World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.008s
<1…25262728293031…34>
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    This is a new engine (sprites, tiles, map) for all ZX ... move between 8 and 16 sprites flicker free at 50fps in ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... the positions of the landscape sprites calculated?
    Farflame Farflame January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ...
    feynman feynman January 2014 Development
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... parts together (It's an AGD game so in order to ...
    gabriele amore gabriele amore January 2014 Brand new software
  • DIY Issue 1 Internal 32K RAM expansionFollowing on from the information in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40173"]this[/URL] thread, I finally figured this ou…

    ... 255. Success!

    After removing the board, securing the wires ...
    balford balford January 2014 Hardware
  • Luca Bordoni Lost Treasures....For some reason today I came across Luca Bordoni's name. That ringed a bell so went and checked it out. Luca was the author of one of the most ambiti…

    ... is working at some new AGD game

    So I ... you could do it with AGD, but CGD would keep the ...
    gabriele amore gabriele amore January 2014 Announcements
  • sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…

    Does anyone think that sensible soccer would be possible to make on the zx spectrum ?

    With small sprites and basic game play it shoudn't be that hard surely.
    morcar morcar January 2014 New game ideas
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... by Luca Bordoni using Jonathans AGD. I must say what ... the ins and outs of AGD, how to achieve his ... goals for the game using AGD. This is his first ... game using AGD and initially he spent ... to do things in the AGD scripting engine, working around ...
    BiNMaN BiNMaN January 2014 Brand new software
  • New Game:Killer BeesI have ported one of my favourite games for the Phillips G7000 to the ZX Spectrum. Killer Bees, I spent hours playing this as a kid. The original g…

    ... help of Jonathan Claudwell's AGD I have captured what makes ...
    gazj82 gazj82 February 2014 Brand new software
  • can somebody give me a little help with tiles please?I am trying to come with with some nice tiles for a new AGD game...nothing good came out insofar...(trying something bio-mech kind of r-typish thing …

    ... nice tiles for a new AGD game...nothing good came out ...
    gabriele amore gabriele amore February 2014 Announcements
  • PYROMANIA II: CHOPPER RESCUEJust in case you missed it... It is out! Get it at the Zx Sandbox [url]http://zxsandbox.blogspot.it/[/url] A very special thanks to R-Tape and Neil…

    ... the ice blocks after
    removing the rocky blocks)

    gabriele amore gabriele amore February 2014 Brand new software
  • AGDGood morning :) Im not sure if i have posted this in the right section of the forum, so please move it if required. Is arcade game designer availab…

    Good morning :)

    Im not sure if i have posted this in the right section of the forum, so please move it if required.

    Is arcade game designer available on tape at all? If so, could someone kindly point me in the right direction to ...
    Serapth Serapth March 2014 Sinclair Miscellaneous
  • GAMES IN MONOCHROME-am i the only fan?I think that on the speccy games in monochrome are very pleasing to the eye! most people seem to think it is poor to have no colours, but in games li…

    ... to play on anyway and sprites looked lovely and smooth.
    wilsone73 wilsone73 March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... lower RAM block for drawing sprites in border-time.
    ;
    joefish joefish March 2014 Development
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... 8bit / NES like, improving the sprites with direct arcade conversions, for ...
    4throck 4throck March 2014 Games
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    ... the large size of the sprites (your ship and the baddies ... game to just make the sprites smaller resulting in a more ...
    spainboy spainboy March 2014 New game ideas
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... /> I have a table of sprites 48 bytes each entry, and ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • NEW GAME: LEONARDO LOST LAST INVENTION[url]https://www.dropbox.com/sh/v6ya43mqf3omvfi/e3v7LViuY4[/url] Dear all I would like to share a new AGD game (3 levels, 48k/128k) Many thanks to…

    ... like to share a new AGD game (3 levels, 48k/128k ...
    gabriele amore gabriele amore March 2014 Brand new software
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... you will find all the AGD files so you can see ...
    gabriele amore gabriele amore April 2014 Announcements
  • RE: Nirvana EngineThe Engine looks amazing Einar! Does anyone have any source examples of how to display a tile map and moving sprites using this? Thanks :-) Keep u…

    The Engine looks amazing Einar!

    Does anyone have any source examples of how to display a tile map and moving sprites using this?

    Thanks :-)

    Keep up the good work Einar! :-)
    alienbanana alienbanana April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... plan where stuff goes, write sprites without worrying which line or ... now make huge, multi-block sprites and shift them up and ... the player and 3 alien sprites milling about with no slow ... draw-rate up for the sprites.

    If anyone wants ...
    LuMan LuMan April 2014 Development
  • Amstrad 30th Anniversary coversI know it's not a speccy, but I know not all of you are bound to one retro machine *like myself. So I thought it may be of interest! AMSTRAD CPC464…

    ... over cables/Interfaces etc. without removing them. (See picture 2)
    Riggz Riggz April 2014 Chit chat
  • ScrollsHello. Ive been working in scroll routines and I want to show you them. First, one vertical 2 pixels scroll routine with 13 sprites [youtube]D-T3…

    ... pixels scroll routine with 13 sprites

    [youtube]D-T3hZs3EEI ...
    climacus climacus April 2014 Development
  • Polystyrene RemovalHello, I did search for this and couldn't find anything... What is the best method for removing polystyrene that has stuck/fused to the electrical f…

    Hello, I did search for this and couldn't find anything...

    What is the best method for removing polystyrene that has stuck/fused to the electrical flex/tv/cassette leads?
    jackleather jackleather May 2014 Sinclair Miscellaneous
  • Name the game... (Non Speccy)Dear all, Once again I appeal to WoS members and their knowledge of gaming, history and how to search the internet when Google fails. I'm trying t…

    ... Blagger at once, but with sprites and jumping like JSW.
    Tobo Tobo May 2014 Chit chat
  • Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…

    ... help me make simple 16x16 sprites. Only supports the standard 8 ...
    richdotward richdotward May 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... .html"]UDGs [/URL]for the 'sprites' in my games, when I ...
    Dock Dock June 2014 Sinclair Basic
  • Beatrix Potter characters based gamewas there anything ever of this sort of thing written. Seems there is a lot of stuff that games could be based on. Probably suited to more of a colle…

    ... game style, with biggish sized sprites, and plenty of colour in ...
    dmsmith dmsmith June 2014 New game ideas
  • Beware the BlutacThere now follows an important public safety information post for ZX81 owners. It's generally known that the ZX81's flat, unresponsive membrane keyb…

    ... process. After a while, whilst removing the stale, stiff Bluetac, it ...
    sj_howlett sj_howlett June 2014 Hardware
  • Demo of multidirectional scroll 50fpsHello!!! Im working with scrolls, and I want to show you a demo of a posible game. It works at 50fps and can manage about 7 sprites in the screen w…

    ... and can manage about 7 sprites in the screen with different ...
    climacus climacus July 2014 Development
<1…25262728293031…34>

Latest Posts

  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 12:41AM
  • i am currently listening to........
    dmsmith on April 15
  • I am currently watching.....
    zx1 on April 15
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 15
  • Cooperative Games.
    harriusherbartio on April 15
  • Celebrity deaths...
    mel the bell on April 15
  • Minor British Sports that did become games on the ZX Spectrum
    dm_boozefreek on April 15
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 15
  • Inside No.9 favourite episodes
    Maroc's Other Projection on April 15
  • How we became brainwashed by social media
    Scottie_uk on April 15

HitBox

Word Docs Hits
agd 1.8K 3.1K
removing 1.9K 2K
sprites 7K 11.2K

Related Threads

  • Loading AGD games into AGD to check codeHey there<br /> <br /> Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing …
  • AGD Forground blocks/spritesHi Guys<br /> <br /> Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look lik…
  • AGD* A question about sprites type of movements/behaviourI also posted this in the AGD forums, but maybe it helps to post it in 2 sites so more people can see it ;)<br /> <br /> I have a problem with one Li…
  • Are there later versions of AGD that allow colored sprites?I'm plugging away at AGD with the help of Pauls excellent video tutorials and I just wish one could add a bit of colour to the sprites. I've seen gam…
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…

Related Searches

  • agd
  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • agd dunny
  • tommy gun agd
  • agd music
  • agd jonathan
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • agd reset sprites

Copyright © 2024 World of Spectrum