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<1…9101112131415…34>
  • Map compressor based on ZX7Hi I have release a map compressor for "La Churrera" game engine, but can be adapted to any other game. Source code is here (Download TmxCompress.0.…

    ...
    ld b, d ; b= 0 because lddr moves bc bytes ...
    antoniovillena antoniovillena November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... , 0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    78
    DEFB 1,138, 1 ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... , 0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    78
    DEFB 1,138, 1 ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... , 0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    78
    DEFB 1,138, 1 ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... , 0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    0,255, 0,255, 0,255, 0
    DEFB 255, 0,255, 0,255, 0,255, 0
    78
    DEFB 1,138, 1 ...
    slenkar slenkar November 2013 Development
  • SamDisk and +3 disksFew days ago I tried to write some +3 dsk files on 3.5 inch floppy with SamDisk on old Toshiba laptop (P3 800 mhz) and his integrated fdd, but he cou…

    ... 0, Head 0:
    250Kbps MFM, 9 sectors, 512 bytes/sector, gap3=78 ... :
    0.0 193 194 195 196 197 ... ...
    Cyl 0, Head 0:
    Writing Cyl 0 Head 0

    Cyl 0, Head 0:
    Writing Cyl 0 Head 0

    obo obo December 2013 Emulators
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... 't actually doing a PAUSE 0 but a PAUSE 7997 as ... to PAUSE_1 which takes the delay from the BC register which ... " takes 25 bytes whereas "PAUSE 0: CLS:" takes 11 bytes, plus ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... =$+1
    ld a,0 ;initial offset value, incremented elsewhere ... ex (sp),hl ;19 additional delay
    ex (sp),hl ... (assuming offset = 0):

    Line 0: 0, 1, 2, ... /> If the offset > 0, there's two types of ... going from 127 to 0. Basically... same as ...
    Hikaru Hikaru January 2014 Development
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... from the default order of 0,1,2,3... and so ... and we're at line 0. In that case - at least ... is to adjust the initial delay (from the beginning of an ...
    Hikaru Hikaru January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... race_raster:

    ROWREPT = 0
    N=0
    dup TOTAL_ROWS
    sbc hl, hl ; extra delay


    ;extra ... /> IF N=128 then N=0 ENDIF
    edup
    ...
    DenisGrachev DenisGrachev January 2014 Brand new software
  • Exploding routineI've been mucking about with 'Explode' from YS Program Pitstop, but I can not get it to work independently of the basic program. LET L=USR 61456 doe…

    ... to this area
    k: delay factor. Greater values produces slower ... left corner, which is position (0,0). Range is to 255 and ...
    mcleod_ideafix mcleod_ideafix January 2014 Development
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... that enable +D functionality with delay after power-on. (see divide ... should be a power-on delay for the CPLD logic.
    bverstee bverstee February 2014 Hardware
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... 's essential to include a delay loop in order to see ... .globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url ... ;will always bring in a 0 as OR resets Carry
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... enough to put in a delay loop somewhere. Note that ... be set with BORDER 0 and POKE 23624,0 (BORDCR). (Actually, ... ; 000000GH IJKLMNOP
    ld bc,0
    ld (CHANGED),bc
    0 as OR resets Carry
    Battle Bunny Battle Bunny February 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... enough to put in a delay loop somewhere. Note that it ... be set with BORDER 0 and POKE 23624,0 (BORDCR). (Actually, I ... /> Thanks also regarding POKE 23624,0 (BORDCR). I didn't know ...
    Speccy_James Speccy_James February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... out of range on line 78 but can't figure out ... 0,0,0,0,0,0,0,0, 7 ; 7 = ink 7, paper 0
    defb 0,0,0,0,0,0,0,0, 7
    defb 0,0,0,0,0, alienbanana alienbanana March 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... Spectrum has a resistor/capacitor delay circuit involved (I seem to ... speaker terminals showed going from 0 to 1 to only take ...
    Winston Winston March 2014 Development
  • Z80 Asm EditorHi, I think this goes in here but if not then the mods can move it.... :) I have been knocking up a multi-tabbed, customizable docking editor for w…

    ... ]
    I was going to delay this for a few days ... March 2013 (RELEASED build 1.0.5195.34143)
    **FIXED**: Alpha ...
    polomint polomint March 2014 Development
  • New bicolour game coming very soon.And they say budget software houses can't afford to advertise :-D [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/elstompo_advertsmall_…

    ...
    LD BC,5
    DELAY:
    DEC C
    JR ... NZ,DELAY[/CODE]

    The code ... starts executing after a considerable delay. That's exactly what I ... , 71, 72, 74, 75, 77, 78, 102, 103, 61, 62, 64 ...
    Einar Saukas Einar Saukas April 2014 Games
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... , 71, 72, 74, 75, 77, 78, 102, 103, 61, 62, 64 ... /> 3. Change a top border delay to match Pentagon timings. It ...
    DenisGrachev DenisGrachev April 2014 Brand new software
  • Python script to scrape Amazon.com book reviewsI've been meaning to read the Gollancz Fantasy Masterworks (roughly 40 books) and Sci-Fi Masterworks (roughly 100+ books) lists for a while now, but …

    ... of Eld Patricia A.McKillip (78, 21, 5, 3, 4, 499 ... (1, 4, 0, 0, 0, 21)
    Transfigurations Michael Bishop (4, 0, 0, 0, 0, 20)
    0, 0, 0, 0, 5)
    The Continuous Katherine Mortenhoe D.G.Compton (1, 0, 0, 0, 0 ...
    BigBadMick BigBadMick April 2014 Chit chat
  • C64 for the PiSomeone is writing the C64 natively for the Rasberry Pi and it looks amazing. I hope this will make someone do a ZX Spectrum too. Take a look its a…

    ... L2-cache, Watcom* compiler 10.0
    ==============================LINUX DATA BELOW ... 7611e+07 : 13.31 : 2.78
    FP EMULATION : 40. ... L2-cache, Watcom* compiler 10.0
    ==============================LINUX DATA BELOW ...
    Zup Zup April 2014 Chit chat
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ...
    LD (nn),HL ; columns 0 and 1
    LD HL ... 31
    INC HL ; extra delay[/CODE]
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... LD (nn),HL ; columns 0 and 1
    ; 15920T ... 16248T
    INC HL ; extra delay
    ; 16254T[/CODE]
    ... LD (nn),HL ; columns 0 and 1
    ; 15974T ... LD (nn),HL ; columns 0 and 1
    ; ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... starts) attributes for columns 0 and 1, in the ... ,nn ; attributes for columns 0 and 1
    IF ... /> LD A,(HL) ; extra delay
    LD (nn),HL ; ... /> [CODE]
    REPT (ROWS 0 TO 23)
    LD HL ... ) ; read attributes for columns 0 and 1
    LD ...
    Einar Saukas Einar Saukas May 2014 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... ,nn ; attributes for columns 0 and 1
    ; ... /> LD A,(HL) ; extra delay
    ; 15899T
    LD ... ,nn ; attributes for columns 0 and 1
    ; ... nn ; attributes for columns 0 and 1
    ; ...
    Einar Saukas Einar Saukas May 2014 Development
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... means that I need a delay on the other projects (but ... use a Beta Basic 4.0 loader. ZX-Editor loads the ...
    clausjahn clausjahn May 2014 Emulators
  • ZX Spectrum Clock Signal Restorer Circuit[SIZE=5][U][B]ZX Spectrum Clock Signal Restorer Circuit[/B][/U][/SIZE] The circuit below is an experimental circuit. It has only been "tested" using…

    ... .5V.
    Q1e will be ~ 0.6V lower (the usual semiconductor ... is therefore 1.9 V/0.150 kOhm = 12.6 mA ... them away and causing a delay) seems to be the first ...
    roko roko June 2014 Hardware
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... ,

    Sorry for the delay in responding. Just tried your ... ;:
    NEXT i:
    BRIGHT 0:
    RETURN[/CODE]

    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
<1…9101112131415…34>

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