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Scart output flickeringHello :-) Got myself a scart lead from eBay for a +3 and a +2A. The picture quality is brilliant but the top third of the screen flickers / pulses …
... see there will still cause flicker. I tried a different tv ... much worse but with no flicker.
Is it just ... -
Ghost Castle 2 SEfor those who may have bought the tape here's the [URL="http://myweb.tiscali.co.uk/binman/Ghost Castle 2 SE Map.png"]map[/URL] if anyone wants to a…
... release (and the enemy death sprite was changed) there are a ... -
Softek IS Compiler - wrong fileUnder "Softek 'IS' BASIC Compiler" the file SoftekISBASICCompiler.tap.zip does not contain that program, but a version of the Softek Super C Compiler…
... -time file, plus all the sprite & demo files. Without RTCODE ... -
New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…
... is more apocalyptic. But the sprite may seem to disappear there ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. Even so, sometimes experienced developers may decide to access BIFROST* internal routines directly, for ... -
Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …
... a slight difference in the sprite of the trees, since they ... -
BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…
... // hi-res vertical sprite movement
int ... // erase and move enemy sprite
BIFROST_drawBackTilesH(linEnemy, colEnemy, ... // erase and move player sprite
BIFROST_drawBackTilesH(linPlayer, colPlayer, ... -
UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…
...
=* 2000
Sprite
!byte $00, $0f, $ff ... it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, ... it
lda #(Sprite/$40)
sta SPRITEPOINTER ... ; set sprite pointer for sprite 0
; ... -
Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […
... generated "masks" dynamically for the sprite and key background objects - this ... -
Chronos II - Back in TimeI am a major fan of the original and would love to see a sequel. Basic Premise Having disrupted time a pilot is sent to correct the anomoly caused…
... be done with something like AGD or Shoot em up Designer ... -
BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…
... dirPlayer; // hi-res vertical sprite movement
int dhrcPlayer; ... // hi-res horizontal sprite movement
int px ... br />
// erase player sprite
if (HRC2OFFSET(hrcPlayer) == ... -
New Game: Toofy In Fan LandOh no! Someone has stolen all Toofy?s nuts and scattered them in a strange and mysterious maze in the weird and distant Fan Land. Yep, it's a collec…
... out the new features of AGD.
Seeing as though I ... -
Ugol' Party 2012 prodsOkay, guys, it's minor news, to be fair, but here's some fresh swag from Ugol' Party 2012, a miniparty which took part in the city of Donetsk, Ukrain…
... , despite it's a low priority intro?
Another one ... -
BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
... /> int dirPlayer; // hi-res vertical sprite movement
int dhrcPlayer; // hi ... /> }
}
// erase player sprite
if (HRC2OFFSET(hrcPlayer) == 3 ... -
Binary sprite grabber[IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG] [URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL]
[IMG]http://glair.narod.ru/prog/spritegrab.jpg[/IMG]
[URL="http://glair.narod.ru/prog/pb_sprgrab.rar"]download[/URL] -
NEW GAME 48K: "Crapbert Buttslut" (and 2 others games)PL title: Zbylut Owrzodzień w kamiennym, kurwa, zajebanym czarcim kręgu. ENG title: Crapbert Buttslut in the muthafuc.kin' damn stone-ci…
Turrican 2 - Mock up of a Mock upOne of the games that I was most looking forward to in the latter years of the Speccy's commercial life was Turrican 2. The previews made the game l…
... . Apart from a bigger main sprite, the rest of the graphics ...Idea for the WoS Best Spectrum game of the year award - Joffa trophyHello guys, I was thinking something, but I dont know if its going to be too fool or silly :D I was thinking that It would be a very good homage to …
... with the image of the sprite of Cobra. So now the ...smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…
... move in Basic without getting flicker. 1st i used GOTO loop ... result i get is a flicker on any size and any ...Using RST 16 and udg flickerHi there! I'm using UDGs and RST 16 to make a simple canyon bomber game. I've got the game mechanics working ( finally ) but now I'd like to make …
Hi there!
I'm using UDGs and RST 16 to make a simple canyon bomber game.
I've got the game mechanics working ( finally ) but now I'd like to make it run a little smoother.
I have coded the game so the order runs ...Goldeneye XI don't remember seeing Goldeneye X mentioned on WOS, so to help remove the lousy after-taste of GE rip-offs like Goldeneye Rogue Agent (XBox 1/PS2) …
... (multi-player is their first priority), but there are already custom ...Image To Zx Spec 1.3.3_02 - ready for more languagesI'm just preparing a new build of Image To Zx Spec (1.3.3_02) and was wondering if anybody else wanted to contribute a translation of the app's text …
... 256x192.
[*] Fixed preview image flicker and preview image input-output ...Image To Zx Spec 1.3.3_02 - Video And Performance ImprovementsI've released Image To ZX Spec 1.3.3_02. In addition to the changes below one notable change is the ability to convert much larger videos as there i…
... 256x192.
[*]Fixed preview image flicker and preview image input-output ...Asking for help: ZXBC to ASM routine translationHallo, In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler [code] sub light(x as uinteg…
Hallo,
In order to save some bytes and gain speed, I'm asking for translation of a very simple ZXBC routine to Assembler
[code]
sub light(x as uinteger,y as uinteger,intensity as ubyte)
dim adr as Uinteger
if xNew Game: Lost In My SpectrumHi folks, it is with great joy that I present you my first Spectrum game, [I]Lost In My Spectrum.[/I] LIMS started as a study experiment with Jonat…
... .randomkak.blogspot.co.uk/p/agd-video-tutorials.html"]tutorials hosted ...Happy Happy HappyHi chaps! Dustin/RubberKeys here... Well, it has been an eventful few months for me..... [URL="http://www.worldofspectrum.org/forums/showthread.ph…
... man, he is no.1 priority.
So, like I said ...New Xmas Game: BAUBLE BLAST[/SIZE] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/baublescr_zps293d3fb1.gif[/IMG][IMG]http://i11…
... know how you all love sprite inertia, so I made that ...New years resolutionsI didn't manage to fulfil any of mine this year so I'll carry them over to next year: 1. Complete Lords of Midnight. 2. Learn Assembly Language. 3. …
I didn't manage to fulfil any of mine this year so I'll carry them over to next year:
1. Complete Lords of Midnight.
2. Learn Assembly Language.
3. Make a game with AGD.The game character with torch or lampHi all, I am looking for games where the main character or enemy (but can be any moving sprite at all) hold the torch or lamp or any other source of…
... (but can be any moving sprite at all) hold the torch ... mean the scene around the sprite have to change colour or ... about the drawing of the sprite.
Can anyone help ...
