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  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... = {0, 0, 32, 24}; // full screen


    // Table Holding ... IE- it covers the entire screen. When sprites are moved, they ...
    [code]
    // A Hashed UDG for Background

    uchar ... the 8-bytes of a UDG graphic, just as you ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the entire screen.

    "sp1_TileEntry()" associates a new UDG graphic ... .

    When the screen is finally drawn in "sp1_UpdateNow ... places the sprite off-screen and returns a sprite pointer ... the displayable part of the screen.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... br />
    sp1_UpdateNow(); // draw screen now

    for (i ... ) // if sprite went off screen, reverse direction
    se-& ... data, just like a UDG character. 2-byte sprites ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... of ATTR and POINT was SCREEN$. I remember being really miffed ... have an enormous 96 UDGs at your disposal, but SCREEN$ works fine ...
    Dunny Dunny May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... have an enormous 96 UDGs at your disposal, but SCREEN$ works fine ... /> Anyway, my main gripe about SCREEN$ is that it seems designed ...
    Matt_B Matt_B May 2006 Sinclair Basic
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... /> printing a lot on screen. A significant portion of the ... faster than Basic). There are screen functions for
    drawing lines ...
    Of course the other screen output option is SP1 which ... precise sprites (a pointer maybe?), UDG-style graphics and
    ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • The Great Bad Bundle PollWith Oh Mummy being mentioned on another thread, it made me think about those awful games that came bundled with the +2. Crazy Golf was probably the…

    ... " all over the screen while playing because the UDG had been replaced ...
    Pascal Tournois Pascal Tournois June 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... top of the screen in the border. Approx 1 udg wide. And ...
    FrankT FrankT July 2006 Emulators
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... suspect a circle on a screen, but it is not exactly ... the aspect ratio of the screen is not 1:1; ie ... by 3/4 before adding 96 to it, for example.
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... top of the screen in the border. Approx 1 udg wide. And ...
    Dunny Dunny July 2006 Emulators
  • Games that don't use loading screenI thought it would be helpful to start a new topic in which we can say what games (still without loading screen shot in the archive) don't use it, ju…

    do you treat games like [I]Manic Miner[/I] or [I]Bubble Buster[/I] as games with no loading screen too?
    (or it has to be only the games with totally blank screen with no ASCII character, pixel, UDG or something?)
    de Vandemar Croup de Vandemar Croup July 2006 Games
  • Pimp my code...Erm, this is just the result of a mental exercise - I wanted to repeatedly display a UDG but decided against using a ROM routine and UDGs! Any sugges…

    ... single UDG repeated for, say, the top 3rd of the screen, and ... the top 3rd of the screen, you could do it super ... the bottom line of your UDG into D and E, PUSH ... next line up of your UDG into D and E, and ...
    icabod icabod August 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... at the start of the UDG definitions. You can poke a ... you can take advantage of SCREEN$ since it can recognize characters ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... at the start of the UDG definitions. You can poke a ... you can take advantage of SCREEN$ since it can recognize characters ...
    Scottie_uk Scottie_uk October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... screen text a lot, and not so many graphics, defining some UDG ... sets is another idea. UDG (User Defined ... routines to switch between predefined UDG sets, it's quick ... /> 9000 REM switch to extended UDG (65024)
    9001 POKE ...
    Arda Arda October 2006 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... the 'any key to start' screen to start a fresh game ... you walked off the screen right the next screen will be BC ... ,91,92,93,94,95,96,97
    50,51,52 ...
    Mr. Anonymous Mr. Anonymous October 2006 Games
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... use more than 21 UDG's on one screen if so how ... ???

    PS: Im having trouble loading UDG ...
    Scottie_uk Scottie_uk October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    Anyone know any good 8X4 ( udg sprite shifting code).

    ... I can put each UDG into position on screen quicker than using ... /> 140 GOSUB 9200:REM CHANGE UDG SET2
    150 PRINT " ... to the relevant place on screen with the relevant colour attributes ...
    Scottie_uk Scottie_uk October 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... do everyting with characters and UDG. :D[/QUOTE]

    Well ... is faster than if the screen were linearly laid out. You ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... do everything with characters and UDG. :D[/QUOTE]


    screen layout? :O

    Actually ...
    Code Monkey Code Monkey October 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... of UDG characters (0-255) that are printed to the screen in ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... POKE 23659,0, when the udg is moved to 23,x ... , l pokes then loads a screen to position the 2nd counter ... over the screen, 1-4 cycles colours of ... more to do yet, border/screen colours, the jp to start ...
    FrankT FrankT November 2006 Development
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... POKE 23659,0, when the udg is moved to 23,x ... . You won't need the screen poke either.

    DEATH DEATH November 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... cell on screen contains a single-byte background udg and a ... a table of udg addresses using the UDG code as index ... in tiles (single-byte udg code, attr id) as ... final version is copied to screen, and is how flicker ... and draw a second screen like usual into that ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Passing off games as your ownWe ran into a rather interesting case over the past day: [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0011821"]Jukebox[/URL], which appeare…

    ... move further up the screen and the autofire, ... these games use their UDG graphics. In both ... snail/rocket that traverses the screen periodically, and "H" ... screen.

    Most interestingly of all, Maggot has UDG ... game. In Hot Shot UDG "C" is undefined. ...
    jonathan jonathan February 2007 Games
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... Blitz command in combination with screen swapping. The SCROLL command was ... for sprites! Never went near UDG's which was what I ...
    Quazar Quazar March 2007 Sinclair Miscellaneous
  • Why Linux is importatnt.I just thought I would share this with whoever is prepared to read it: I really think Linux is important to our children for many reason. The reason…

    ... . Couldn't even save a screen from a game demo, let ... was thet, where were the UDG's, where were the PRINT ...
    DEATH DEATH March 2007 Chit chat
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... an Y,X screen coordinate directly unto a UDG of your choice ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... selected window, converts it to UDG and sends it to the ... inside the screen and when trying to convert data to UDG.
    zxbruno zxbruno March 2007 Sinclair Basic
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... br /> copyudg:
    ; First get screen address into bc
    call ... hl)

    ; Move src (screen) address into hl
    ld ...
    ; Copy 8 bytes from screen to destination
    ld b ... address to write udg (e.g. address of UDG A)
    [/ ...
    BloodBaz BloodBaz March 2007 Sinclair Basic
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