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  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... and copy it over to AGD by hand.

    Thanks ...
    mulder mulder July 2010 New game ideas
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... best implemented with sprites, and AGD leaves those to the user ... data to do these. All AGD maintains is a table of ...
    jonathan jonathan July 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... you decide to not make AGD work in this case the ...
    ZnorXman ZnorXman July 2010 Development
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... to do these things in AGD, especially the jumping off of ...
    mulder mulder August 2010 New game ideas
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    [QUOTE=Kiwi;462846]
    I'll be doing more work on the weekend for PGD and hopefully have something to show in a few weeks.[/QUOTE]

    I take it AGD won't be too far behind?
    mulder mulder August 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... bother with the pointers that AGD maintains.

    Of course ... into the Spectrum version of AGD. Then again, I'm not ...
    jonathan jonathan August 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... bother with the pointers that AGD maintains.

    Of course ... into the Spectrum version of AGD. Then again, I'm not ...
    BiNMaN BiNMaN August 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... having the games editors in AGD any more.
    Of ... those games into the spectrum AGD.
    Though really if ... a speccy snapshot of AGD and move the project ... into TG AGD. (probably!!!)

    ... the games from the AGD source code and the ...
    Kiwi Kiwi August 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    I love using AGD on the speccy but it ... reload in to a fresh AGD, the corruption is in the ...
    BiNMaN BiNMaN August 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... having the games editors in AGD any more.
    Of course ... those games into the spectrum AGD.
    Though really if you ... using the TG version of AGD would you really want to ...
    jonathan jonathan August 2010 Development
  • Retro Gamer issue 80For those who have it, they've used CodenameV's picture instead of mine!!!

    Just shown it to the wife and like me she saw the funny side

    87% not bad for a simple blaster which was written using AGD

    Shaun: never caught the review in micro mart how did it fare?
    BiNMaN BiNMaN August 2010 Chit chat
  • Retro Gamer issue 80For those who have it, they've used CodenameV's picture instead of mine!!!

    ... my own tips when using AGD)so I'm concentrating on ...
    BiNMaN BiNMaN August 2010 Chit chat
  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    ... the tools, then go for AGD (involves a bit of programming ...
    ZnorXman ZnorXman August 2010 Games
  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    ... it. And I think that AGD and PGD will be incoporated ...
    BiNMaN BiNMaN August 2010 Games
  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    ... of the new Tommygun with AGD support, might wait until that ... before cutting my teeth with AGD at all. I've been ... planning a game written with AGD for some time now. But ...
    dm_boozefreek dm_boozefreek August 2010 Games
  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    ... go with using Jonathan's AGD for putting a game together ...
    Zagreb Zagreb August 2010 Games
  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    ... it. And I think that AGD and PGD will be incoporated ... 't recommend Wordstar.

    AGD is a Spectrum program at ...
    jonathan jonathan August 2010 Games
  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    [QUOTE=jonathan;466031]AGD is a Spectrum program at ...
    BiNMaN BiNMaN August 2010 Games
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... publishing annotated source code for AGD, but I can see that ...
    jonathan jonathan August 2010 Development
  • Issue 65 of Scene+As I understand that some programmers wants to be informed if their programs were distributed on our disk magazine, here is a list what will be on ne…

    ... publishing annotated source code for AGD, but I can see that ...
    LCD LCD August 2010 Development
  • Invasion of the Zombie Monsters - What do you think of it?In case you missed it, RELEVO Videogames have just released their excellent Invasion of the Zombie Monsters game for free... (See [url]http://www.wo…

    there's just one more title to complete then I'll get back to doing it

    although part of me thinks I should hold on for AGD being part of TommyGun, I keep breaking it
    BiNMaN BiNMaN September 2010 Games
  • Help with loaderHelp! I have been racking my brains for too long, and so it?s time to ask for help. Kyd Cadet II is about 98% complete now and I am trying to put to…

    ... memory contention. How big is AGD's code?
    Metalbrain Metalbrain October 2010 Development
  • Help with loaderHelp! I have been racking my brains for too long, and so it?s time to ask for help. Kyd Cadet II is about 98% complete now and I am trying to put to…

    The AGD code is 26309 (I have ...
    Paul-J Paul-J October 2010 Development
  • Help with loaderHelp! I have been racking my brains for too long, and so it?s time to ask for help. Kyd Cadet II is about 98% complete now and I am trying to put to…

    ... of the later versions of AGD, the game code starts at ...
    jonathan jonathan October 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... get sound with the other AGD games.
    Paul-J Paul-J October 2010 Development
  • Kyd Cadet IIWell, it's finally here! Been a bit of a struggle, and thanks to those who gave me pointers. Zip file contains both TZX and TAP versions. Enjoy.... M…

    Yep - look in the txt file - it explains it.
    AGD only uses AY sound, so either switch on AY sound in the 48k mode or switch to 128,+2 or +3 emulation.
    Paul-J Paul-J October 2010 Development
  • Kyd Cadet IIWell, it's finally here! Been a bit of a struggle, and thanks to those who gave me pointers. Zip file contains both TZX and TAP versions. Enjoy.... M…

    ... because of the restrictions of AGD. Such as attributes remaining after ...
    Paul-J Paul-J October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    Thanks for all the test code. I will have a play around with it. Been distracted by AGD at the moment. I don't own a speccy anymore and mainly use Spin for programming. Would you recommend the built in assembler on Spin?
    Rebelstar without a cause Rebelstar without a cause November 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... ]http://rapidshare.com/files/407491543/AGD.zip.html[/url]

    Rebelstar without a cause Rebelstar without a cause November 2010 Development
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    ... 've been playing around with AGD recently and it truly is ...
    Dr BEEP Dr BEEP November 2010 New game ideas
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