World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.010s
<1234567…34>
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... :\Program Files\TommyGun.AGD\AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    AGD\AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... :\Program Files\TommyGun.AGD\AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    AGD\AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    Kiwi Kiwi February 2013 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... Files (x86)\TommyGun.AGD\AGD\AgdCompile.exe 2 Sprite(Type1).agd Sprite(Type1).asm
    AGD\AGD\AgdCompile.exe 3 Sprite(Type2).agd Sprite(Type2).asm
    AGD\AGD\AgdCompile.exe 4 Sprite(Type3).agd Sprite(Type3).asm
    mulder mulder February 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    sprite went off screen, reverse ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    sprite went off screen, reverse ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    sprite went off screen, reverse ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... sprentry {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before graphic

    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... sprentry {
    struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    sprite in pixels

    ; sprite #2

    sprite in pixels

    ; sprite #2

    slenkar slenkar November 2013 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... color clash, IF the blank sprite mask is moved at 8x8 pixels ... while the sprite itself moves single pixel ...
    4throck 4throck March 2014 New game ideas
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... br /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    sprite went off screen, reverse ... : Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... for masked sprites.

    mask sprite mask sprite
    sprite mask sprite mask

    but Y ... /> or (hl) ;mask
    inc l
    xor (hl) ;sprite
    ld ... /> or (hl) ;mask
    inc l
    xor (hl) ;sprite
    ld ...
    Jerri Jerri September 2015 Brand new software
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... ; Next masked sprite byte
    inc de ; Next mask byte
    djnz ... /> NEW_B8 defb $00

    ; Sprite Mask Data

    MSK_B1 defb ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • How does masking work?lets say you have a sprite which is 00111100 so thats the equivalent of 1+2+64+128 the mask would be the opposite? 11000011 so on screen is:…

    Consider if you shift a sprite mask 4 pixels then you would ... way is to shift the mask as in Tir Na Nog ...
    seedy1812 seedy1812 October 2017 Development
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    ... /> ; IX = points to 8x16 pixel sprite + mask

    LD BC,(PointerXY ...
    colonel32 colonel32 November 2017 Sinclair Basic
  • Kempston Mouse DriverHi Folks, Does anyone know the email of Chris Cowley who wrote the Kempston Mouse Driver in the WOS Archive? Many thanks Paddy

    ... /> ; IX = points to 8x16 pixel sprite + mask

    LD BC,(PointerXY ...
    Paddy Coleman Paddy Coleman September 2018 Hardware
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... +Attr
    ;Interleave: Sprite
    ;Mask: No
    ;Attribute Mask: 127

    sprite in characters -> to loop ...
    oblo oblo December 2018 Assembler
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... i'm using the excellent AGD to try and write something ... , is there anyway to make AGD utilise the extra memory on ... something I can use in AGD that can recognise not just ... , is it possible to mask the sprite behind (or in front of ...
    TechnicianSi TechnicianSi November 2011 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... small sprite (16 bytes) on to the screen using a mask. ... Its the only sprite that will be ... screen (based on the sprite x,y). I would ... draw the sprite to the screen using the mask. On the ... address then draw the sprite again. Does this seem ...
    Mr Millside Mr Millside November 2004 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... incorporate collision detection into a sprite routine I writing.
    The ... />
    POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ...
    dmsmith dmsmith August 2005 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... anybody know of a good sprite-designer package? The game I ... 16x16 sprite, with or without colour, with or without a mask, and ... then pick how the information is interleaved for that sprite ...
    bobs bobs January 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... now 33 sprite types, all minor variations on MASK,OR,XOR ... splib2 by iterating over the sprite characters with sp1_IterateSprChar() or ... different colours depending on sprite rotation to minimize colour ... .

    8. Sprite animation frames now use absolute ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... of a 4-byte wide sprite), what to other people like ... br /> [LIST]
    [*]MBMBMBMB : Alternate Mask and Image, byte-by-byte ... br /> [*]BMBMBMBM : Alternate Image and Mask, byte-by-byte.
    [*]MMMMBBBB ... be to have an entire "sprite" of Mask, then of Image, or ...
    icabod icabod October 2006 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... and noticed they have sprite followed by mask. Usually a row ... a time (so the mask is sort of interleaved).< ... mask to make a hole
    OR it with the sprite ... to add in the sprite.

    Why does the sprite come first - and for at ...
    Gedlion Gedlion June 2010 Development
  • Little problem with ladders in AGD 2.6Hello! I thought I'd while away a sleepless night playing with Jonathan Cauldwell's AGD. I've designed some blocks, a screen layout, and a sprite, …

    ... AGD. I've designed some blocks, a screen layout, and a sprite ... code works fine, though my sprite can then fly, which I ...
    snigfarp snigfarp January 2011 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... lot about) Mr. Cauldwells excellent AGD 3.0 today (being off ... [/IMG]

    The player sprite is actually done, fully animated ... there then redraw in AGD when the sprite/animation is complete - can ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... created a compiler for his AGD scripting language that generates ... TommyGun will convert them to AGD 8x8 tiles automatically. Since their ... game map.
    When the Sprite tab is active you can ... how to programming using the AGD scripting language.

    ...
    Kiwi Kiwi February 2013 Development
  • AGD LimitsStarted making a clone of Pickaxe Pete for the Phillips G7000 using AGD. I need the rocks which are sprite type one to detect when they collide. If…

    ... using AGD.

    I need the rocks which are sprite type ...
    gazj82 gazj82 May 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... not. For example, AGD allows more screens, complex sprite animations and let ...
    gabriele amore gabriele amore September 2013 Development
  • 'My First Project' (AGD platformer)Hey folks (hope this is the right place to put this :confused:) I'm having my first proper go at a game (after a few aborted attempted) using Jonat…

    ... attempted) using Jonathon's luvverly AGD.

    It's very ... enjoying working out block and sprite creation, animation, object collection and ... ://randomkak.blogspot.co.uk/p/agd-video-tutorials.html[/url]
    Maroc's Other Projection Maroc's Other Projection February 2014 Brand new software
  • Albert the wolf: A "make your own platform" open-AGD gameSo here it is you can find it within the usual dropbox folder (there is also a rzx to see how the game works..sort of.. and a TAP for the real hard…

    ... start the game from the AGD main menu; "enter" to exit ... to the AGD editor)

    This is ... an open AGD game, so you can modify ...
    the other makes your sprite disappear if at the start ...
    gabriele amore gabriele amore June 2014 Brand new software
<1234567…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
agd 1.8K 3.1K
sprite 5.5K 11.1K
mask 2.1K 3.3K

Related Threads

  • Loading AGD games into AGD to check codeHey there<br /> <br /> Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing …
  • I like Mask.Im the only man who like Mask from Gremlin??<br /> <br /> I readed reviews on SU and got low ratings..<br /> well I liked a lot its gameplay and the …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage)<br /> <br /> My problem is that the .TZX available on WOS do not load on …
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…

Related Searches

  • xor sprite
  • agd
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • agd dunny
  • tommy gun agd
  • xor sprite mask
  • sprite mask
  • agd sprite postion on screen
  • agd sprite reset
  • agd flicker sprite priority
  • agd flicker sprite
  • version sprite mask 9th
  • version sprite mask
  • 256 byte align table for sprite mask
  • agd sprite sorts
  • agd sprite sort
  • agd sprite sorting

Copyright © 2024 World of Spectrum