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  • TommyGun with Debugginghttp://goo.gl/HfSXev?gdriveurl Ok, so this is a pretty big release for me and I have added a lot of stuff into the code editor. Mainly of course …

    ... Added %ask% as a substitution variable; so you can choose a ...
    Kiwi Kiwi July 2016 Development
  • New Game - Cap'n Rescue: ReprisalHello, I'd just like to announce my new game Cap'n Rescue: Reprisal for the ZX Spectrum is almost complete. This is the third game in the series…

    ... and is again authored with AGD.

    The test version ...
    LoadingScreech LoadingScreech July 2016 Brand new software
  • Donkey Kong jr wants you!ok the game is playable but has no music nor loading screen (and the victory screen is kind of ugly too) I am posting the llnk here (as oposed to t…

    ... somebody will grab the z80 AGD file, put a decent loading ...
    gabriele amore gabriele amore August 2016 Announcements
  • New Game! WIP demo based on HP Lovecraft's "In the Walls of Eryx"Started making this a fortnight ago after listening to an audiobook of "...Eryx" on Youtube and thought "This would make a brilliant wee game, actual…

    ... brilliant wee game, actually"; my AGD skills have come on leaps ...
    The Lone Magpie The Lone Magpie August 2016 Announcements
  • Screen address of PRINT position...Hi Folks, The following code uses DF CC system variable to extrac the screen address for a PRINT position. [code]100 CLS 110 PRINT AT 10,16;…

    ... code uses DF CC system variable to extrac the screen address ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • POKE taking a variable amount of time...Hi Folks, Does anyone know why the following POKE statements seem to vary in their execution time? [code]100 POKE 60000,10 110 POKE 60001,16…

    Hi Folks,

    Does anyone know why the following POKE statements seem to vary in their execution time?


    [code]100 POKE 60000,10
    110 POKE 60001,16
    120 POKE 60000,10
    130 POKE 60001,16
    [/code]
    ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • A NEW 128K platform-game: "Mysterious Dimensions"We have made with Hellboj a new arcade-platform game for ZX Spectrum 128K: "Mysterious Dimensions". [img]http://hooyprogram.republika.pl/Mysterio…

    ... music
    - digital music
    - AGD parts of code

    AGD.

    (C) 09.2016 ...
    Yerzmyey Yerzmyey September 2016 Brand new software
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... to do a lot of variable-length shifting, which I presume ...
    Sol_HSA Sol_HSA October 2016 Development
  • Remake an existing game compo...For some reason I was inspired to post this because of the "[url="http://www.worldofspectrum.org/forums/discussion/16271/miss-wos-competition#latest"…

    ... to do so could be AGD, Z80, Churrera, C, Boriel's ...
    Sokurah Sokurah October 2016 Development
  • ALIEN (Mindgames) Bugfix and Improvement.[code]ALIEN (Mindgames) [ZX SPECTRUM] BUGFIX & IMPROVEMENT by Ersh 2016-10-29 The following bugs are fixed: [BUG] INVENTORY BUG WHEN SWITCHING …

    ... %'

    [BUG] THE MESSAGE VARIABLE IS NOT RESET ON RESTART ... so.
    Since the message variable is not reset on restart ...
    Ersh Ersh October 2016 Announcements
  • MuCho CYOA/gamebook/multiple choise adventure engine, release 3 - little to no programming neededDownload the whole kit (win32 binaries) here: http://iki.fi/sol/zip/mucho_03.zip Or if you just want to peek at the documentation and prebuilt …

    ... and to compare
    - numeric variable printing inside text by using ...
    Sol_HSA Sol_HSA November 2016 Development
  • Any interest in this?So before I went back to AGD I was working on this: [img]https://s21.postimg.org/4mljnbf1j/Image2.png[/img] It's a new editor for SpecBAS. Allo…

    ... before I went back to AGD I was working on this ... /> I'll be working on AGD until the end of the ...
    Dunny Dunny November 2016 Sinclair Basic
  • My new Lovecraft-inspired game, "In the Walls of Eryx", is almost ready for release!Bit of back-story first: I regularly go to sleep while listening to a Lovecraft-audiobook-filled playlist that I've created on Youtube. In August, I …

    ... I've made one in AGD. :)

    You play Private ...
    The Lone Magpie The Lone Magpie December 2016 Announcements
  • ROM PRINT routine issuesHi all, I am using the ROM print routines a lot in my assembly program and I'm experiencing issues. I am changing the system variable DF CC to po…

    ... . I am changing the system variable DF CC to point to ...
    Kevin_C Kevin_C December 2016 Development
  • Cybermania: new maze action gameMy first attempt at writing a ZX Spectrum game in AGD: [b]Cybermania[/b], a kind of cross between Robotron, Berzerk and Pac-Man! Hopefully it'll prov…

    ... a ZX Spectrum game in AGD: [b]Cybermania[/b], a kind ...
    Payndz Payndz December 2016 Games
  • New Game: In the Walls of Eryx.[b]"In the Walls of Eryx"[/b] is a brand new game for the 128k ZX-Spectrum by Monster's Legs Productions, using Jonathan Cauldwell's Arcade Game Desi…

    ... all the folks on the AGD Facebook page for their advice ...
    The Lone Magpie The Lone Magpie December 2016 Brand new software
  • Arcade Game Designer for ZX Spectrum Next/Timex 8x1For those of you who are not members of the Spectrum Next or AGD Facebook groups, I've released a new editorless AGD compiler. While it has been des…

    ... of the Spectrum Next or AGD Facebook groups, I've released ... a new editorless AGD compiler. While it has been ... takes a program written in AGD "BASIC" and creates an ... can be downloaded from the AGD forums at
    http://arcadegamedesigner ...
    jonathan jonathan December 2016 Brand new software
  • Z88DK v1.99B ReleasedAt Sourceforge: https://sourceforge.net/projects/z88dk/ It's been a year since the last release so it was time for another. This is another tran…

    At Sourceforge:
    https://sourceforge.net/projects/z88dk/

    It's been a year since the last release so it was time for another. This is another transitional release on the way to version 2.0 and hopefully we'll get there for the next one ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Announcements
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... which I use. The 'tint' variable indicates whether timings are to ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Lambda 8300 Color module (ZX81)I was gifted such a device yesterday and have a few questions ... First of all it appears the interface does work in general when used with a 16K …

    ... in the footprint of the variable resistor and added a 1K ...
    Shockwav3 Shockwav3 February 2017 Hardware
  • NEW GAME : Pickaxe peteI have ported a 3rd game from the Philips Videopac, this time it is Pickaxe Pete. Again using Jonathan Cauldwell's fantasic AGD Download [url="ht…

    ... using Jonathan Cauldwell's fantasic AGD

    Download [url="http ...
    gazj82 gazj82 February 2017 Brand new software
  • "ZX80 Brain" RPN CalculatorIt is at times like [url=https://www.worldofspectrum.org/forums/discussion/54176/depression]when threads such as this are posted[/url] that I get the…

    ... stack. I've used the variable o to hold the result ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Basic
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    ... gives a completely different system variable at 16388-16389, and there ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Miscellaneous
  • Ooze, Andy Johns - 2017Here is Ooze by Andy Johns, written using AGD Hacking and additional code David Saphier Music by Miguel and Raydan. http://zxbasic.uk/uploads/o…

    ... by Andy Johns, written using AGD
    Hacking and additional code ...
    david_retro david_retro March 2017 Brand new software
  • Help please!I've nearly finished my attempted port of Donkey Kong using AGD 4.0 but have run into some snags, I'm just not great at putting elements of code into…

    ... port of Donkey Kong using AGD 4.0 but have run ...
    jesus 666 jesus 666 March 2017 Development
  • Samurai Warrior - The Battles of Usagi Yojimbo. BUGFIX.While playing around I managed to put the game in a bugged state. When the game is in this state any enemy that's facing right while executing an att…

    ... doesn't resets the jump variable that holds the state of ... back on the ground the variable still holds the 'falling' state ...
    Ersh Ersh April 2017 Games
  • 128k memory musingI've been pondering on the 128k memory thing a bit, and it's just bloody stupid. The 64k memory space is divided in four chunks. One is always los…

    ... do is increment one 8bit variable.

    Anyway, assuming one ...
    Sol_HSA Sol_HSA May 2017 Development
  • New game competition!Competition time! There aren't any instructions at the moment, just some rules! Rules... 1. Teams of 4 or less only. A team member can be a …

    ... , however popular tools such as AGD will be categorised separately.
    Professional Tools (Quill, AGD, etc)
    No tools (your ...
    Lee Fogarty Lee Fogarty May 2017 Announcements
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... has finished (from a local variable) and if so switches the ...
    dave18 dave18 May 2017 Development
  • z88dk : FIle Handling in C on the +3e environment under Win 764bitHello my fellow WoSers! I am wondering if someone can help me solve this little pickle of z88dk / Windows using +3e Filesystem. So a little inf…

    ... :\PROGRA~2\z88dk\lib\spec_crt0.opt C:\Users\Zetr0\AppData\Local ... \Temp\s1c4_1.opt
    copy C:\Users\Zetr0 ... \AppData\Local\Temp\s1c4_1.opt C:\Users\Zetr0\AppData\Local ... \Zetr0\AppData\Local\Temp\s1c4_1.opt C:\Users\Zetr0\AppData\Local ...
    Zetr0 Zetr0 June 2017 Development
<1…11121314151617…34>

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