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<1…28293031323334>
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... the idea of having flicker-free sprites without interrupt ... most games achieved their flicker-freeness by synchronizing their ... , you would see occasional flicker still. Synchronizing with the ... />
    Besides the flicker freeness there are speed gains ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …

    ... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ...
    VincentAC VincentAC January 2011 Chit chat
  • Speccy 128 Shadow screen.How much is the shadow screen used in 128k commercial software? I ask because I am looking at putting 128k of memory in the 48k setup I have been bu…

    "Where time stood still" is a good example of using double buffering to reduce flicker and produce a larger scrolling area than would have been possible otherwise.

    I don't know of any others.
    csmith csmith January 2011 Hardware
  • NEW! Poll Best Spectrum game from 2010 - Everybody vote here please -OK, so since there were several releases after the day I posted the original Poll, I would post this new one to include all the games from 2010. Eve…

    ... are you removing all the AGD games from the list? Well ... all the existing and potential AGD game makers out there if ...
    Timmy Timmy January 2011 Games
  • Amiga 1200 death (1996-2011)I'm off work this week so i thought i'd dig out my old Amiga 1200 and play some old games. My Amiga is in a cupboard next to the front door, to my …

    ... few things from Amigakit (Scandoubler/Flicker Fixer, Keyboard/Mouse USB kit ...
    JACK98 JACK98 January 2011 Chit chat
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    Looks ****in' awesome mate! :)

    Let's hope it comes to fruition!

    .....I'm yet to do my AGD game, but when I finally do I hope I can make it teh awesome :D
    dm_boozefreek dm_boozefreek February 2011 New game ideas
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... , but that made fine lines flicker like crazy too. Frontier (Elite ... properly, could be seen to flicker if there was too much ...
    joefish joefish February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ...
    joefish joefish February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... what you see in the flicker is very much down to ... two grids of colours and flicker between them on your own ...
    brownb2 brownb2 February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... I've written a Gigascreen flicker emulator in Java :roll: (or ...
    brownb2 brownb2 February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... in-line register shifting without flicker then?
    I'd be ...
    Turkwel Turkwel February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... in-line register shifting without flicker then?[/QUOTE]
    hard to ...
    Fikee Fikee February 2011 Development
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    [QUOTE=Fikee;509673]some people say that it is better to switch screen after each scan line to achieve better quality[/QUOTE]
    I saw it on the fairly modern CRT TV and it looked more like slight noise rather than flicker.
    TVzombie TVzombie February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... when you want to do flicker-free animation.
    Marko Marko February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... 16x16 sprites running at 50fps flicker-free. To get any more ...
    Turkwel Turkwel February 2011 Development
  • Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…

    ... kerb I saw the light flicker on and off a couple ...
    STeaM STeaM February 2011 Chit chat
  • Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…

    ... kerb I saw the light flicker on and off a couple ...
    joefish joefish February 2011 Chit chat
  • Any folks with a mechanical mind on here...?I need some advice about my motor. I drive a 1.8 VVT-i Toyota Avensis T4, 53 plate. It's one of them engines that over-revs when you start it to wa…

    ... bubble'), and the lamp to flicker very short, giving impression of ...
    roko roko February 2011 Chit chat
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... game but i prefer smooth flicker/colour clash free scrolling if ... ,etc its quite smooth and flicker free but just pointless in ...
    jammajup jammajup February 2011 Games
  • True 3D in PC gaming?What ever happened to Nvidia's (I think it was them) claims that they would be making true 3D possible using their drivers and suitable glasses? I'm …

    ... a normal TV, so the flicker was much less noticeable than ...
    joefish joefish March 2011 Chit chat
  • Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…

    ... ]

    Slightly less sprite flicker though. :p

    It ...
    karlth karlth March 2011 Announcements
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... won't see the border flicker.
    chev chev April 2011 Announcements
  • Games Where The Sequel Outshone The OriginalAs the title says , what game for you was the one that outshone the original the best? In many cases with movies , the original is the best , but for…

    ... PC version. IIRC the colour flicker was due to Braben developing ...
    Vampyre Vampyre April 2011 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    Any news on the linking up of AGD with Tommy Gun?
    mulder mulder April 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    [QUOTE=mulder;528880]Any news on the linking up of AGD with Tommy Gun?[/QUOTE]

    +1 on that too, :) (and PGD2) :)
    polomint polomint April 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... it to display sprites without flicker (unless you want everyone else ...
    Timmy Timmy May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... display
    >sprites without flicker[/i]
    you can display ... –8 sprites 32x16 w/o flicker. %-)
    for only one screen ...
    Ketmar Ketmar May 2011 Development
  • "FlikerFixer" for Spectrum? (GigaScreen)Hi. Yeeeeeaaaaaaars ago there was some device for Amiga500, called "flicker fixer" that was liquidate flickering on interlace (gigascreen). I was…

    ... some device for Amiga500, called "flicker fixer" that was liquidate flickering ...
    Mad Fritz Mad Fritz May 2011 Hardware
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... , does that lib support the flicker free thing?

    [url ...
    fog fog May 2011 Brand new software
  • The unofficial "Where Are They Now?" thread...I did try searching for an old "whatever happened to [insert forum member name]" thread the other day, but I couldn't find it. I'm sure one (or more)…

    Following on from Normski and BinMans posts in Normski's AGD thread where's Mulder?

    Not seen 'im for ages?
    dm_boozefreek dm_boozefreek May 2011 Chit chat
<1…28293031323334>

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