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Search Again :: Adv Search 1000 results in 0.007s
<1…6789101112…34>
  • Your thoughts on TurricanI've always considered the Turrican games ugly and unappealing - am I missing anything?

    ... a doubt even with the sprite flicker. It was the best ?10 ...
    Shaun.Bebbington Shaun.Bebbington July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... used, if the players had priority then all that would change ... blue
    [*]Replace the player sprite with a better drawn one ...
    jesus 666 jesus 666 July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... , thats it, and with player priority surely that equals nothing more ... draw one colour for the sprite with hollow sections allowing the ... me when I move the sprite through the platforms? can I ...
    jesus 666 jesus 666 August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... every time your INK Blue Sprite goes through it it ... the same scenario when one sprite just failed the collision detection ... draw one colour for the sprite with hollow sections allowing ... that concepts such as sprite masking and colour priority need your further ...
    Turkwel Turkwel August 2010 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... having the games editors in AGD any more.
    ... those games into the spectrum AGD.
    Though really if ... move the project into TG AGD. (probably!!!)

    ... being able to define sprite types and place them ... the games from the AGD source code and the ...
    Kiwi Kiwi August 2010 Development
  • Assembly Programming for IDIOTSOk are there any websites guides for what opcodes do in a z80 or books... but for really really thick people like me :-) Something along the lines …

    ... so that sprites don't flicker and scrolling is smooth and ... .

    The reason sprites flicker if they're not properly ... is this: you draw a sprite (say a spaceship) at one ... />
    So, to avoid the flicker, the game must make sure ...
    ccowley ccowley October 2010 Sinclair Miscellaneous
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... = pause off screen / 16 = map priority / 32 = is off screen / 64 ... = part of world) etc.
    Sprite frame number
    X position ...
    ASM ASM October 2010 Development
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    ... 've been playing around with AGD recently and it truly is ... Doctors, so that the character sprite changes (regenerates) when he dies ...
    ewgf ewgf November 2010 New game ideas
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    Kiwi Kiwi January 2011 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    ZnorXman ZnorXman January 2011 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... animations, after which the sprite repeats itself 1 character/ ... That means that the sprite moves 2 pixels to ... up with is a sprite that is always 10pixels ... /> So, to draw your sprite from the left hand side ...
    To can get flicker-free, action by inserting a ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... technique.

    Although the sprite can be up to 10 ... , will avoid a lot of flicker.

    Jumping anywhere could ...
    joefish joefish January 2011 Sinclair Basic
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... a ManicMiner/JSW type horizontal sprite across 4 frames (2 pixel ... UDGs before and after each sprite and reposition the offset of ... flicker a bit but it only explicitly rubs out the previous sprite ... IF the sprite is moving between two ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... a downside, graphics tend to flicker and that gets a bit ... take any credit for the flicker-free graphics of the Sid ... used the pre-written SP1 sprite library, the developers of the ... own sprite routines in assembler but they did suffer from flicker too ...
    Digital Prawn Digital Prawn January 2011 Brand new software
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... though, the idea of having flicker-free sprites without interrupt synchronization ... them. Not knowing the C sprite libraries (or assembler equivalents) would ...
    Turkwel Turkwel January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... re-position or animate the sprite, then the only other command ... specifically move or change the sprite image, but it'd just ... way to set priority, but basing it on sprite number is fine ... /> Another possible effect - make the sprite clip at the window edge ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... to update and move the sprite themselves (though they could ... way to set priority, but basing it on sprite number is fine ... /> I will likely add SPRITE FRONT and SPRITE BACK commands to alter ... Another possible effect - make the sprite clip at the window edge ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…

    ... .[/QUOTE]

    Slightly less sprite flicker though. :p

    It ...
    karlth karlth March 2011 Announcements
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... it means less chance of sprite flicker.
    chev chev May 2011 Games
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... start screen drawing, to allow flicker-less sprite output. for 128K i ...
    Ketmar Ketmar May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... start screen drawing, to allow flicker-less sprite output. for 128K i ... around. It would make the sprite routines a hell of a ...
    kphair kphair May 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... cpc. I don't see flicker so I am not sure ... environment.

    The SP1 sprite engine is capable of windowing ... of overlapped windows with proper sprite clipping and background clipping without ... can speed up and simplify sprite rendering code (while at the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... bytes on it (character-level priority screen).[/QUOTE]

    ... /> First of all, when assigning priority "per character" instead of "per ... a fence, his sprite has a higher priority than both INK and ... PAPER pixels will have higher priority and thus hide him ...
    Einar Saukas Einar Saukas July 2011 Development
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... simply assume that a player sprite walking at row 17 on ... platform would have a higher priority than the INK and PAPER ... below it, thus the player sprite would be rendered in front ... platform cell, thus the player sprite will be incorrectly rendered on ...
    Einar Saukas Einar Saukas July 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... short demo?[/QUOTE]
    Try AGD/PGD?

    Note though ... . (96 bytes for one 16x16 sprite frame is eating memory like ...
    Timmy Timmy July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    [QUOTE=Timmy;550268]Try AGD/PGD?

    Note though, ... . (96 bytes for one 16x16 sprite frame is eating memory like ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... be better to have 2 sprite types so type 0 can ... that have been made with AGD and use them as a ...
    BiNMaN BiNMaN July 2011 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... masking sprites of a lower priority than the charset to ... at $e000 onwards). The sprite occlusion he's talking about ... blocky" mode...[/quote]

    Sprite to background priorities work in ... would simply make the player sprite disappear behind [i]all ...
    TMR TMR August 2011 Games
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... like a slightly more fancy sprite routine, but I'll ... prevent flicker, and that is to delete the old sprite line ... the registers for the old sprite, then use EXX to ... your registers for the new sprite. Draw a byte or ... worry about where a sprite is because if the ...
    jonathan jonathan August 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... to prevent flicker, and that is to delete the old sprite line ...
    Sokurah Sokurah August 2011 Development
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