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Search Again :: Adv Search 1000 results in 0.011s
<1…78910111213…34>
  • Renegade 3My niece brought me Renagade 3 from a charity shop yesterday and I loaded it up with strange anticipation, having never played Renegade and having ha…

    ... , it didn't have any sprite flicker that you tend to get ...
    Bermondsey Bob Bermondsey Bob August 2011 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... the game has all the sprite area covered with an attribute ... has, there's no noticeable flicker :)

    [img]http://www ... colourfull blocks covering all the sprite area. Just take care of ... paper to not reveal the sprite bitmap behind.

    [img ...
    mcleod_ideafix mcleod_ideafix September 2011 Sinclair Basic
  • Official CSSCGC 2011 Competition ThreadHello fellas. The site is up and running. We are already accepting submissions. [url]http://www.mojontwins.com/csscgc2011/[/url] Rules, info, and e…

    ... =BloodBaz;569002]the biggest (animated) sprite in BASIC history![/QUOTE]
    flicker like crazy and be utterly ...
    na_th_an na_th_an October 2011 Games
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... sizes.

    Each sprite needs one "struct sp1_ss" (20 ... is complete, there is no flicker issue as would be the ... array of tiles for the sprite. Something like sp1_IterateUpdateRect to ... for storing covered background and sprite tiles (which are swapped ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    Well the messing around with AGD is more an attempt at ... some serious reworking as the sprite heavy type screens slow some ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • JumpDo you prefer controllable jumps ie you can change direction mid jump. Or do you prefer the uncontrollable jumps of something like Manic Miner/Jet Se…

    [QUOTE=R-Tape;574304]...Does AGD give you the option?[/QUOTE]< ... so that it displays certain sprite-anims while jumping ... don't ...
    ZnorXman ZnorXman October 2011 Games
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... /> Having a good play with AGD. Excellent bit of kit, invaluable ... it - got two screens done, sprite, left/right movement, jumping - now ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... anybody has any experience with AGD, there is something i'm ... it possible to mask the sprite behind any blocks without pixel ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... i'm using the excellent AGD to try and write something ... , is there anyway to make AGD utilise the extra memory on ... something I can use in AGD that can recognise not just ... it possible to mask the sprite behind (or in front of ...
    BiNMaN BiNMaN November 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... though. Have no experience in AGD I'm afraid.[/QUOTE]
    ::: Sprite Images: Left(0),Right(1 ... here) a MUCH better player sprite, and level design/graphics...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    ... you set up the player sprite with a type of 0 ... are capable of producing with AGD, and I'm well impressed ...
    The Lone Magpie The Lone Magpie November 2011 New game ideas
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    ... AGD, and I'm well impressed.[/QUOTE]

    Moving a sprite ...
    Rebelstar without a cause Rebelstar without a cause November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... mean you often mentioned that AGD comes with a manual, but ... 've made a small (8x8) sprite, minimized the distance to the ... ease the process for PC AGD... On the other hand it ...
    NRA NRA November 2011 Development
  • Vampire Hunter WillyA very nearly finished version of a game I started in 2004. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/VHWTitle.jpg[/IMG] [IMG]http://i…

    ... .' is a flashing cursor (fire sprite) and the sprites have 8 ... to look as if they 'flicker'... Not quite sure if they ...
    TechnicianSi TechnicianSi December 2011 Brand new software
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... -bits have hi-res multicolour sprite support. Even the venerable Atari ... at some stage and either flicker or have vanishing objects as ... a 1MHz 6502 machine without sprite hardware. Mind you, it's ...
    Matt_B Matt_B December 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... -bits have hi-res multicolour sprite support. Even the venerable Atari ... at some stage and either flicker or have vanishing objects as ...
    maiki maiki December 2011 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... a record of where each sprite belongs for later enemy placement ... wasn't even the slightest flicker of interest from a programmer ... maintained, if we had a sprite system like that of the ... was merely replaced after the sprite had passed, but that would ...
    kgmcneil kgmcneil December 2011 New game ideas
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    Been making up some sprite sheets on Photoshop in preparation ... been trying to make a AGD game out of for the ...
    The Lone Magpie The Lone Magpie December 2011 New game ideas
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... 8x8 UDG instead of 16x16 sprite, but I still can't ... number (subtype) of block the sprite (as a placeholder) collides. For ...
    jonathan jonathan December 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... I tried using a smaller sprite 8x8, but it was ... How many custom blocks does AGD need? They'll all ... to the right of the sprite?

    [QUOTE= ...
    Just set up a sprite to work like an object ... sprite. Don't worry about using sprites as objects, AGD ...
    jonathan jonathan December 2011 Development
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... ;590583]Been making up some sprite sheets on Photoshop in preparation ... been trying to make a AGD game out of for the ...
    joefish joefish December 2011 New game ideas
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... idea to have a separate AGD code snippets page? Even offline ... a scratchpad buffer, and grab sprite frames from it? That way ...
    jonathan jonathan January 2012 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... [/I]?
    Say, in my AGD pacman version I have everything ... mem--each.

    Also AGD-3.beta got garbled when ... ? that could be a single sprite reused rather than several objects
    BiNMaN BiNMaN January 2012 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... a SCREEN$ file in the sprite editor. If your emulator trashes ... then load the AGD snapshot. Press G in the sprite editor and ... block around before grabbing a sprite with SPACE or 0. The ...
    jonathan jonathan January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... he did have fast large sprite routines. Methods like those aren ... round again, you will get flicker or tearing.

    You ... frames. Again it'd be flicker free, but run in 3 ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... draw to while copying the sprite graphic. The sp1 engine ... results are never seen and flicker is not possible. However, ... .

    7. Individual sprite characters can be classed as ... faster than other types of sprite engines, the overhead will overcome ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... draw to while copying the sprite graphic. The sp1 engine ... results are never seen and flicker is not possible. However, ... .

    7. Individual sprite characters can be classed as ... faster than other types of sprite engines, the overhead will overcome ...
    climacus climacus January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... I thought I understood screen flicker issues, but I don't ... meet the drawing of the sprite just once as it is ...
    torot torot January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... I thought I understood screen flicker issues, but I don't ... meet the drawing of the sprite just once as it is ...
    Metalbrain Metalbrain January 2012 Sinclair Miscellaneous
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... line bottom up would reduce flicker.

    When just copying ... case.

    About minimizing sprite flicker when doing a bottom up ... passes through a sprite being drawn, the next sprite will be above ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Sinclair Miscellaneous
<1…78910111213…34>

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