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<1…3456789…34>
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> jp 56 ;for smooth return to Basic


    ; **** START INTERRUPT ... /> PUSH IX

    ; ADD CODE to animate, i.e change frame ... for different gfx)
    ADD HL,DE ; Add DE, so we now ...
    robpearmain robpearmain August 2004 Development
  • New Turbo-Load version of Tales From A Parallel UniverseNot very interesting to most, but I know some of you still use 'real' Spectrums. While fiddling around with a program I created ages ago to build c…

    ... . If you check the BASIC loader you'll see I ... the second block and returns to BASIC at line 30 once ... loading has finished. The call to 32768 there is the ' ... been 'fiddled around with' to make it faster. Comes out ... bytes, then you need to add a little bit of code ...
    Lee Tonks Lee Tonks October 2004 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... />
    ====================

    * General BASIC tips
    --------------------

    * Place ... the print output is to be send to the printer. A ... would mean it is to be sent to the TV screen.< ... then the same again to get back to normal L/C ...
    na_th_an na_th_an April 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... to the question if THE WILD BUNCH (by Firebird) is interpreted BASIC ... , compiled BASIC into machine code, or just ... 'd love it to be BASIC and be able to add it to the list ...
    chaosmongers chaosmongers April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... out, you need to be able to access the input system ... so it sends that code to the ROM, which converts it ... it's possible to use these from BASIC, though I have ... * have used them from BASIC, as I couldn't code ... was doing, I'll add it to the BASIC faq.

    ...
    Dunny Dunny April 2005 Sinclair Basic
  • Fast MDR creation...Hi, I still have a load of Microdrives I want to get into mdr files so I can erase them and put better stuff on (like Sabre Wulf) and also to preser…

    ... Spectrum can dump raw data to the RS232 on the IF1 ... from the MD to memory. On return to BASIC, the BASIC program would just ... dump the area of memory to ... br />
    Anyone have any comments on this method? I figure ...
    Spirantho Spirantho May 2005 MIA/STP/SDP
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... the menues. We wanted to add some kind of "define keys ... you sent him about where to PEEK & POKE: ... having it rolling back to the beginning. You taked ... a certain position to make it jump to an ending ... that I need this to return to basic. Would a RET do ...
    na_th_an na_th_an May 2005 Development
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... the menues. We wanted to add some kind of "define keys ... you sent him about where to PEEK & POKE: ... a certain position to make it jump to an ending sequence ... that I need this to return to basic. Would a RET do ... you were planning to do this in BASIC. Yes, a ...
    jonathan jonathan May 2005 Development
  • wouldnt it be good if:I know that some guy basicly said he waqs going to do what Im suggesting here but anyway: I was thinking and worring about the future of the spectrum…

    the creation of games.. but they would have add ons to make creating graphics easier.. a modern day sinclair basic
    javaguy javaguy August 2005 Sinclair Miscellaneous
  • Scart - S videoWhat is the difference, I know they are both RGB. I want to make a Scart cable for my speccy, and my tv card has s video input, however I don't know …

    The basic reason for the difference in ... bandwidth of the chrominance. The basic reason for doing this is ... only) the easiest way to add colour to the system without transmitting the ... components was to place a chrominance carrier with the basic signal - which ...
    cyborg cyborg October 2005 Sinclair Miscellaneous
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... this version, which will return to BASIC after the tune has stopped ... /> 2. Add a loop mechanism

    3. Return to BASIC requires IM1 ... & I set to 63 (also IY ... 0 -- use CLEAR 32767 from BASIC instead
    ld hl, ...
    pissedbob pissedbob December 2005 Development
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... oviously just trying to set me up to make me ... think a couple of comments on this forum is ... br /> We're sad people to stick the knife in ? Whos ... barred but you just add nothing to this community. Keep with ... People here will be willing to help you with any ...
    psj3809 psj3809 April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... is to add a new AND command for the screen to basic.
    But that would break its Sinclair BASIC compatibility ... - which is not good.
    The advantage to ... anding (NOT AVAILABLE IN SINCLAIR BASIC!!!)
    100 AND 1 ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... easier to write. This includes the IY register. Unfortunately, Basic assumes ... C program got to do with the Basic system? Nothing usually ... a video frame. The Basic system puts the z80 in ... need to add free memory blocks to BALLOC's queues. In addition to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... very, very fast compared to the BASIC editor. It introduces ... now that BASin's BASIC editor is pretty much ... for me to be able to trivially convert it to a ... the unusual clarity of the comments) to fix. It *could* ... br />
    So, to sum up - get your algorithm ...
    Dunny Dunny May 2006 Development
  • Who is Andrew Pennell?According to the [URL="http://www.worldofspectrum.org/whatsnew.html"]What's New[/URL] page, Andrew Pennell has granted distribution of his software. …

    The HiSoft BASIC text file on WOS says < ... /> so it would be nice to add him to the authors. A variation ... . I've even used it to copy between an emulator and ...
    Geoff Geoff May 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... like C, Pascal, Fortran and Basic were king. A language is ... list, add items to the front of the list, add items to the end ... data type supplies functions to add an item to the heap, extract the ... the list). You can add items to the end of the list ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... br /> [code]
    ; My contribution to randon number generators (by Risto ... I converted
    ; them to Z80.
    ; My generators ... seed(s). If you wish to use randoms for
    ... /> add a,a ;Set highest bit of seed to carry ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • United 93, Even Rumsfield Said they Shot it Down :-[url]http://www.youtube.com/watch?v=x6Xoxaf1Al0&feature=Views&page=5&t=t&f=b[/url]

    ... he annoys you so much, add him to your ignore list. It ... .

    Does he add anything to the forums ? Never seen him ... fair enough, but just to come here to wind people up about ... it pretty insulting. Specially the comments about all americans being dumb ...
    psj3809 psj3809 June 2006 Chit chat
  • What was *the developers'* choice?While reading this forum, I came to a question which I have never thought about. What was the developers' choice of language back in 80's? are all…

    NIce list, I would add Valhalla to it though. If I remember ... you could use the compiler to write your own games.
    to get anything remotely resembling a ... I recall Laser Basic (which was supposed to be an easier version ...
    rich_chandler rich_chandler July 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... compromises. some things which comes to my mind.
    *nice ... 16bit, game writes pixel directly to screen (avoiding copy routine which ... in 8bit signed numbers and add result to refence point. in this ... page is in czech and comments in slowak.)
    *BUSY ...
    Fikee Fikee July 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... the analogy of "executable" is BASIC. Since we can't expect ... use of extension to distinguish BASIC/Bytes/etc. looks to me somehow "natural ... perspective - I want to be able to load Basic but also plain ASCII ... Or, why should I add headers to any raw file I want ...
    baze baze July 2006 Emulators
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    A small extra note.

    I'll add more comments to the gameplay.inc file in the next release so people can understand what is going on a little more easily.
    Kiwi Kiwi August 2006 Development
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... game which was written in Basic!"

    No ... and division routines, not to mention square roots - at ... bolted a few add-ons to the original code ... referring to that. It's written in BASIC with ... a solitary machine code routine which appears to ...
    jonathan jonathan August 2006 Games
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... game which was written in Basic!"

    No it wasn ... he just bolted a few add-ons to the original code and ... 13K) compared to around 8K or so of BASIC. It's kind ... he's referring to that. It's written in BASIC with a ...
    Malc74 Malc74 August 2006 Games
  • Bipboi Progress[b]UPDATED With Bip0708[/b] Hi, It's been a while since Micro Mart mentioned my game I've been working on, "Bipboi", and frankly it's been a while …

    ... really serves no purpose except to

    a) ... " the stars.
    b) Add enjoyment to the game.

    ... I have restructure code to allow for multiple levels etc ... . The only change to the player is the immediate ... Many thanks for all your comments
    robpearmain robpearmain August 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... , flashloading aborts and changes to normal loading, after a ... very helpful when messing with basic games/programs.
    [/quote ... : can't you add infoseek search to the bottom tool bar ... [/quote]

    Just add them to the last BASin announcement post ...
    Dunny Dunny September 2006 Emulators
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... have had a prior exposure to BASIC: as potential programmers they are ... that it is a mistake to use Pascal for anything much ... you consider he was trying to promote the C language and ... ? I couldn't find an add for a C compiler for ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... ]So, let all propagate Sinclar Basic, Basin for beginners.
    ... so choose - in response to some comments that BASIC is pointless and taints ... was no money to be made in Sinclair BASIC, and that ... you think I use to create BASin anyway? BASIC? Christ, you're ...
    Dunny Dunny September 2006 Sinclair Miscellaneous
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... expected it to run from BASIC, execute itself and return to BASIC after ... snapshot, you can't return to BASIC, because his variables was ... If you want to use BASIC, you need to start your program ... the future. If anybody want to add tape functions, they can ...
    aprisobal aprisobal September 2006 Development
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