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<1234567…34>
  • Fuse for Mac OS X beta releasesA beta version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/projects/fuse-for-macosx/[/u…

    ... at appropriate times, add support for panoramic fullscreen ... of framework.
    [*] Add 512x512 pixel icon for Fuse.
    ... (Fredrick Meunier).
    [*] Add support for saving tape images ... (Fredrick Meunier).
    [*] Add support for loading from SPC ...
    Fred Fred February 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... a new selection unless you add/subtract/xor with the ... one from Art Studio. Pixel by pixel with the standard mouse ... do-able, I'll add it in for the next ... know that I need to add a "pixel-ise" option to the ... which, combined with a 4x4 pixel-ise would create a set ...
    Dunny Dunny March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... know that I need to add a "pixel-ise" option to the ... (which, combined with a 4x4 pixel-ise would create a set ...
    mulder mulder March 2008 Emulators
  • Star Wars scroll/crawl/title effectI may have seen this type of scroll on a Speccy game before, but I've never seen it as a type-in or part of a cover tape. Does anyone know how to do …

    ... z coordinate. You then add the pixel displacement to the vanishing point ...
    jonathan jonathan January 2010 Sinclair Miscellaneous
  • Last few attribute challengeI'm likely to be away a bit today and not answer for ages so the filename is the answer (so no cheating unless you're really stuck) :) I don't think…

    ... /> If I was to add another pixel line, you'd be able ...
    FrankT FrankT May 2011 Games
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... black and white
    - add original pixel only if it fulfills the ...
    hikoki hikoki November 2015 New game ideas
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... black and white
    - add original pixel only if it fulfills the ...
    redballoon redballoon November 2015 New game ideas
  • I don't think I'm getting the $22AA Pixel-Add rom routineDear all, I'm misunderstanding how the PIXEL-ADD rom routine works. My code... [code]ld b,175 ld c,1 call $22AA ld (hl),a ret[/code] So…

    ... I'm misunderstanding how the PIXEL-ADD rom routine works.
    ... 's pointing to a pixel at the top of ... the screen and one pixel in. So with that ... why the code places the pixel here: [img]http:// ... s17.postimg.org/3ow95qdwr/pixel.png[/img]

    Tobo Tobo March 2016 Development
  • FAST PIXEL DRAWINGI'm looking for the fastest way to put a pixel to the screen (on spectrum ofcoz:). Here is my own procedure (written in PASMO). But I don't how do it…

    ... />
    ;============================================================================
    ; put pixel
    ; d = x
    ... br /> rrca
    add a,40h
    ld ... and 00000111b
    add a,h
    ...
    zxmaniac128 zxmaniac128 May 2004 Development
  • Pixel setting / general speccy codingi just started doing some cross-coding with the [url="http://www.bigfatpanda.fsnet.co.uk/z80.html"]Z80 SNA assembler[/url] and an emulator, and this …

    ... up with for xoring a pixel at a given screen coordinate ... hl, lineptrs
    add hl, de
    add hl, de
    ld ... e
    srl e
    add hl, de
    ex de ...
    ld c, a
    add hl, bc
    ld b ...
    Lambchop Lambchop August 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... the background at various pixel positions. The background data ... data is arranged in rows of 128 tiles starting ... br /> ADD A,A
    ADD A,A
    ADD A, ... tile is clipped
    ADD A,A ;then calculate ... clipping tile
    ADD HL,BC ;ADD ON A DISP. ...
    dmsmith dmsmith September 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... all. AT ALL. I may add some character-level scrolling at ... required in splib2 for horizontal pixel placement of sprites is no ... as well as 7 blank pixel rows above each column must still ... added. These indicate the minimum pixel rotation in the x and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... [code]
    ; *****************************************************************

    ; Title: Pixel Explosion
    ; File: pixel01.asm ... l=ypos (0-192)
    add a,(hl) ; a (containing ...
    robpearmain robpearmain September 2006 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... displaying and editing 16x16
    ; pixel tiles for use with TS2068 ... ld bc,$0020 ; offset
    add hl,bc ;
    ret ; return ... ld bc,$17e0 ; offset
    add hl,bc ;
    call cp32bytes ... ),b ; registers to four screen rows
    inc h ;
    ...
    chev chev January 2007 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... 've based it around the pixel scrolldown routine in 40 Best ... line through a char
    add hl, de ;goto next line ... hl,$7e0 ;2016 added . . .
    add hl, de ;to posn to ... scrlcount ;otherwise continue with another pixel scroll
    endroutine
    ret ...
    bigjon bigjon February 2008 Development
  • "Pixel after Pixel", WoS contest for the best fan made loading screen$After reading the post where Ste?86 did a splendid fan loading screen for Pud Pud, I had the idea of creating a contest to see which is the best load…

    ... winner. So feel free to add something if you want ;)
    Pixel after Pixel" :)

    OK, so ...
    Ivanzx Ivanzx April 2012 Announcements
  • next pixelI searched the "Discussions" groups for the phrase "next pixel" and got no matches - and removing the quotes it discards the "next" and just searches…

    ... " groups for the phrase "next pixel" and got no matches - and ... "next" and just searches on "pixel", which wasn't any good ... .0 in the example) in pixel steps, which was what I ... c
    rrc c
    add hl,bc
    pop bc ...
    Battle Bunny Battle Bunny September 2012 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... deal with any rectangle on pixel boundaries.

    The ... ; each segment has eight rows of characters; each row ... br /> To move down the rows add 32 to L.
    ... To move down the segments add 8 to H.
    ... could only be restored to rows 3,11,19. The ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... add a,a
    add a,a
    add a,a
    add ... ld hl,22528
    add hl,bc ;hl = address ... start of row
    add hl,de ;hl = address ... /> ld hl,char_address
    add hl,bc ;hl = row ... ldi
    ldi ;draw two pixel rows
    ENDM ;repeat 8 ...
    joefish joefish March 2014 Development
  • Repton ManiaHi all, I am the creator, and look after, the Repton Resource Page ([url]www.reptonresourcepage.co.uk[/url]). For the site, I have written a freely …

    ... also, in the near future, add in the ability for other ... the screen memory locations for pixel data and then colour data ... /> 0x13E5A 0xD156 Level size in rows (1 byte per level)
    add 0xE800 to get offset into ...
    geraldholdsworth geraldholdsworth June 2014 Games
  • Double Buffer UtilityHi Folks, I've been experimenting with double buffering on a 48k Speccy for a small project I'm working on. After reading lots of good advice here…

    ... improvements then feel free to add to what I have done ... place
    #and add your own comments to explain ... a buffer which is 192 pixel high (deep).
    # ... ',self.numRowsToCopy,10) #How many rows to copy

    KrazyKattapilla KrazyKattapilla August 2014 Development
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... address and A holding the pixel position (the usual deal).
    ex af,af' ;restore pixel position (number of shifts) into ... A with L
    add a,32 ;add 32 to it
    jr c,msl_shift_done ;if ADD A,$20 results in overflow ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... char over, attribute then 8 pixel rows etc... The decompression works using ... 6t - next
    _ulzfa030:
    add a,2 ; 7t - 1-> ... move into screen memory (basically add 16384 to the offset)
    _ulzfa090:
    add a,0 ; 7t - move to ...
    TomD TomD April 2017 Development
  • new category called graphics & pixel designHi, is it possible to add a new category called graphics & pixel design? I'd like to add some information wrt to game design tools which are speci…

    Hi,

    is it possible to add a new category called graphics & pixel design? I'd like to add some information wrt to game design tools which are specific to specnext.com and the new vega+


    Marek
    ZXMrk ZXMrk August 2018 Updates
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    Pity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the ZX Spectrum 48K. It was for a text/graphic adventure I'm working on. The algorithm is based on [url="http ...
    Volker Volker February 2021 Software
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... , you don't have to add that blank column on the ... column (nor the 7 blank pixel rows above each column). The sprite ... /> EDIT:
    I'll just add here that if I were ...
    ld hl,2
    add hl,sp
    ld a ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... sprites and graphics primitives. Every pixel can be any colour. This ... /> First of all, you should add some "drawtile" function which would ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... regular sprites are, to pixel precision. The same API ... There must be 7 blank pixel rows above each sprite column unless ... simulate downward movement in pixel increments when the ... And the ability to add multiple map files for ... : I plan to add an AY player and ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... with BBSSSLLLCCCCC = 0, then repeatedly add 1. The CCCCC bits increases ... ) and repeat for all char rows until the 7th (LLL = 111 ... added. This is the next pixel line below the top one ... by single pixels, convert from pixel coords to attribute coords, etc ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
<1234567…34>

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