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    Here is a routine to copy a Y,X-position on screen to a UDG.
    0
    Dr BEEP Dr BEEP June 2011 Development
  • Editing in-game UDG'sI have just started playing an RPG that was in Sinclair User in 86'. The game is called Forest of Long Shadows and was excellent. You can find it on …

    ... accross should appear on the screen in UDG's but they dont ... is Data to create the UDG's for the nasties. What ... the eaiest way of editing UDG's in a basic program ...
    stupidget stupidget November 2003 Sinclair Miscellaneous
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... to the thread on smooth screen scrolling.

    96,128,0,0,0, ... first column
    ;HL=screen addr.
    ;DE=address ... /> EX DE,HL ;DE = SCREEN ADDRESS AGAIN

    SKIPB ... ,E ;reset the horizontal screen
    AND 224 ...
    dmsmith dmsmith September 2004 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... /> Ive started to play with UDG and by using bins and ... little routine to poke the screen to fill it with dots ... do the same thing with UDG's but cant find the ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • A New 21 UDG Plotter BASIC ProgramHello All, Here goes... My first proper Spectrum program for 20 years! And the reason why I've been asking about multiple banks of UDGS recently. …

    ... UDG plotter which allows you to edit all 21 UDGS on screen ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... (Daren Pearcy)
    Added - The SCREEN$ paintbox tool. It's basically ... binary objects (such as the UDG editor and Assembler).
    ... Binary Importer.
    Added - UDG Editor can now create a ... correctly.
    Fixed - The UDG Editor would crash if you ...
    Dunny Dunny February 2008 Emulators
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... the lack of a full screen "formatted" input function. You could ... :

    [LIST]
    [*]Full screen input at X and Y ... GO SUB 9650: REM Draw Screen
    160 REM *---------------------*
    170 ...
    9370 IF i(4)96 AND i(6)0 AND ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread ... (v/256):
    LET udg=FN p(23675)
    20 ...
    30 FOR a=udg TO udg+8: READ v: POKE ... 40 POKE defadd,FN l(udg): POKE defadd+1,FN h ... dummy DEFADD area in the UDG space to define a$ ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... from the ZX-Spectrum screen to significantly improve compression ... | 100% | 63.93%| 52.96%[/CODE]

    Reordering bytes ... specialized routines for ZX-Spectrum screen compression.

    ...
    The same screen, reordered with RCS before compressing ...
    Einar Saukas Einar Saukas January 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... machine with a character-mapped screen and render that as ... drawn, to try to minimise screen tearing.

    The ... UDG, allowing for multiple character sets to be combined on the screen ... is larger than the rendered screen and/or wraps-round horizontally ...
    joefish joefish March 2013 Development
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    I've been using the SCREEN$() function recently for reading data ... off the screen rather than taking up space ... fix for it. Instead of SCREEN$(row,col) use FN c ...
    ld hl,(23675) ;HL=(UDG)
    dec h
    ld ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... $ 144 [/B] [I]This prints UDG 'A'[/I]
    [B]print ... $ 145 [/B] [I] This prints UDG 'B', etc[/I]

    UDG by grabbing a portion of the screen?

    Dock Dock June 2014 Sinclair Basic
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    I designed a set of UDG's that can be used ... and it would save 3 UDG's if I could simply ... I could have an on-screen option to select and rotate ... to select the pieces on screen?
    mik3d3nch mik3d3nch November 2017 Sinclair Basic
  • Screen$ (x,y)Hi everyone As you know, Screen$ doesn't recognize UDG characters. Is there any way to solve this problem? I want to "identify" an UGD character o…

    Hi everyone
    As you know, Screen$ doesn't recognize UDG characters.
    Is there any way to solve this problem?
    I want to "identify" an UGD character on screen...

    Thanks
    alchemist alchemist March 2018 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... code for UDG A. You can use UDG characters A ... UDG however is that you cannot read them with SCREEN$ from the screen ... add your own characterset from UDG. Now you can print ... and read them back with SCREEN$. Not only that, ... only 1 set (128-32=96). From space to (C ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... br /> * Different character sets and UDG sets
    ---------------------------------------

    screen) you can use ... UDG and you can read them in a SCREEN$. ... a UDG is placed on the screen then ... sent to the TV screen.
    Bit 5: ...
    na_th_an na_th_an April 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... 96 8x8 blocks.
    [/quote]

    Yeah, tiles are 8x8 udg ... , what's already printed on screen also changes.
    [/quote ... is inside sp_UpdateNow when the screen is drawn. Whatever the tile ... store an entire Spectrum-size screen in memory (6912 bytes) ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... them. When a UDG is PRINTed to the screen, it isn' ... 9000
    30 POKE 23606,96: POKE 23607,233
    ... ,0,0,48,48,96,0,0,0,126, ... 48,48,0,48,48,96
    9080 DATA 12 ... ,124,0,0,0,96,16,8,4,8, ... ,28,14,16,16,96,16,16,14,0< ... as a huge block of 96 graphics, and use those? ...
    Dunny Dunny October 2006 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... you PRINT text to the screen. It does this by assuming ... the screen memory by the PRINT routine. Just like a UDG!
    96 defineable characters as well as ... to convert them to character (UDG, or 1x8) format for this ...
    Dunny Dunny February 2007 Development
<1234567…34>

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