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Search Again :: Adv Search 899 results in 0.001s
<1…78910111213…30>
  • Why design a new Spectrum?Every so often, someone posts up about designing a portable Spectrum, or a new Spectrum with improved hardware capabilities, but I don't see why. I m…

    ... long time off a few AA batteries. A Compact Flash card ...
    ewgf ewgf May 2007 Sinclair Miscellaneous
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... think he realised that his AA profile saved his last logon ... or the day before. Sadly, AA just updated their forum software ...
    Malc74 Malc74 May 2007 Games
  • TC2068 emulator cart - problemHi, Sorry for posting timex related stuff on a spectrum forum. So, this cart (spectrum emulator) can only adress 16K. I can load small games but i …

    ... 've found WOS :-)[/QUOTE]
    AA,
    Actually I found WoS ...
    jboatno4 jboatno4 May 2007 Hardware
  • What's everybody reading at the moment?I'm reading: Jame's Herbert's latest (picked up from Tescos for ?3 odds) The Forgotten Man by Robert Crais Shout at the Devil by Wilbur Smith (part …

    [QUOTE=aowen;190896]AA - which translation of Homer? I ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Chit chat
  • What's everybody reading at the moment?I'm reading: Jame's Herbert's latest (picked up from Tescos for ?3 odds) The Forgotten Man by Robert Crais Shout at the Devil by Wilbur Smith (part …

    [QUOTE=aowen;190896]AA - which translation of Homer?[/QUOTE]< ...
    robert@fm robert@fm May 2007 Chit chat
  • Do you suffer from...Have to check the front door is locked - after you've driven away. Every time I do something stupid I get worse with this kind of shit. Once I didn…

    ... of nowhere, hmmm yes the AA will be there in 3 ...
    ZX Beccy ZX Beccy May 2007 Chit chat
  • game where you pushed others off the 2D playing field into outer space?hello there! this is my first post -- hope it's in the right place! the view point of this monochromatic game was from above. you controlled a small…

    ... some reason? super thanks mr AA!

    regarding arjun+madballs ...
    mildredsmittens mildredsmittens June 2007 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... /> Thank you for the links AA.
    Kiwi Kiwi June 2007 Development
  • Another TS Emu CartLooks like the one I have. [url]http://cgi.ebay.com/TC2068-Cartdrige-48K-emulator-for-Timex-Computer-2068_W0QQitemZ250133271074QQihZ015QQcategoryZ124…

    Well don't take my word for it if anyone is planning to bid, Mine just 'looks' the same as far as the case (although mine is grey) and the front sticker goes....as AA says It might not work then for the TS.
    beanz beanz June 2007 Sales
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    It's certainly made me more interested in trying C on the speccy. Thanks for the snapshot AA :) I'll give it a go tomorrow or something.
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> // \x14\xAA set attribute to AA
    // \x01 set center flag ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> // \x14\xAA set attribute to AA
    // \x01 set center flag ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    Thanks AA. I'm barely beginning to understand what's going on just yet, but I wanted to make sure things worked as they were first :) I will see if I can translate the other test myself.
    mulder mulder July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... one![/QUOTE]

    Thanks AA, that's a good explanation ...
    mulder mulder July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    Cheers AA, I'll work on this some more, and see if I can adjust the d_print() routine to my needs.
    mulder mulder July 2007 Development
  • z88dk and MacOSXThis is a real noob question, and I apologise if it has been asked before. I am looking to develop some software for the Spectrum, using the z88dk a…

    Thanks AA, I'll give that a try.
    Pengwin Pengwin July 2007 Development
  • Softsolid 3D Patent PendingOn the advert for 'Zombie Zombie' it says that the patent was pending for the Softsolid 3D. Was this Patent ever granted? Or was it just advertising …

    ... this one. Love both games. AA for the main game which ...
    Sard Sard July 2007 Games
  • Softsolid 3D Patent PendingOn the advert for 'Zombie Zombie' it says that the patent was pending for the Softsolid 3D. Was this Patent ever granted? Or was it just advertising …

    ... of the city designs for AA and ZZ... I think they ...
    andrew_rollings andrew_rollings July 2007 Games
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... /> defb $4d, $98, $38, $5f, $aa, $d9, $ec, $bc
    defb ...
    FrankT FrankT July 2007 Games
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... IX, kkkkk[/B] (221,33,aa,bb), the block lenght to ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • IY RegisterIve got a really bizarre bug, and I have only just started using the IY register. I seem to remember reading somewhere in a programming book, to neve…

    As AA says, the IX / IY registers ...
    bobs bobs September 2007 Development
  • What did Spectrum BASIC lack (and was BBC BASIC so good?)Over the years, I've read in various multi-format magazines, that BBC BASIC was probably the best BASIC available on an 8-bit machine. I've never use…

    ... - you can do CPX #&AA for example. Both the Z80 ...
    Winston Winston September 2007 Sinclair Basic
  • Trying to create NMI, whats this switch?Hi, I have been reading a book Z80 Applications, and I am trying to create a simple device for creating a NMI. Here is a schematic: [url]http://www…

    ... was slightly overcomplicated. But as AA suggested, when the swtich is ...
    carlinski carlinski October 2007 Hardware
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    ... try...[/QUOTE]

    Thanks, AA. I'm really glad that ...
    Benway Benway October 2007 Games
  • New Game: BeTiled! by CEZGSIt's out: [url]http://cezgs.computeremuzone.com/eng/card.php?id=19[/url]

    [QUOTE=Benway;220864]Thanks, AA. I'm really glad that ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Games
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    Okay, I took AA's advice and coded my ...
    na_th_an na_th_an October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    @AA: Thanks so much, dude. I' ...
    na_th_an na_th_an October 2007 Development
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