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<1…22232425262728…34>
  • Graphics: What is the point of ...... actually, let me apologize for such a stupid vague thread title, I so wanted to avoid this but the whole sentence I wanted to write is just way t…

    ... point of those flawless flicker-free screenshots we sometimes ... uninformed viewer into accepting these flicker-free graphics "as they ... function to eliminate the flicker, therefore this deviates too ... when people use these flicker-free screenshots on websites to ...
    XTM of TMG XTM of TMG April 2010 Sinclair Miscellaneous
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... :

    Thanatos - that 'Dragon' sprite was amazing - and the multi ...
    Retrobrothers Retrobrothers May 2010 Games
  • Flicker free ZX80 Pacman[IMG]http://www.fruitcake.plus.com/Sinclair/ZX80/FlickerFree/Images/Screenshots/Pacman_Title.gif[/IMG][IMG]http://www.fruitcake.plus.com/Sinclair/ZX8…

    [IMG]http://www.fruitcake.plus.com/Sinclair/ZX80/FlickerFree/Images/Screenshots/Pacman_Title.gif[/IMG][IMG]http://www.fruitcake.plus.com/Sinclair/ZX80/FlickerFree/Images/Screenshots/Pacman_Game.gif[/IMG]

    Bloody hell, it's fast - [URL="http:// ...
    jp jp May 2010 Games
  • ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…

    ... a nascent option on a sprite library coming together, thanks to ...
    Gedlion Gedlion May 2010 Development
  • Spectrum game Sprite SheetsDear all, Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere? I notice the subject was t…

    Dear all,

    Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere?

    I notice the subject was touched on by Fogarty back in '07, but nothing since then.

    Just ...
    Tobo Tobo May 2010 Sinclair Miscellaneous
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... of the glitches still in AGD (text editing can screw up ... with version 2.4 of AGD, I ws thinking of a ...
    BiNMaN BiNMaN May 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... all, and d) the main sprite will flick if you don ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • VCF report and photosNot sure where to put this, exactly...but here it is, what went on at the Vintage Computing Festival at Bletchley Park last weekend. Finally I've fo…

    ... the ZX80 too, with no flicker):

    [img]http://photo ...
    Winston Winston June 2010 Sinclair Miscellaneous
  • RFC: ZXI hardware interface standardisationReposted from c.s.s to reach a wider audience [QUOTE=Andrew Owen] You may have noticed that there are more people making add-ons for the Speccy than…

    ... to use to set a priority to page in their own ... chaining method to set a priority so multiple devices that page ...
    guesser guesser June 2010 Hardware
  • platformerssprite + ability to jump + places to jump to = platformer. but what are they called if anything? for example in dizzy you perform a jump and it is …

    sprite + ability to jump + places to jump to = platformer.

    but what are they called if anything?

    for example in dizzy you perform a jump and it is a fixed arc, but in other games you can control your character in mid flight.
    mile mile July 2010 Games
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    ... something I put together in AGD last year. No great graphics ... to make something similar in AGD for a while anyway.
    mulder mulder July 2010 Games
  • Invasion of the Zombie Monsters - What do you think of it?In case you missed it, RELEVO Videogames have just released their excellent Invasion of the Zombie Monsters game for free... (See [url]http://www.wo…

    ... move fast enough. The main sprite is responsive. The sound effects ...
    kgmcneil kgmcneil July 2010 Games
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... game anyone? I'm using AGD again. The moving platforms are ... for what is possible in AGD. I can't improve them ...
    mulder mulder July 2010 New game ideas
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... something better in an hour. Sprite routine, graphics and all, this ...
    Gedlion Gedlion July 2010 Sinclair Basic
  • Gameboy Color Development (Slightly offtopic)So I cut my teeth on developing for old systems and memory maps with the ZX Spectrum and Image to ZX Spec. I've recently picked up a Gameboy Color wi…

    ... on screen (32 actually non sprite - 4 colours per 8x8 pixels ...
    brownb2 brownb2 August 2010 Development
  • spectrum Green Beret sprite sheets?are there any such things? has anyone ever hacked them out, or did Joffa ever upload any? regards, Steve

    are there any such things?

    has anyone ever hacked them out, or did Joffa ever upload any?

    regards,
    Steve
    STE'86 STE'86 August 2010 Development
  • Memory mapping: Pentagon compatibility?I'm writing something that will rely heavily on the Spectrum's ability to switch screen buffers in hardware (port 0x7FFD). The original Spectrum 128K…

    ... . This mode has the highest priority, i.e. connection of an ...
    ajmoss ajmoss August 2010 Hardware
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... not as colourful as tile/sprite based engines).

    With ...
    takapa takapa August 2010 Development
  • SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…

    ... example hello world or graphics/sprite printing style machine code routines ...
    spud spud September 2010 Development
  • Flicker free ZX80 KongCool, more [URL="http://www.fruitcake.plus.com/Sinclair/ZX80/FlickerFree/ZX80_Kong.htm"]good stuff[/URL] from Paul Farrow [IMG]http://www.fruitcake.…

    Cool, more [URL="http://www.fruitcake.plus.com/Sinclair/ZX80/FlickerFree/ZX80_Kong.htm"]good stuff[/URL] from Paul Farrow

    [IMG]http://www.fruitcake.plus.com/Sinclair/ZX80/FlickerFree/Images/Animations/Kong_Title.gif[/IMG]
    jp jp September 2010 Games
  • ZX80 Games on your +2A/+3Hi all. Was just having a talk on irc about Paul Farrow's ZX80 games and his emulator for 128k Spectrums and IF2 and since I remembered I got them r…

    ... are of all three ZX80 flicker-free games. You will need ...
    Tom-Cat Tom-Cat September 2010 Games
  • New Isometric Game MK2A while back (October 2009) I started writing a new isometric game. [url]http://www.worldofspectrum.org/forums/showthread.php?t=27123[/url] Well, I…

    ... , as well as making the sprite engine wrapable.

    The ...
    csmith csmith September 2010 Development
  • Broken +3I have noticed that some members on this forum prefer to repair Spectrums instead of just buying another one from ebay. I would like mine fixed at so…

    ... plug causes the screen to flicker with interference but does not ... . The power and drive lights flicker and the video output signal ...
    ASM ASM October 2010 Hardware
  • Help with loaderHelp! I have been racking my brains for too long, and so it?s time to ask for help. Kyd Cadet II is about 98% complete now and I am trying to put to…

    ...
    Main game code from AGD.

    I suspect it ...
    Paul-J Paul-J October 2010 Development
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    I've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Manic Miner/Chuckie Egg style game?
    Rebelstar without a cause Rebelstar without a cause November 2010 New game ideas
  • Platform Designer 2 - Available?As the title says. Is PGD2 available for purchase? I've just bought SEUD and have AGD, but would like PGD2 to complete the collection. Anyone know?

    As the title says. Is PGD2 available for purchase? I've just bought SEUD and have AGD, but would like PGD2 to complete the collection.

    Anyone know?
    polomint polomint November 2010 Games
  • How do you do it?What's your favoured method of games creation? Basic programming? Assembler? Basic Compiler? AGD? Etc etc. I currently have a management game written…

    ... ? Basic programming? Assembler? Basic Compiler? AGD? Etc etc.
    I currently ... Basic and a platformer with AGD 2, both unfinished and waiting ...
    Rebelstar without a cause Rebelstar without a cause November 2010 Development
  • A few questions about AGD (V2.6)How do you use the toggle command? It keeps flagging up as an error when I try to enter it. Is it possible to use less than or greater than commands…

    How do you use the toggle command? It keeps flagging up as an error when I try to enter it.

    Is it possible to use less than or greater than commands. eg IF A>6

    Is it possible to create disappearing platforms and conveyor belts?
    Rebelstar without a cause Rebelstar without a cause December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... gt; 21) // if sprite went off screen, reverse direction ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ... Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Digital Prawn Digital Prawn December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... written using the excellent SP1 sprite library for Z88DK. In fact ...
    Digital Prawn Digital Prawn December 2010 Brand new software
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