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Search Again :: Adv Search 1000 results in 0.013s
<1234567…34>
  • Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…

    ... is a common issue with AGD - sometimes sprites won't start moving ...
    Alessandro Grussu Alessandro Grussu August 2014 Announcements
  • AGD* A question about sprites type of movements/behaviourI also posted this in the AGD forums, but maybe it helps to post it in 2 sites so more people can see it ;) I have a problem with one Little game I …

    ... also posted this in the AGD forums, but maybe it helps ... behaviour/movement/control of the sprites bud I did in incorrectly ...
    Ivanzx Ivanzx December 2014 Development
  • Are there later versions of AGD that allow colored sprites?I'm plugging away at AGD with the help of Pauls excellent video tutorials and I just wish one could add a bit of colour to the sprites. I've seen gam…

    I'm plugging away at AGD with the help of Pauls ... the sprites. I've seen games that I thought were AGD output ... with coloured sprites or maybe I ...
    mik3d3nch mik3d3nch July 2017 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... /> ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD (IX+2),0 ; Reset x offset to 0
    RET

    sprites:
    ; 0=xpos,1=ypos ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... reached, reset to 0

    LD IX,sprites ; ... screenaddress

    ;sprites:
    ; 0=xpos,1= ...
    robpearmain robpearmain August 2004 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... are probably tired of explaining sprites but I'd like to ... too complicated? (don't say AGD!:p)
    R-Tape R-Tape February 2011 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... lot about) Mr. Cauldwells excellent AGD 3.0 today (being off ... implemented later.
    No enemy sprites yet though (drawn lots in ... draw there then redraw in AGD when the sprite/animation is ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... created a compiler for his AGD scripting language that generates ... allows you to create your sprites (always 16x16) and tiles ... TommyGun will convert them to AGD 8x8 tiles automatically. Since ... how to programming using the AGD scripting language.

    ...
    Kiwi Kiwi February 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... other has not. For example, AGD allows more screens, complex sprite ... , is pratically color-clash free (sprites never mix with the background ...
    gabriele amore gabriele amore September 2013 Development
  • AGD Forground blocks/spritesHi Guys Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was wal…

    Hi Guys

    Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look like he was walking behind it?

    Regards

    T
    trw_mavrik trw_mavrik September 2014 Development
  • AGD memoryHow low has anyone got AGD memory showing but still works without crashing or errors. My Monty game is showing 30 and will not allow you to open any…

    How low has anyone got AGD memory showing but still works without crashing or errors.

    My Monty game is showing 30 and will not allow you to open any events to edit. If I add just one letter to any text it crashes big time, full reset.
    Dazman Dazman November 2014 Chit chat
  • New release: Windows AGDOkay, so it's not quite a full suite of editors but it's a start. For now you can play with the window size and edit blocks, sprites, objects and th…

    ... window size and edit blocks, sprites, objects and their positions and ... . The tool will export AGD files but you'll have ... (SNA files) from recent AGD games and have a play ... arcadegamedesigner.proboards.com/thread/555/agd-version-first-windows-editors"]Download ...
    jonathan jonathan March 2018 Brand new software
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... [/I]?
    Say, in my AGD pacman version I have everything ... mem--each.

    Also AGD-3.beta got garbled when ... new game, deleted a few sprites, deleted the screen and resized ... to IDE still doesn't reset playing sounds.

    Cheers ...
    NRA NRA January 2012 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... [/I]?
    Say, in my AGD pacman version I have everything ... mem--each.

    Also AGD-3.beta got garbled when ... new game, deleted a few sprites, deleted the screen and resized ... to IDE still doesn't reset playing sounds.

    Cheers ...
    BiNMaN BiNMaN January 2012 Development
  • best software?Hi all when I was 6 in 1986 I could not code so I created about 40 A4 levels and used to move another sheet of paper over it to similate a game and a…

    In AGD, sprites normally take the INK color ... SPRITEINK command.

    The AGD manual says:
    [QUOTE][B ... you want. Static collectable sprites should only reset the SPRITEINK to the ... with AGD 4.2. It features 5 different kinds of moving sprites ...
    Alessandro Grussu Alessandro Grussu October 2014 Development
  • POPEYE THE ARCADEwell just the first screen (at least for now), but almost all the elements of the arcade have been reproduced. In addition to that you can choose "ea…

    ... when working with 16x24 pixels sprites with AGD

    that means ... to restart the screen and reset everything back to normal (keeping ...
    gabriele amore gabriele amore January 2015 Brand new software
  • Are there later versions of AGD that allow colored sprites?I'm plugging away at AGD with the help of Pauls excellent video tutorials and I just wish one could add a bit of colour to the sprites. I've seen gam…

    ... trail of differently-coloured INK, reset the SPRITEINK at the start ... achieve that glowing effect. In AGD you would have a variable ... ]http://www.alessandrogrussu.it/zx/AGD-bad-test.gif[/img]
    sprites is in my opinion well ...
    Alessandro Grussu Alessandro Grussu July 2017 Development
  • Question about Arcade Game DesignerHi everyone. I would like to use AGD to create a game like Stonkers, with my troops and enemy troops that can move simultaneously, invisible enemy t…

    ... too much in my opinion. AGD has been conceived for authoring ... write the script for enemy sprites so that they activate after ... all of them have moved, reset it to zero and pass ...
    Alessandro Grussu Alessandro Grussu September 2017 Sinclair Miscellaneous
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS). HELP ME, PLEASE.

    Need sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).
    HELP ME, PLEASE.
    Ozzy Ozzy September 2001 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    windenNTW windenNTW July 2003 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ...
    mulder mulder April 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX ...
    dmsmith dmsmith August 2004 Wanted
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... demo of using char based sprites using the Page flip method ... into the buffer, draws the sprites and when finished, sets the ... up the drawing of the sprites too.
    [code]
    ; ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    SET UPDATED ... , or:
    Have the moving sprites B&W.

    LD B,6 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • There's a bug in my Speccy, Dear Liza, Dear Liza...Hi guys, Just me being annoying again - Can anyone out there in 'Internetland' help me with ideas about what could be causing a bug in my Speccy em…

    ... rid of colour clash, make sprites 256 colours, and other stuff ... this one (where the speccy reset when you touched any key ...
    Speculator Speculator December 2004 Development
  • What happens during a reset?I always used to wonder about this, but only thought a bit more about it last night when noticing after all these years what actually happens. Obvio…

    ... what is happening during a reset: the entire RAM is set ... from address 65535 downwards, then reset to 0 upwards from 16384 ...
    Gwyn Gwyn February 2006 Sinclair Miscellaneous
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... the documentation refers to creating sprites of a limited size. How ...
    Toxitalk Toxitalk November 2006 Development
<1234567…34>

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Related Threads

  • Loading AGD games into AGD to check codeHey there<br /> <br /> Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing …
  • AGD Forground blocks/spritesHi Guys<br /> <br /> Just wanted to ask if it was possible to have foreground or non transparent blocks in AGD 4.5 so that a character would look lik…
  • AGD* A question about sprites type of movements/behaviourI also posted this in the AGD forums, but maybe it helps to post it in 2 sites so more people can see it ;)<br /> <br /> I have a problem with one Li…
  • Are there later versions of AGD that allow colored sprites?I'm plugging away at AGD with the help of Pauls excellent video tutorials and I just wish one could add a bit of colour to the sprites. I've seen gam…
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…

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