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Which game(s) had the worst colour clash?I remember colour clash was the bane of the spectrum, but are there any cases where it was particularly bad/good? I remember that R-Type seemed ve…
... did the Don Priestly "large sprite" games (Trap Door,Popeye etc ... -
ANN: Tipshop updated Saturday, 03 November 2018Saturday 03 November 2018 Happy "Eat All Of Your Kids' Halloween Sweets" week! There's lots of good stuff this update - keep up the good work, folks…
... Warriors, Ninjajar!, Nixy The Glade Sprite,
Page, the Curse of ... -
Printing text using direct screen addressingHaving some problems printing using the FASE engine which is currently defeating me. Hoping to have someone clear out the bit of fog currently dwell…
... uses page flipping to accomplish sprite movement.
According to ... -
ZEsarUX 7.2 BETAHi! I have uploaded a new BETA version of ZEsarUX 7.2 You can download a compiled version for Mac or Windows from: https://github.com/chernandez…
... shown in red
Improved sprite viewer: you can view sprites ... -
Z80, and 6502, in comparisonI was wondering about how each of these compared in terms of performance. The Commodore 64 had a 6502 @ 1MHz, and graphics processor VIC which took …
... uses a screen backbuffer, the flicker on the C64 and BBC ... -
Dangan GB – a new Game Boy game from snorpung & nordloef[img]https://i.imgur.com/do6N4wu.png[/img] [code] Dangan GB is a short simplistic boss-rush/bullet-hell shmup released for the Game Boy to celeb…
... multiple phases
no bullet flicker
no slowdown
no ... -
new game boy DanganDangan GB is a short simplistic boss-rush/bullet-hell shmup released for the Game Boy to celebrate the console's 30th anniversary. Some features: …
... multiple phases
no bullet flicker
no slowdown
no ... -
RESISTANCE: new adventureSomething a bit different from my previous AGD games: this one's a text adventure! I was inspired to fire up The Quill for the first time in 30+ year…
... bit different from my previous AGD games: this one's a ... -
screen2sprite converter [python]written on python3 https://github.com/qboneteam/scr2spr coordinates and sizes sets in char usage: '-x', '--x', default=0, type=int '-y',…
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'-o', '--output', default='sprite.bin', type=str