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Search Again :: Adv Search 1000 results in 0.019s
<1…14151617181920…34>
  • N64 shooters?I loved my N64 buti did not have many shooters for it. Was their any shooters on it? Any that we did not get but came out in Japan? Thank for the …

    ... tell just where on the screen the controller is pointing. This ... to have to recharge those AA batteries every night.

    Arm73 Arm73 November 2005 Chit chat
  • The Key - version 5I used to use this to copy games (back up my own tapes, naturally!) when I first got my Spectrum in '83. Latterly used v7 which is in the archive, bu…

    ... files that merged the loading screen with the code (what is ... find out. It does have aa loading screen though, unlike the one ...
    CUCHULAINN CUCHULAINN December 2005 MIA/STP/SDP
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... bit 3 to 0 ;normal screen is visible
    write ... to 1 ;switch to shadow screen, your sprite is now ... gfx routines to work with adress 49152
    [code]
    ... interrupt when switching normal/shadow screen, the effect takes place ...
    Fikee Fikee February 2006 Development
  • Run Length DecodingRun length encoding/decoding is far less efficient than using a modern compression program.

    ... />
    ld hl, comic_adr ;adress in screen memomory
    ld c, 96 ...
    Fikee Fikee March 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    [QUOTE=Kiwi]
    AA if you have any example ... otherwise be moved around the screen, like regular sprites are, to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a chat or two with AA about SpriteLib for Z88DK and ... size is configurable).

    - Screen graphics could be stored as ... the edge of the screen. An entire screen could be called with ... things are going on on-screen.

    - Background tiles can ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... />
    you know Puzzle Bobble? AA and I were talking about ... also. I did a mock screen to show what id Tetris ...
    Sadako Sadako April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... several different sprite types on screen.
    2A-2C ... DEFB 255,$55,255,$aa,255,$55,255,$aa
    --> ... DEFB 255,$55,255,$aa,255 ... ,$55,255,$aa

    ... mixture of sprites on screen all at once. This ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... me the best thing about AA's sprite pack was the ... is four colours on the screen, clash free. I'll be ... do shadows of the Timex screen modes (which is probably its ... buffers other than for split-screen stuff, but I suppose a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... could maybe be adapted for screen addressing, or may trigger any ... ;)

    Lets say that screen address is composed of:
    AA instead of BBB... here is ...
    windenNTW windenNTW May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    Hi AA, thanks for the advice.
    < ... to the top of the screen (where the raster would have ... occur lower down in the screen.

    I'll probably ...
    48K 48K June 2006 Development
  • Aphex Twin -VS- ZX SpeccyThere?s no need to introduce this musician to the islanders (..means GB and roundabouts). You surely know him very well. Imaginative, strongly experi…

    ... competition TV show : "GUESS THE SCREEN$" !!! :D

    ...and in ... than screen guessing.... guess THE PROGRAM... read THE HEADER ....read THE ADRESS ...
    VincentAC VincentAC July 2006 Games
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... , game writes pixel directly to screen (avoiding copy routine which takes ... line, you already have an adress. the next point will be ... much faster than
    computing adress and bit from scratch (see ...
    Fikee Fikee July 2006 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... the 'any key to start' screen to start a fresh game ... you walked off the screen right the next screen will be BC ... 3
    --------
    A8,A9,AA,AB,AC,AD,AE,AF ...
    Mr. Anonymous Mr. Anonymous October 2006 Games
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... ) instruction but empty parts of screen are skipped.


    screen memory and it uses character ... ]
    the trick is that adress on stack points again into ... /> you want them on the screen.
    you have it in ...
    Fikee Fikee November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... /> AA, I was reading your old posts about double buffering (and screen ...
    Arda Arda November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... ]AA, I was reading your old posts about double buffering (and screen ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... the idea of saving SCREEN$ in ramdisk, then ... , then copy that area into screen buffer.

    ... basic only draws selected screen buffer. That's why ... pages and print something on screen I got nothing.
    ... so I was wrong, as AA says, basic will always ...
    Arda Arda November 2006 Sinclair Basic
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    [QUOTE=na_th_an]AA: What would be the best ... 2nd display file and the screen address stored in the struct_sp1_update ... alter sprite colours depending on screen position and rotation (data available ... by this other than how screen background is done.

    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Wii meet againI've now put a finger on what is bothering me about the new Wii and it's unique controller. That slow, sinking feeling that, whilst it's incredibly c…

    ... corner on the wii menu screen) Next select creat new message ... the one called adress book (right hand of the screen say's ...
    Daren Daren December 2006 Chit chat
  • Mayhem Accelerator - Prototype Complete [Sam CoupI am now pleased to announce that on the 8th June the prototype of the Mayhem Accelerator was finally completed. With work on the accelerator start…

    ... has occurred to me, because AA mentioned it in another thread ... for things like changing the screen mode or palette registers etc ...
    Quazar Quazar December 2006 Announcements
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... shifting large chunks of on-screen data you will end up ... get any sort of on-screen performance. IMHO I don't ... of many core sprite/on-screen functions... :-(

    [COLOR="Blue ... redundant, as both Quazar and AA posted better replies before I ...
    Chris P Chris P January 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... by a simple search of #AA #A5 and bang, you' ... test At #711C instead of #AA #A5 if you overwrite # ... start at that screen. #71AE shows the last screen (at #C375) ... do it per screen. Wipe the whole screen and give the ... a smaller or bigger screen and give them the ...
    Mr. Anonymous Mr. Anonymous February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... and pasting from a screen capture. Got an illustrated ... a simple search of #AA #A5 and bang, you ... At #711C instead of #AA #A5 if you overwrite ... start at that screen. #71AE shows the last screen (at #C375 ... code for specifying which screen WITHIN the map you ...
    48K 48K February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... frame sprite and a new screen$ where I copied the ... from step1 but neither the screen$ nor sprite is showing ... it up again and the screen$ and sprite are definitely ... /> So a value of AA is 0 instead of 0x00 ... (File|Export...) to export screen$ as .scr dumps as ...
    Kiwi Kiwi February 2007 Development
  • deCyphernoid: Cybernoid editor release threadFollowing on from the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=14711"]development thread[/URL], the Cybernoid editor I have been …

    ... moves pretty well although like AA has said, compiling it wouldn ... with perhaps a wipe/restore screen button or even the opportunity ...
    Mr. Anonymous Mr. Anonymous March 2007 Games
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    Here's my screen clearing routine, can't remember ... well. No doubt people like AA will come along with far ...
    rich_chandler rich_chandler April 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // \x14\xAA set attribute to AA
    // \x01 set center ... = zx_cyx2saddr(prow, pcol++); // destination screen address for char
    if ... = attr; // colour char on screen

    for (i ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... // \x14\xAA set attribute to AA
    // \x01 set center flag ... coordinates, attribute address from screen address, screen address from attribute address, ... , and "saddr" means screen address (where screen address is an address ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... MegaLZ and updating the packed screen addresses.

    I ... as end marker of packed screen, but it can still possibly ...

    ; MegaLZ packed Reagan screen
    org $5b00
    defb ... /> defb $4d, $98, $38, $5f, $aa, $d9, $ec, $bc
    defb ...
    FrankT FrankT July 2007 Games
<1…14151617181920…34>

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