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<1…25262728293031…34>
  • Scart output flickeringHello :-) Got myself a scart lead from eBay for a +3 and a +2A. The picture quality is brilliant but the top third of the screen flickers / pulses …

    ... see there will still cause flicker. I tried a different tv ... much worse but with no flicker.

    Is it just ...
    DanR5570 DanR5570 May 2012 Hardware
  • Ghost Castle 2 SEfor those who may have bought the tape here's the [URL="http://myweb.tiscali.co.uk/binman/Ghost Castle 2 SE Map.png"]map[/URL] if anyone wants to a…

    ... release (and the enemy death sprite was changed) there are a ...
    BiNMaN BiNMaN June 2012 Support files
  • Softek IS Compiler - wrong fileUnder "Softek 'IS' BASIC Compiler" the file SoftekISBASICCompiler.tap.zip does not contain that program, but a version of the Softek Super C Compiler…

    ... -time file, plus all the sprite & demo files. Without RTCODE ...
    Battle Bunny Battle Bunny July 2012 Infoseek database
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... is more apocalyptic. But the sprite may seem to disappear there ...
    Ralf Ralf July 2012 Games
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ...
    Einar Saukas Einar Saukas July 2012 Development
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... a slight difference in the sprite of the trees, since they ...
    Ivanzx Ivanzx July 2012 Games
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... // hi-res vertical sprite movement
    int ... // erase and move enemy sprite
    BIFROST_drawBackTilesH(linEnemy, colEnemy, ... // erase and move player sprite
    BIFROST_drawBackTilesH(linPlayer, colPlayer, ...
    Einar Saukas Einar Saukas July 2012 Development
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ...
    =* 2000

    Sprite
    !byte $00, $0f, $ff ... it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, ... it

    lda #(Sprite/$40)

    sta SPRITEPOINTER ... ; set sprite pointer for sprite 0

    ; ...
    Zxogger Zxogger August 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... generated "masks" dynamically for the sprite and key background objects - this ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • Chronos II - Back in TimeI am a major fan of the original and would love to see a sequel. Basic Premise Having disrupted time a pilot is sent to correct the anomoly caused…

    ... be done with something like AGD or Shoot em up Designer ...
    zerohour zerohour August 2012 New game ideas
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... // hi-res horizontal sprite movement
    int px ... br />
    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == ...
    Einar Saukas Einar Saukas August 2012 Development
  • New Game: Toofy In Fan LandOh no! Someone has stolen all Toofy?s nuts and scattered them in a strange and mysterious maze in the weird and distant Fan Land. Yep, it's a collec…

    ... out the new features of AGD.
    Seeing as though I ...
    Paul-J Paul-J September 2012 Brand new software
  • Ugol' Party 2012 prodsOkay, guys, it's minor news, to be fair, but here's some fresh swag from Ugol' Party 2012, a miniparty which took part in the city of Donetsk, Ukrain…

    ... , despite it's a low priority intro?

    Another one ...
    Crash Nicker Crash Nicker September 2012 Brand new software
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> int dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; // hi ... /> }
    }

    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == 3 ...
    Einar Saukas Einar Saukas September 2012 Development
  • Binary sprite grabber[IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG] [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]

    [IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG]

    [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]
    g0blinish g0blinish September 2012 Brand new software
  • NEW GAME 48K: "Crapbert Buttslut" (and 2 others games)PL title: Zbylut Owrzodzie&#324; w kamiennym, kurwa, zajebanym czarcim kr&#281;gu. ENG title: Crapbert Buttslut in the muthafuc.kin' damn stone-ci…

    ... AY-interface.
    Based on AGD 3.

    Controls:
    Yerzmyey Yerzmyey October 2012 Brand new software
  • Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…

    ... . Apart from a bigger main sprite, the rest of the graphics ...
    Swainy Swainy October 2012 Games
  • Idea for the WoS Best Spectrum game of the year award - Joffa trophyHello guys, I was thinking something, but I dont know if its going to be too fool or silly :D I was thinking that It would be a very good homage to …

    ... with the image of the sprite of Cobra. So now the ...
    Ivanzx Ivanzx October 2012 New game ideas
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... move in Basic without getting flicker. 1st i used GOTO loop ... result i get is a flicker on any size and any ...
    rustyredline rustyredline October 2012 Sinclair Basic
  • What's your avatar all about?Ok, this may have been covered before but I've not seen it discussed recently (and can't find it easily in a search ;)) and, in any case, some folk m…

    ... .

    Mine's a sprite I created in Mr Cauldwell ...
    Maroc's Astral Projection Maroc's Astral Projection October 2012 Chit chat
  • Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …

    Hi there!

    I'm using UDGs and RST 16 to make a simple canyon bomber game.

    I've got the game mechanics working ( finally ) but now I'd like to make it run a little smoother.

    I have coded the game so the order runs ...
    Atari_Jetman Atari_Jetman October 2012 Development
  • Goldeneye XI don't remember seeing Goldeneye X mentioned on WOS, so to help remove the lousy after-taste of GE rip-offs like Goldeneye Rogue Agent (XBox 1/PS2) …

    ... (multi-player is their first priority), but there are already custom ...
    ewgf ewgf October 2012 Chit chat
  • Image To Zx Spec 1.3.3_02 - ready for more languagesI'm just preparing a new build of Image To Zx Spec (1.3.3_02) and was wondering if anybody else wanted to contribute a translation of the app's text …

    ... 256x192.
    [*] Fixed preview image flicker and preview image input-output ...
    brownb2 brownb2 October 2012 Development
  • Image To Zx Spec 1.3.3_02 - Video And Performance ImprovementsI've released Image To ZX Spec 1.3.3_02. In addition to the changes below one notable change is the ability to convert much larger videos as there i…

    ... 256x192.
    [*]Fixed preview image flicker and preview image input-output ...
    brownb2 brownb2 October 2012 Announcements
  • Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…

    Hallo,
    In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
    [code]
    sub light(x as uinteger,y as uinteger,intensity as ubyte)
    dim adr as Uinteger
    if x
    LCD LCD November 2012 Development
  • New Game: Lost In My SpectrumHi folks, it is with great joy that I present you my first Spectrum game, [I]Lost In My Spectrum.[/I] LIMS started as a study experiment with Jonat…

    ... .randomkak.blogspot.co.uk/p/agd-video-tutorials.html"]tutorials hosted ...
    Alessandro Grussu Alessandro Grussu November 2012 Brand new software
  • Happy Happy HappyHi chaps! Dustin/RubberKeys here... Well, it has been an eventful few months for me..... [URL="http://www.worldofspectrum.org/forums/showthread.ph…

    ... man, he is no.1 priority.
    So, like I said ...
    rubberkeys rubberkeys December 2012 Chit chat
  • New Xmas Game: BAUBLE BLAST![SIZE="1"](Don't get too excited)[/SIZE] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/baublescr_zps293d3fb1.gif[/IMG][IMG]http://i11…

    ... know how you all love sprite inertia, so I made that ...
    R-Tape R-Tape December 2012 Brand new software
  • New years resolutionsI didn't manage to fulfil any of mine this year so I'll carry them over to next year: 1. Complete Lords of Midnight. 2. Learn Assembly Language. 3. …

    I didn't manage to fulfil any of mine this year so I'll carry them over to next year:

    1. Complete Lords of Midnight.
    2. Learn Assembly Language.
    3. Make a game with AGD.
    Rebelstar without a cause Rebelstar without a cause December 2012 Chit chat
  • The game character with torch or lampHi all, I am looking for games where the main character or enemy (but can be any moving sprite at all) hold the torch or lamp or any other source of…

    ... (but can be any moving sprite at all) hold the torch ... mean the scene around the sprite have to change colour or ... about the drawing of the sprite.

    Can anyone help ...
    ellvis ellvis February 2013 Games
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