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<1…23242526272829…34>
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... 20 years, never managed a Sprite routine but very much would ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... simple method to achieve smooth flicker free movement?

    I ...
    hedge hedge January 2011 Sinclair Basic
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... 3rd segment, where the sprite throws a wobbler and fills ... br /> loop call sprite ;moves through the sprite graphic one line at ... br /> halt
    ret
    sprite ld hl,(point) ;address of ... screen starts here or before, sprite misses third screen segment later ...
    R-Tape R-Tape January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... bullet and implement a sprite engine. I've got ... here that have written sprite-based games previously, so ... Some sort of ON SPRITE command to handle collisions ... the form

    SPRITE [command]

    ... Such as SPRITE NEW numvar,x,y,gfx$< ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Is this actually a Speccy game?Hey, at least I've hung around for 9 years before I did one of these! :D I have a vision of a game wherein shooting an enemy casues their sprite to …

    ... shooting an enemy casues their sprite to enlargen and fall off ...
    The Lone Magpie The Lone Magpie February 2011 Games
  • Fao dmboozefreekIf you've been following the news recently, you know that even Mr. DMBooze Freek's horoscope says he's cocky. However, you might not know that DMBooz…

    ... correcting that situation becomes a priority for the defense of our ...
    SkyCat SkyCat February 2011 Chit chat
  • ZX spectrum +2 issue3 (gray) videoout problemHi! Have distorted flickering image on ZX spectrum +2 gray issue3. RGB connection thru sony CXA rgb->svideo coder (Good quality! but flickering) [ur…

    ... and composite connections have some flicker distortions, i have hardware issue ...
    nikor4 nikor4 February 2011 Hardware
  • Minotaur Rescue for iOS, recommendedJeff Minter of Llamasoft released a great game with quirky British humour for iOS devices. Its built in the style of an Atari 2600 game but with a mo…

    ... handle hundreds of sprites without flicker.

    [youtube]TrcsP4nNzoY[/youtube ...
    takapa takapa February 2011 Chit chat
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... come up with a generic sprite routine that can handle large ... expecting to have one large sprite on screen at a time ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ...
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • SpecBAS 0.629 available nowJust a quick bugfix update - nothing stunningly new. [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] Here's what's new: [quote] What…

    ... />
    STEP and FRAMES to SPRITE MOVE command - STEP now moves ... ROTATE and SCALE in a SPRITE command now use the FRAMES ... backwards
    Movement of a sprite over a fixed framecount tended ... to accelerate the sprite towards the end of ...
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    A small fix to the animation system for the sprite engine in SpecBAS results in a new release.

    [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url]

    D.
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... , but copying a four character sprite to the screen takes three ...
    Gedlion Gedlion March 2011 Development
  • FuneralsI'm at a friend's funeral later this week. I hate funerals, not only are they so depressing but nowadays they feel so tacky and insincere. You go int…

    ... people were more of a priority then she might be still ...
    ewgf ewgf April 2011 Chit chat
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... more pressing problems in my sprite routine) and willing to risk ...
    R-Tape R-Tape April 2011 Development
  • Three Weeks in Paradise V3.0 releasedTeam SpecNG has released V3.0 of our remake. It can be downloaded from the official site: [url]www.specng.org[/url] New in version 3.0 ============…

    ... /> exist avoiding the possible error "sprite not found".


    marcoagpinto marcoagpinto May 2011 Announcements
  • "FlikerFixer" for Spectrum? (GigaScreen)Hi. Yeeeeeaaaaaaars ago there was some device for Amiga500, called "flicker fixer" that was liquidate flickering on interlace (gigascreen). I was…

    ... some device for Amiga500, called "flicker fixer" that was liquidate flickering ...
    Mister Beep Mister Beep May 2011 Hardware
  • A.G.D. - How Do You...So, I'm trying out [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020176&loadpics=3"]AGD[/URL] and can't figure out [B]how to make a tile wo…

    ... ?id=0020176&loadpics=3"]AGD[/URL] and can't figure ...
    ZnorXman ZnorXman May 2011 Games
  • Pyskool 0.6[url="http://pyskool.ca/?p=535"]Pyskool 0.6 has been released[/url]. [list] [*]Pyskool can be installed as a Python package using [i]setup.py instal…

    ... /> [*]Fixed the bug that causes sprite graphics to lose their transparency ...
    SkoolKid SkoolKid June 2011 Announcements
  • Thanos (improved BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005221"]Thanos[/URL], please replace the "known errors" d…

    ... edge without taking into consideration sprite changes due to the player ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Copyright questionIf I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?

    If I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?
    Rebelstar without a cause Rebelstar without a cause June 2011 Sinclair Miscellaneous
  • Frankenstein JnrThe game Frankenstein Jnr is classified in WoS as a synonymous for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000700"]Bride of Frankenst…

    ... identical, with just the main sprite changed!"[/I]

    Since ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... = A // Checks whether the sprite with which the current
    sprite as the current
    sprite. This needs ... to be checked because a sprite
    seems to always ... br /> right side of the sprite it collided with.
    ENDIF ...
    matti1234 matti1234 July 2011 Development
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... as Derek M.Smith's sprite handling routine was greatly helpful ... ... Jaime Tejedor Gomez's ball sprite was/is my placeholder before ...
    uglifruit uglifruit July 2011 Development
  • Spectrum +3 disk gamesHi there, Spectrum fellows :) I?m a Spectrum collector from Finland. I sell some of my disk collection: * [B]Cabal[/B] (tested & played, instructi…

    ... box games 4,00? / game (priority class)
    * Big box games ... 7,00? / game (priority class)


    [B ...
    Vipered80 Vipered80 August 2011 Sales
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ...
    Zetr0 Zetr0 August 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... :

    (1) allow the sprite to enter & exit maze ...
    Morkin Morkin October 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... (and do so in my sprite routines) but it's not ...
    R-Tape R-Tape October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... about the Z88DK's SP1 sprite library. The only documentation I ... need to rotate, the player sprite. (There may be more later ... answer to have 16 different sprite graphics, and when the player ... the displacement from where the sprite is and the new position ...
    Winston Winston October 2011 Development
  • SP1 and memoryWhile developing my program, I've run into memory related issues and haven't (yet) run into any advice over how SP1 uses memory. The examples all sb…

    ... sbrk()? (How much will a sprite generally use?)
    Winston Winston October 2011 Development
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