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Search Again :: Adv Search 1000 results in 0.007s
<1…9101112131415…34>
  • Calling All Emulator Authors...Hi guys, This may sound like a crazy idea, but I wondered if it might be possible to incorporate Arcade Game Designer into an emulator in some way? …

    ... core to use an internal AGD snapshot and hooks in the ... with extra stuff like screen/sprite editors and such?

    Dunny Dunny September 2012 Emulators
  • Calling All Emulator Authors...Hi guys, This may sound like a crazy idea, but I wondered if it might be possible to incorporate Arcade Game Designer into an emulator in some way? …

    ... of pre-written plug-in sprite behaviour modules, but that isn ... core to use an internal AGD snapshot and hooks in the ... with extra stuff like screen/sprite editors and such?

    jonathan jonathan September 2012 Emulators
  • Calling All Emulator Authors...Hi guys, This may sound like a crazy idea, but I wondered if it might be possible to incorporate Arcade Game Designer into an emulator in some way? …

    ... of pre-written plug-in sprite behaviour modules, but that isn ... try out the copy of AGD I bought at some point ...
    AndyC AndyC September 2012 Emulators
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... the screen so no flicker. Does it still flicker if you miss ... get any flicker anyway, if you only delete when the sprite moves ... the ones on the active sprite positions (when using RST 16 ...
    R-Tape R-Tape October 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... there's a bit of sprite flicker because there's a lot ... that runs after deleting the sprite trail, and before the ... immediately before the sprite print routine. The sprite is 2x2 squares ... looks smoother and has less flicker, even without worrying about ...
    Morkin Morkin October 2012 Development
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    ... a sprite in one frame and drawing in another. Instant flicker! Minimise ... redraw. So:

    If sprite moved or animated, delete and ... nothing.
    Move onto next sprite.

    Improve on ... ) then you will have no flicker!

    Do the ...
    csmith csmith October 2012 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... of crap lol. I know AGD 3.2 is currently in ... remove the 'man with cigar' sprite from WMTB?

    Si ...
    SimonLCFC SimonLCFC October 2012 New game ideas
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    I've taken the AGD tips, the graphics i've ... and just need transferring to AGD - as do the current selection ... needs adjusting. The top middle sprite has an animated drill too ...
    SimonLCFC SimonLCFC November 2012 New game ideas
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... ;662302]I've taken the AGD tips, the graphics i've ... and just need transferring to AGD - as do the current selection ... needs adjusting. The top middle sprite has an animated drill too ...
    DaRkHoRaCe DaRkHoRaCe November 2012 New game ideas
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... in the future versions of AGD?

    Also I find ... the AGD syntax a bit awkward and ... struggling how to move a sprite from X;Y to A ... which stumbles me in the AGD.

    Well, that will ...
    NRA NRA December 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... in the future versions of AGD?

    Also ... I find the AGD syntax a bit awkward and ... which stumbles me in the AGD.

    Well, ... no multiplication or division in AGD. They could be added, ... .

    Moving a sprite from A to B in ...
    jonathan jonathan December 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... like to check whether a sprite is 16x16 aligned which is ... how to make it in AGD properly atm.

    Well ... 'm not going to modify AGD, because I was just thinking ... quite easy to solve in AGD, but I don't know ...
    NRA NRA December 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... like to check whether a sprite is 16x16 aligned which is ... how to make it in AGD properly atm.
    [/QUOTE]

    I've never used AGD, but I presume that shifting ...
    bobs bobs December 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ... Graph = selected
    Byte sort priority= mask , char line , y char ... ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: No

    DaRkHoRaCe DaRkHoRaCe December 2012 New game ideas
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... in the future versions of AGD?
    [/QUOTE]

    As ...
    IF A 0
    (sprite not aligned)
    ENDIF
    AGD forums and another I found ...
    jonathan jonathan December 2012 Brand new software
  • STEEL FORCEI convert this game to TAP version runable on ZX48/128 models [url]http://velesoft.speccy.cz/other/STEEL_FORCE.TAP.zip[/url] This is only demo of g…

    I designed graphics in AGD with that system and did ... Spectrum - I was working with AGD on Spectaculator but had an ... original picture on.

    AGD's SCREEN$ import is only ... program when you leave the sprite editor.
    Alessandro Grussu Alessandro Grussu December 2012 Games
  • AGD 3.3Jonathan just released Arcade Games Designer 3.3. New features: [LIST] [*]added MULTIPLY command [*]fixed bug in screen editor mark and paste [*]fixe…

    ... his AGD tutorial videos! I've managed to get a simple sprite ... to mess it up already (sprite left animation stopped working and ...
    szeliga szeliga December 2012 Development
  • Coming soon: Apulija-13My new Spectrum game, [B]Apulija-13[/B], is almost ready to be released. It has been authored with Jonathan Cauldwell's Arcade Game Designer 3.2 for …

    ... move along the standard sprite patterns of AGD and yes, they are ... games thanks to Jonathan's AGD, since for the life of ...
    Alessandro Grussu Alessandro Grussu December 2012 Announcements
  • EGG HEAD Released !!!Hi, Here is EGG HEAD for Android device.Iphone version coming soon... [URL="https://play.google.com/store/apps/details?id=com.msigtr.egghead"]https:…

    ... look (but maybe not the sprite flicker of the original!).

    R-Tape R-Tape January 2013 Games
  • EGG HEAD Released !!!Hi, Here is EGG HEAD for Android device.Iphone version coming soon... [URL="https://play.google.com/store/apps/details?id=com.msigtr.egghead"]https:…

    ... look (but maybe not the sprite flicker of the original!).

    3T Games 3T Games January 2013 Games
  • New game: Pitfall III wrath of KingcrockI'm releasing this new 'divertissement' made by Gabriele with AGD on behalf of him. The game is a platform affair where you should pick up the four p…

    ... presented and I like the sprite animations. One small issue I ... - good work. Am enjoying these AGD offerings... :D
    Morkin Morkin February 2013 Brand new software
  • New game: Pitfall III wrath of KingcrockI'm releasing this new 'divertissement' made by Gabriele with AGD on behalf of him. The game is a platform affair where you should pick up the four p…

    ... presented and I like the sprite animations. One small issue I ... - good work. Am enjoying these AGD offerings... :D[/QUOTE]

    AGD (it is my second attempt ...
    gabriele amore gabriele amore February 2013 Brand new software
  • New game: Pitfall III wrath of KingcrockI'm releasing this new 'divertissement' made by Gabriele with AGD on behalf of him. The game is a platform affair where you should pick up the four p…

    ... presented and I like the sprite animations. One small issue I ... - good work. Am enjoying these AGD offerings... :D[/QUOTE]

    gabriele amore gabriele amore February 2013 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... 3.4 over at the AGD forums.

    Changes this ... the next message
    - the sprite position editor no longer calls ... the sprite initialisation event

    I ...
    jonathan jonathan February 2013 Brand new software
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... project except for the events (sprite type etc where I need ... there are the event scripts (sprite(type6).agd) as there were in ...
    BiNMaN BiNMaN February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... Files (x86)\TommyGun.AGD\AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    AGD\AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    AGD\AGD\AgdCompile.exe 4 Sprite(Type3).agd Sprite(Type3).asm
    BiNMaN BiNMaN February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... :\Program Files\TommyGun.AGD\AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    AGD\AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    Ralf Ralf February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... :\Program Files\TommyGun.AGD\AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    AGD\AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... :\Program Files\TommyGun.AGD\AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    AGD\AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... note until I fix the AGD compiler.
    Please enter "; comment ... " into all the .agd files so the build will ... a masked fence, where a sprite can pass behind it.
    sprite slots.
    Though technically if AGD script allowed ...
    Kiwi Kiwi February 2013 Development
<1…9101112131415…34>

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