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  • Ulysses31I would love to see someone take Ulysses31 and make it into a game. It was one of the best cartoons of the 80's along with the mysterious cities of g…

    ... 25 frames per second without flicker, and you can define your ... ]http://rapidshare.com/files/288253200/AGD.zip[/url]

    [/QUOTE ...
    dm_boozefreek dm_boozefreek November 2009 New game ideas
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... to.

    One sprite char is drawn beginning at ... /> 43 ld a,(de) ; get sprite mask
    44 inc de ... /> 54 ld a,(de) ; get sprite graphic
    55 inc de ... the screen. There are no flicker issues that way :-)
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... get rid of 100% tear/flicker, unless you time everything exactly ... copy the rectangle for each sprite (covering the old position and ...
    csmith csmith December 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... slow you can see the flicker of the lights in the ... does a ulaplus version of AGD I'd definately redo Trooper ...
    BiNMaN BiNMaN January 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... seen two games written with AGD (with Binman writing a third ... PGD. I'm assuming that AGD's complexity has something to ... feature).

    The only sprite related request I would ask ...
    dm_boozefreek dm_boozefreek February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... flip the screen the main sprite does not spawn and you ... There is nothing wrong with AGD, I don't think I ... doing Trooper in PGD. AGD is let down by the ... expensive a 4 frame animated sprite can take up 1/ ... could only be remidied if AGD became some sort of ...
    BiNMaN BiNMaN February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... /> Okay, I've programmed these sprite types:

    horizontal patrols ... could only be remedied if AGD became some sort of shadow ... incorporate a GUI version of AGD with his emulator. I'd ... compressed, as it is in AGD.


    [QUOTE= ...
    jonathan jonathan February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    Okay, the reverse-direction sprite stuff is now in for ... 've even written a little sprite selector routine to save having ... currently writing a game with AGD, avoid deleting characters in the ...
    jonathan jonathan March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... me off but since using AGD I fancy another crack at ... and something other than box sprite collision detection. Otherwise horizontally the ...
    BiNMaN BiNMaN March 2010 Development
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... , Return of Jelda, etc.) and sprite games didn't go out ... decade or so. Conversely, its sprite handling isn't that great ... four per scanline before the flicker kicks in which is a ...
    Matt_B Matt_B March 2010 Sinclair Miscellaneous
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... /> Incidentally, my sprites flickered too. Sprite 1 flickered if it was ... drawn above 10 pixels down, sprite 2 about 20 pixels and ... trick to doing it without flicker was to wait until AFTER ...
    Gedlion Gedlion March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... /> Incidentally, my sprites flickered too. Sprite 1 flickered if it was ... drawn above 10 pixels down, sprite 2 about 20 pixels and ... trick to doing it without flicker was to wait until AFTER ...
    na_th_an na_th_an March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... /> struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by ... uchar width; // +2 width of sprite in tiles
    uchar height ... screen so there is no flicker issue to worry about.< ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... all handled by AGD.[/QUOTE]

    AGD tests for sprite coordinate overlaps ... : POKE 38474,23 will allow sprite grids to overlap by a ...
    jonathan jonathan April 2010 Development
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one. After more than 6 month, I've fin…

    ... - get it wrong and things flicker like crazy! Right now I ... and a flicker. That's not too shabby. The fourth sprite can ...
    Gedlion Gedlion April 2010 Development
  • Your views on...Code-name MAT[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001002]Code-name MAT[/url] Another game which I never got round to playing, but a couple of m…

    ... forwards until you see the flicker of attribute clash from the ... flicker is pretty bad at times, and the 3D effect in sprite ...
    Matt_B Matt_B April 2010 Games
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... plugging away adding things to AGD until I saw something I ... try to draw an alien sprite and when you see it ...
    Paul-J Paul-J April 2010 Development
  • Coming Soon: King of Pong[URL="http://tblogzil.blogspot.com/2010/05/coming-soon-king-of-pong.html"]http://tblogzil.blogspot.com/2010/05/coming-soon-king-of-pong.html[/URL] k…

    OMG... I wish the "hardware sprite" [I]feature[/I] is a true high-color trick and not a bog standard, dreaded FLICKER.
    Madonna Mk 2 Madonna Mk 2 May 2010 Games
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... the fall table built into AGD but I'll have a ... make a sound untill a sprite is spawned but obviously it ... up I did change the sprite from an arrow to a ...
    BiNMaN BiNMaN May 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    Oops! Didn't notice the game was created with AGD. I suppose sprite movement cannot be enhanced then... :cry:
    Madonna Mk 2 Madonna Mk 2 June 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    [QUOTE=Madonna Mk 2;448817]Oops! Didn't notice the game was created with AGD. I suppose sprite movement cannot be enhanced then... :cry:[/QUOTE]


    afraid so, but still not a bad utility for the non-coder
    BiNMaN BiNMaN June 2010 Development
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... ]
    I tried the alternating sprite flickery thing over 20 years ... that doesn't show any flicker, it doesn't really change ...
    joefish joefish June 2010 Development
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... ;450196]I tried the alternating sprite flickery thing over 20 years ... that doesn't show any flicker, it doesn't really change ... although yes there is some flicker, the effect was pretty satisfying ... like (imagine with a little flicker) Yea I did Mario. I ...
    Sadako Sadako June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought ... reckon they are doing this, flicker free and up to speed ...
    Fikee Fikee June 2010 Development
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... get things to work) with AGD then you shouldn't have ... I had no problem with AGD even though the instruction manual ... a 4 frame sprite takes 514 bytes in AGD I tested a ...
    BiNMaN BiNMaN June 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... .

    Reading about your sprite routine there......what kind of ... a back-screen to reduce flicker?
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... shown it here, the main sprite routine needs a bit of ... no raster tear or flicker (I think), any flicker you do see ...
    Turkwel Turkwel June 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... implemented with sprites, and AGD leaves those to the user ... going to add built-in sprite types or everyone will ... to do these. All AGD maintains is a table of ... at the edge of the sprite that is digging, so ... if there's a sprite passing over/through the fodder ...
    jonathan jonathan July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... need to write your own sprite routines. A pre-shifted XOR ... byte scan technique to prevent flicker.

    You'll need ... elapsed. Hey presto, a constant flicker-free 25 FPS.

    sprite routine you need, 13 16x16 ...
    jonathan jonathan July 2010 Development
  • Your thoughts on TurricanI've always considered the Turrican games ugly and unappealing - am I missing anything?

    ... a doubt even with the sprite flicker. It was the best ?10 ...
    Shaun.Bebbington Shaun.Bebbington July 2010 Games
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