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<1234567…34>
  • Machine code issue...Hi Folks, My trials with MCODE continue and I am stuck. I wrote the following program in BASIC to simply POKE an attribute byte in to a "box" on th…

    ... Address
    09 ADD HL,BC ;HL=HL ... 23 INC HL ;Add 1 to Address
    0D ... br /> 19 ADD HL,DE ;Add 32 to Address
    ... br /> C9 RET ;RETURN to BASIC[/CODE]

    ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • I want to volunteer for MIA & PermissionsAs it says, any tips on finding MIA & how to get permissions, any stories on how you eventually got tapes or finding the right people! Ive had some …

    ... for MIA that links to the MIA lists that ... 'TAPES WANTED' that links to the MIA checklist so people ... verified using a address to send to after they have submitted ... them or we can add it to the amount we pay ... that some MIA have links to the original addresses eg. ...
    MuZiKiLL MuZiKiLL November 2010 MIA/STP/SDP
  • A couple of corrections to Genesis: dawn of a new dayHi Martjin, I thought it would be better to take this here: could you please add Anjuel to the game credits, and change the +3 version to the fixed …

    Hi Martjin,

    I thought it would be better to take this here: could you please add Anjuel to the game credits, and change the +3 version to the fixed one?

    Thanks!
    utopian utopian November 2010 Infoseek database
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... a system where you add sprites to a pool. They will ... beyond their creation. I intend to add animation, rotation, scaling and ... /> What commands would you need to implement this?


    Other than that, your comments are welcome.

    D ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... attempted to stick to keeping things simple in Image to ZX ... the BASIC Gigascreen slideshow loader I'd tried to write ... can add it to the next release of Image to ZX ... PRINT AT Y,1;"in BASIC before loading this "
    to switch to 48K)."
    260 ...
    brownb2 brownb2 February 2011 Development
  • Any ideas for extensions to the magazine index?I was wondering if anyone's got any thoughts on any significant areas not currently covered by the magazine articles & adverts index which is incorpo…

    ... covered, or extensions (such as comments) to existing entries, or any omissions ... when the original magazines are to hand. (All the UK mags ...
    Battle Bunny Battle Bunny March 2011 Infoseek database
  • CrusoePlease add the following "known errors" description for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002872"]Crusoe[/URL]: [QUOTE]Bu…

    Please add the following "known errors" ... between map sections and had to use his "Elyxr" frequently. ... (although that was due to the stack being messed up ... $B8F6 ; drop all except RET to BASIC
    PATCH: POP BC ; ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • making a menuI a making a menu for my games that i am going to transfer down form tape to disk. I have got a few games on the disk so i thought i would knock up a…

    ... i am going to transfer down form tape to disk. I have ... but i would be looking to add more to it like a scrolling ... message and maybe to play music which may be ... wondering is there any BASIC listings i could add to my menu.
    morcar morcar October 2011 Sinclair Basic
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    ... to protect arguments from being evaluated in advance by the BASIC ... interpreter; choosing whether or not to quote an ... Parameter error" or "Nonsense in BASIC".

    It works ... its own for assigning values to BASIC variables from machine code. ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... source is included, with some comments.)

    This demo ... com/2010/02/09/introduction-to-z88dk-part-1-installation- ...

    // Attach C Variable to data Declared in ASM at ... [];


    // Memory to define the background.
    uchar ...
    Timmy Timmy January 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    This is just a demo to show how to show multicolour using z88dk ... , and please don't forget to add an empty line at the ... in_UDK joykeys;

    // Function to Set Up Keyboard as a ...
    Timmy Timmy March 2012 Development
  • Basic BASIC help needed RNDHi all, I have recently re-discovered an old program I wrote in the early 90s which would do generate random lottery numbers. I know little now, an…

    ... less then, when it comes to BASIC programming and I'm after ... ...

    I simply need to display a random number between ... this range but weirdly seems to hardly ever give a number ...
    landorb landorb March 2012 Sinclair Basic
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... This limitation might allow you to do some things faster, without ... 28 columns.

    Some comments on this code:
    [LIST ... think, didn't check) add AF to the register pairs that could ... it before!

    Back to lurking...

    [CODE]
    AMW AMW April 2012 Development
  • Experiments mixing ULA+ and Timex Hicolour featuresI'm trying to improve my Verilog skills, so I've written a description of a complete ZX Spectrum 128K (+2 grey ROMs), with AY-3-8912. I wanted to add…

    ... AY-3-8912. I wanted to add ULA+ support, and in ... HiColour mode is very easy to implement, so I added ... port RAM has been used to implement the ULA+ palette ... because I do it in BASIC) and while it's ... br />
    Feel free to add this to the ULA+ page, if you ...
    mcleod_ideafix mcleod_ideafix April 2012 Hardware
  • Restore HL' to?It is probably a simple question, but it's been escaping me for quite some time now. Is there an 'universal' value you should restore HL' to if your…

    ... and[/i] is expected to return to BASIC after it has finished ... HL' seems to hold whenever stuff gets called from BASIC. However, ... say when I try to just open ... Although it would still seem to return to BASIC without errors.

    Hikaru Hikaru May 2012 Development
  • Advanced Patience: Code for activation of full version[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000091[/url] The Password to activate the full version without Reminders every 5 minutes and a…

    ... =0000091[/url]
    The Password to activate the full version without ... is "MELCON", you can add it to the comments... I post this just ... in case something will happen to ...
    LCD LCD May 2012 Infoseek database
  • Simon Brattel comments to my BlitzYT vidHi peeps Had a nice surprise early this morning while checking a comment to my Halls Of The Things-Blits youtube vid,the comment poster was Simon Bra…

    ... morning while checking a comment to my Halls Of The Things ...
    jammajup jammajup October 2012 Sinclair Miscellaneous
  • Dissecando JogosCurrent WoS registration for Brazilian book [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000819"]Dissecando Jogos[/URL] incorrectly indica…

    ... .br/MLB-435775284-linguagem-basic-livros-decada-de-1980- ... Brazilian government dated 1986, referring to previously released books.
    ... is "Dissecando Jogos - em BASIC Comentado Linha por Linha", thus ... is available here, please add it to the WoS entry:
    Einar Saukas Einar Saukas October 2012 Infoseek database
  • Writing to virtual disks/tapes? (in ZX Spin, please)I have some emulators installed in Windows: Spectaculator 8, ZXSpin 0.7 and Fuse (1.0.0.1). I've been able to save to disks in Spectaculator and fuse…

    ... ). I've been able to save to disks in Spectaculator and fuse ... to save to tape in ZXSpin.

    When I try to save to ... /floppies or add data to them. I currently use ZXSpin to assemble and ... , but I have to use Spectaculator to save data to disk/tape.
    Zup Zup January 2013 Emulators
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... file if you would like to add more features.
    If ... how to improve the Sound tab, please add them to this ... Or someone could add tile banking support to the AGDGameEngine and ... suggestions for improvements then please add comments here.

    Other ...
    Kiwi Kiwi February 2013 Development
  • Adding games to Spectaculator on un-jailbroken ipadI have just found that you can manually add games to Spectaculator on an un-jailbroken iPad, but, just wanted to check if this is classed as 'hacking…

    I have just found that you can manually add games to Spectaculator on an un-jailbroken iPad, but, just wanted to check if this is classed as 'hacking' before I post on how to do it?
    stupidget stupidget April 2013 Emulators
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... . Now you can add a bit of sparkle to your AGD games ... choose to create a loader automatically, AGD won't return to BASIC but ... loop back to the intro screen/control ... ask AGD to create the BASIC loader your game will return to BASIC at ...
    jonathan jonathan May 2013 Brand new software
  • Are these files of any use to anyone? (MANIC MINER MUCH FASTER AND SMALLER CODE)I've not touched any of this for 3 years, I thought I lost it when I had to reformat my C: drive. EDIT: These links might work Z80 source [url]http:…

    ... I thought I uploaded them to megaupload not mediafire, and ...
    * I'm unlikely to finish any of this off ... t even remember how to assemble it or what ... they are all possible to complete. I think the ... br /> Special keys: A - quit to basic S - reset level, D - skip ...
    Paradigm Shifter Paradigm Shifter June 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... bit easier to understand the program structure with the BASIC version. For ... using BASIC).
    To move down the rows add 32 to L.
    To move ... down the segments add 8 to H.
    To ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... . Its so frustrating to sit infront of a basic listing with a ... . In frustration I went back to basic..

    *Fast forwards.
    Yea everyone else seems to start with ADD or ADC but I ... am sad, also having to change ...
    wibble wibble August 2013 Development
  • JSW2 - Game Loader DifferencesThere are three official releases of JSW2. I'm not counting the 'JSW2-128' version here as far as I'm aware this was not in any way 'official' as it …

    ... A small piece of basic containing assembly to headerless load the game ...
    To make life easier for myself after examining the basic itself ... I then decided to simply use ... a fake header to load the 'basic' at a higher ...
    spider spider September 2013 Sinclair Miscellaneous
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... 3][FONT=Calibri]32 ; Add 32 to the starting address (so directly ... 3][FONT=Calibri]32 ; Add 32 to the item drawn previously, so ... 3][FONT=Calibri]1; Add 1 to the item drawn previously so ... using the bounding rectangles to do some basic "fast" collision detection ...
    Mr Millside Mr Millside October 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... release. I was going to add a few more features, ... WINDOW or WRAP CLIP (to wrap to the clipping region) ... Converted Sprite movement systems to relative offsets instead of absolutes ... overrunning the various stacks allocated to BASIC
    Sprites now have ...
    Dunny Dunny December 2013 Sinclair Basic
  • Convert .mid files to .asm for AYI've had a mess about with Midibeep for converting midi files to Basic BEEP statements with little success, it got me wondering if there were a progr…

    ... Midibeep for converting midi files to Basic BEEP statements with little success ... that would convert midi files to assembly code (for 128k AY ... the 128 was set up to accept midi input but I ... can not work out how to implement it...
    daveysludge daveysludge January 2014 Development
  • Outputting debug trace to RS232 (assembly)Hi Guys, I'm working on a game at the moment (written in assembly) but I am really needing to write out a debug trace of what is going on with the p…

    ... br />
    My thoughts were to write out LOG messages out ... of the emulator via RS232 to a flat ascii file. Spectaculator ... find any information on how to write to the RS232 port via ... assembly [RST 8 ] without returning to BASIC?

    Any pointers ...
    BloodBaz BloodBaz January 2014 Development
<1234567…34>

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