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  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... having the games editors in AGD any more.
    ... those games into the spectrum AGD.
    Though really if ... move the project into TG AGD. (probably!!!)

    ... being able to define sprite types and place them ... the games from the AGD source code and the ...
    Kiwi Kiwi August 2010 Development
  • Assembly Programming for IDIOTSOk are there any websites guides for what opcodes do in a z80 or books... but for really really thick people like me :-) Something along the lines …

    ... so that sprites don't flicker and scrolling is smooth and ... .

    The reason sprites flicker if they're not properly ... is this: you draw a sprite (say a spaceship) at one ... />
    So, to avoid the flicker, the game must make sure ...
    ccowley ccowley October 2010 Sinclair Miscellaneous
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    ... 've been playing around with AGD recently and it truly is ... Doctors, so that the character sprite changes (regenerates) when he dies ...
    ewgf ewgf November 2010 New game ideas
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    Kiwi Kiwi January 2011 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    ZnorXman ZnorXman January 2011 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... animations, after which the sprite repeats itself 1 character/ ... That means that the sprite moves 2 pixels to ... up with is a sprite that is always 10pixels ... /> So, to draw your sprite from the left hand side ...
    To can get flicker-free, action by inserting a ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... technique.

    Although the sprite can be up to 10 ... , will avoid a lot of flicker.

    Jumping anywhere could ...
    joefish joefish January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... a ManicMiner/JSW type horizontal sprite across 4 frames (2 pixel ... UDGs before and after each sprite and reposition the offset of ... flicker a bit but it only explicitly rubs out the previous sprite ... IF the sprite is moving between two ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... a downside, graphics tend to flicker and that gets a bit ... take any credit for the flicker-free graphics of the Sid ... used the pre-written SP1 sprite library, the developers of the ... own sprite routines in assembler but they did suffer from flicker too ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... though, the idea of having flicker-free sprites without interrupt synchronization ... them. Not knowing the C sprite libraries (or assembler equivalents) would ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... the idea of having flicker-free sprites without interrupt ... /> Not knowing the C sprite libraries (or assembler equivalents ... lowest priority sprite... up to highest priority sprite. Additionally ... t get drawn. Typical sprite implementations will draw background ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…

    ... .[/QUOTE]

    Slightly less sprite flicker though. :p

    It ...
    karlth karlth March 2011 Announcements
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... it means less chance of sprite flicker.
    chev chev May 2011 Games
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... start screen drawing, to allow flicker-less sprite output. for 128K i ...
    Ketmar Ketmar May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... start screen drawing, to allow flicker-less sprite output. for 128K i ... around. It would make the sprite routines a hell of a ...
    kphair kphair May 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... cpc. I don't see flicker so I am not sure ... environment.

    The SP1 sprite engine is capable of windowing ... of overlapped windows with proper sprite clipping and background clipping without ... can speed up and simplify sprite rendering code (while at the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... short demo?[/QUOTE]
    Try AGD/PGD?

    Note though ... . (96 bytes for one 16x16 sprite frame is eating memory like ...
    Timmy Timmy July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    [QUOTE=Timmy;550268]Try AGD/PGD?

    Note though, ... . (96 bytes for one 16x16 sprite frame is eating memory like ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... be better to have 2 sprite types so type 0 can ... that have been made with AGD and use them as a ...
    BiNMaN BiNMaN July 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... like a slightly more fancy sprite routine, but I'll ... prevent flicker, and that is to delete the old sprite line ... the registers for the old sprite, then use EXX to ... your registers for the new sprite. Draw a byte or ... worry about where a sprite is because if the ...
    jonathan jonathan August 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... to prevent flicker, and that is to delete the old sprite line ...
    Sokurah Sokurah August 2011 Development
  • Renegade 3My niece brought me Renagade 3 from a charity shop yesterday and I loaded it up with strange anticipation, having never played Renegade and having ha…

    ... , it didn't have any sprite flicker that you tend to get ...
    Bermondsey Bob Bermondsey Bob August 2011 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... the game has all the sprite area covered with an attribute ... has, there's no noticeable flicker :)

    [img]http://www ... colourfull blocks covering all the sprite area. Just take care of ... paper to not reveal the sprite bitmap behind.

    [img ...
    mcleod_ideafix mcleod_ideafix September 2011 Sinclair Basic
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... =BloodBaz;569002]the biggest (animated) sprite in BASIC history![/QUOTE]
    flicker like crazy and be utterly ...
    na_th_an na_th_an October 2011 Games
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... sizes.

    Each sprite needs one "struct sp1_ss" (20 ... is complete, there is no flicker issue as would be the ... array of tiles for the sprite. Something like sp1_IterateUpdateRect to ... for storing covered background and sprite tiles (which are swapped ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    Well the messing around with AGD is more an attempt at ... some serious reworking as the sprite heavy type screens slow some ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • JumpDo you prefer controllable jumps ie you can change direction mid jump. Or do you prefer the uncontrollable jumps of something like Manic Miner/Jet Se…

    [QUOTE=R-Tape;574304]...Does AGD give you the option?[/QUOTE]< ... so that it displays certain sprite-anims while jumping ... don't ...
    ZnorXman ZnorXman October 2011 Games
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... /> Having a good play with AGD. Excellent bit of kit, invaluable ... it - got two screens done, sprite, left/right movement, jumping - now ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... anybody has any experience with AGD, there is something i'm ... it possible to mask the sprite behind any blocks without pixel ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... i'm using the excellent AGD to try and write something ... , is there anyway to make AGD utilise the extra memory on ... something I can use in AGD that can recognise not just ... it possible to mask the sprite behind (or in front of ...
    BiNMaN BiNMaN November 2011 Development
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