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<1…891011121314…34>
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... list).

    For horizontal pixel rotation, each "struct sp1_cs" contains ... a pointer to the 8x8 pixel graphics occupying the "struct ... /> This negative offset for vertical pixel placment is the reason why ... (in splib2 you had to add a blank column; in sp1 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • game graphics ?sampled? from c64I&#180;ve got a hunch that some of the games on speccy were scuffled conversions from C64 - the graphics was just &#180;sampled&#180; bit by bit... a…

    ... have a four bits per pixel mode that's a mere ... ?s what I wanted to add here as a link to ... 's palette into any 8x8 pixel attribute cell - same as the ...
    TMR TMR April 2006 Games
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... /> - Up to 256 unique 8x8 pixel background tiles can be displayed ... them.

    - You can add graphics drawn by your own ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... mode differently: rather than a pixel/attr pair, interpret it as ... two pixel bytes, giving 2-bits per ... pixel. Timex really should have done ... ). That should be easy to add too if it (or something ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... called by those bits and add them, etc. That's just ... (move a sprite to a pixel position), the linker will look ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to an 8-byte pixel buffer and a 1 ... are copied into the pixel and attribute buffer and ... top. Finally, the finished pixel and attribute buffer are ... +11 effective offset to add to graphic pointers, equals result ... sprite (0..7) to add pixel precision to the sprite' ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... from 1 row to 24 rows. SP1V_DISPWIDTH can, at the moment ... surface with the 4 free rows on top of the screen ... place sprites at exact vertical pixel locations, and you will continue ... place sprites at exact vertical pixel coordinates even without the table ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... letter to represent each 8x8 pixel sprite character. As we've ... />
    The solution is to add an extra blank column on ... characters we have to add to accommodate pixel precise placement of the ... blank column does not. We add this last blank column as ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... definition (and the blank 7 pixel rows above the first column) have ... ]
    ... also for blank 7 pixel rows above first column

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... takes to draw one 8x8 pixel sprite character. This figure is ... also add the SP1_TYPE_BGNDCLR flag so that SP1 will clear the pixel ... is already in the pixel buffer. The pixel buffer's initial contents ... the sprite into its 8x8 pixel characters and creates a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... is 2-byte, 7 blank pixel rows occupies 14 bytes since there ... sprite column has 7 blank pixel rows above it to accommodate vertical ... act as the seven blank pixel rows above the succeeding column's ... to supply the 7 blank pixel rows.

    Then "temp" is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... ;
    ; ;
    ; Converts a screen pixel coord into a screen address ... of address 1M 4T
    add a, 32 ; and move it ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... and an offset for vertical pixel placement of the sprite. By ... we created. And so we add the offset already computed in ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... a ;multiply by 2
    add a,l ;increase l by ... />
    ld a,(shipy) ;calcuate pixel row from shipy value
    add a,h ;increase h by ... by 8 (middle third)
    add a,h
    ld h ... by 16 (bottom third)
    add a,h
    ld h ...
    48K 48K May 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... br /> splib2 supported the 256x192 pixel 32x192 colour mode, but I ... is for the 256x192 pixel, 32x24 colour mode of ... also has 32 8x8 pixel hardware sprites (mono-colour ... I think I will add API functions for at ... 'd like to add the 256x192 pixel, 32x192 mode for ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • My new development web page[FONT=Century Gothic][SIZE=3]Hi,[/SIZE][/FONT] [FONT=Century Gothic][SIZE=3][/SIZE][/FONT] [FONT=Century Gothic][SIZE=3]Just wanted to draw your att…

    ... quite good, but the background pixel stars are tilting a lot ... the rest of browsers. To add support for FF and company ...
    Metalbrain Metalbrain May 2006 Development
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... if you asked I would add it.
    But I know ... ]

    It's 256x192 pixel, 32x192 colour (one attribute per ... pixel byte). The MSX1 machines also ... has a 64x48 individually coloured pixel mode that is little used ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ... ; get ready to scan all rows on keyboard
    ld d ... br /> ld hl,KeyTransTables
    add hl,de

    ld ... br /> ld e,40
    add hl,de

    NoCaps ...
    Mr Millside Mr Millside May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ", since the C compiler will add the leading "_" to extern ... column by adding the offset "rows*8*(1 if 1-byte ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... viewer.

    For the add column call, "s" is the ... />
    ...

    ; 7 blank rows above every column

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... systems. I first forgot to add the blank column and then ... mask" checked, the set pixel / reset pixel will apply to the mask ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... that -- I am going to add the optional back buffer thing ... to store the screen$'s pixel data, and you'll need ... -byte screen$ for whatever (maybe add it to the block memory ... allocator, for example). I'll add a quick example to the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • MAME on the Spectrum?Yes, I know it's currently AY's job to make ludicrous posts (a position he's filling in very well, until TKRAP returns), but just out of interest, if…

    ... squeezed on by selectively dropping pixel rows, mainly above the invaders and ...
    obo obo May 2006 Emulators
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... )
    ld a,h
    add a,a ;Set highest bit ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... in signed 16bit, game writes pixel directly to screen (avoiding copy ... in 8bit signed numbers and add result to refence point. in ... way you avoid many 16bit ADD and RL instructions. for example ... br /> fastest, table driven, put pixel routine takes about 90T. but ...
    Fikee Fikee July 2006 Development
  • Reg mobile phones...Planning to pick up a new one now that my k700i is dying. Anyone has any recommendations. I'm basically looking for a phone that does all the normal …

    ... Flash, 2nd 1.3 Mega Pixel on the front for Video ... is also quite easy to add your own Java applications into ...
    Scottie_uk Scottie_uk August 2006 Chit chat
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... 128 presented an opportunity to add a real MMU.

    3. The Timex 256x192 pixel, 32x192 attribute mode
    4 ... . The Timex 512x192 pixel mode
    5. A new ... been fully decoded.

    * Add adjustable ULA interrupt so that ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... 128 presented an opportunity to add a real MMU.[/quote]
    3. The Timex 256x192 pixel, 32x192 attribute mode
    4 ... expensive and each one you add probably raises the price $5 ... the work.

    [quote]* Add adjustable ULA interrupt so that ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... ]

    sounds like 1 pixel = 1 Printer Dot

    add others to this thread when ...
    Arda Arda October 2006 Emulators
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    The advantage is that the pixel lines within any character cell ...
    ld a,e
    add a,32
    ld e ...
    gasman gasman October 2006 Development
<1…891011121314…34>

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