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<1…25262728293031…34>
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... with Jonathan Cauldwell's excellent AGD and produced a little something ...
    Paul-J Paul-J April 2010 Development
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... created using z88dk and sp1 sprite library.
    And thank you ...
    Timmy Timmy April 2010 Games
  • Games that made your jaw dropThere were some games that really 'wowed' you the first time you ever played them - those games that made your jaw drop in disbelief. It might have b…

    ... :

    Thanatos - that 'Dragon' sprite was amazing - and the multi ...
    Retrobrothers Retrobrothers May 2010 Games
  • ZX BASIC (Boriel's Compiler) - LibrariesWell, we have a nascent option on a sprite library coming together, thanks to na_th_an's fourspriter being retooled for the job. It's not general pur…

    ... a nascent option on a sprite library coming together, thanks to ...
    Gedlion Gedlion May 2010 Development
  • Noise channels on AY-3-8912?I'm trying to reproduce a tune that's a jazzed-up version of classical music - i.e. there are drum beats all over the place, to try and mask the low …

    ... the place, to try and mask the low fidelity. I haven ...
    ajmoss ajmoss May 2010 Hardware
  • Spectrum game Sprite SheetsDear all, Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere? I notice the subject was t…

    Dear all,

    Forgive the noobiness of this question, but is there a single resource of speccy sprites that exists anywhere?

    I notice the subject was touched on by Fogarty back in '07, but nothing since then.

    Just ...
    Tobo Tobo May 2010 Sinclair Miscellaneous
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... of the glitches still in AGD (text editing can screw up ... with version 2.4 of AGD, I ws thinking of a ...
    BiNMaN BiNMaN May 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... all, and d) the main sprite will flick if you don ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • platformerssprite + ability to jump + places to jump to = platformer. but what are they called if anything? for example in dizzy you perform a jump and it is …

    sprite + ability to jump + places to jump to = platformer.

    but what are they called if anything?

    for example in dizzy you perform a jump and it is a fixed arc, but in other games you can control your character in mid flight.
    mile mile July 2010 Games
  • New Game : BinaryThis is just something I put together in AGD last year. No great graphics or sound, but I'm not very good at drawing (hence the trace of a Star Wars…

    ... something I put together in AGD last year. No great graphics ... to make something similar in AGD for a while anyway.
    mulder mulder July 2010 Games
  • Invasion of the Zombie Monsters - What do you think of it?In case you missed it, RELEVO Videogames have just released their excellent Invasion of the Zombie Monsters game for free... (See [url]http://www.wo…

    ... move fast enough. The main sprite is responsive. The sound effects ...
    kgmcneil kgmcneil July 2010 Games
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... game anyone? I'm using AGD again. The moving platforms are ... for what is possible in AGD. I can't improve them ...
    mulder mulder July 2010 New game ideas
  • Die RollerOkay, technically it's in machine code - but it's all compiled in a basic compiler. (you know, the one that people keep telling us is impossible to …

    ... something better in an hour. Sprite routine, graphics and all, this ...
    Gedlion Gedlion July 2010 Sinclair Basic
  • Gameboy Color Development (Slightly offtopic)So I cut my teeth on developing for old systems and memory maps with the ZX Spectrum and Image to ZX Spec. I've recently picked up a Gameboy Color wi…

    ... on screen (32 actually non sprite - 4 colours per 8x8 pixels ...
    brownb2 brownb2 August 2010 Development
  • spectrum Green Beret sprite sheets?are there any such things? has anyone ever hacked them out, or did Joffa ever upload any? regards, Steve

    are there any such things?

    has anyone ever hacked them out, or did Joffa ever upload any?

    regards,
    Steve
    STE'86 STE'86 August 2010 Development
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... not as colourful as tile/sprite based engines).

    With ...
    takapa takapa August 2010 Development
  • SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…

    ... example hello world or graphics/sprite printing style machine code routines ...
    spud spud September 2010 Development
  • New Isometric Game MK2A while back (October 2009) I started writing a new isometric game. [url]http://www.worldofspectrum.org/forums/showthread.php?t=27123[/url] Well, I…

    ... , as well as making the sprite engine wrapable.

    The ...
    csmith csmith September 2010 Development
  • Spectrum Originals for salehi all, ideally i'd like to get rid of the lot in one go.... Standard Cassette Cases All Original tapes with sleeves and instructions 10 Pack Volu…

    ... ? The Computer Game Domark
    Mask Byteback
    Millimon Dixon?s ...
    shatshoes shatshoes October 2010 Sales
  • Help with loaderHelp! I have been racking my brains for too long, and so it?s time to ask for help. Kyd Cadet II is about 98% complete now and I am trying to put to…

    ...
    Main game code from AGD.

    I suspect it ...
    Paul-J Paul-J October 2010 Development
  • Various game / utility / cover tapes.Having a clean-out - If anybody interested in buying any of the following drop me a PM. Anything not taken by next weekend will go onto eBay. Games…

    ... /> Helichopper
    I of the Mask
    Impossaball
    Jail Break ...
    bobs bobs October 2010 Sales
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    I've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Manic Miner/Chuckie Egg style game?
    Rebelstar without a cause Rebelstar without a cause November 2010 New game ideas
  • Platform Designer 2 - Available?As the title says. Is PGD2 available for purchase? I've just bought SEUD and have AGD, but would like PGD2 to complete the collection. Anyone know?

    As the title says. Is PGD2 available for purchase? I've just bought SEUD and have AGD, but would like PGD2 to complete the collection.

    Anyone know?
    polomint polomint November 2010 Games
  • How do you do it?What's your favoured method of games creation? Basic programming? Assembler? Basic Compiler? AGD? Etc etc. I currently have a management game written…

    ... ? Basic programming? Assembler? Basic Compiler? AGD? Etc etc.
    I currently ... Basic and a platformer with AGD 2, both unfinished and waiting ...
    Rebelstar without a cause Rebelstar without a cause November 2010 Development
  • A few questions about AGD (V2.6)How do you use the toggle command? It keeps flagging up as an error when I try to enter it. Is it possible to use less than or greater than commands…

    How do you use the toggle command? It keeps flagging up as an error when I try to enter it.

    Is it possible to use less than or greater than commands. eg IF A>6

    Is it possible to create disappearing platforms and conveyor belts?
    Rebelstar without a cause Rebelstar without a cause December 2010 Development
  • Compass Colelction 1Hi Martijn, A bit weird this one, if you check the two articles linked to "Compass Collection 1", they refer to different compilations...... The SU…

    ... the Darkside
    The Golden Mask
    Project X The Microman ...
    Gilby Gilby December 2010 Infoseek database
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ...
    ; A' = Pixel mask
    ; H'L' = ... af' ; Brings back pixel mask
    ld e, a ... af' ; Brings back pixel mask
    ld e, a ... /> ;; Puts the A register MASK in (HL)
    __FASTPLOT ...
    boriel boriel December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... written using the excellent SP1 sprite library for Z88DK. In fact ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Best game of the Decade. The winner is...Gamefaqs.com have given the results of the Best Game of the Decade, and the winner is... Legend of Zelda: Majora's Mask. Which seems a bit strange …

    ... /> Legend of Zelda: Majora's Mask.

    Which seems a ... little you hear Majora's Mask mentioned on none-N64 boards ... rare to see Majora's Mask discussed. So much so that ... .

    But Majora's Mask? Don't get me wrong ...
    ewgf ewgf December 2010 Chit chat
  • ANN: Tipshop updated Friday, 31 December 2010Friday 31 December 2010 The last update of the year (done at silly o'clock as I'll be busy tomorrow. Erm, today) * Added some tips for Xcel by MadM…

    ... , Destroyer, Fireflash, I, of the Mask, Knight Tyme, Neverending Story II ...
    hackersanon hackersanon December 2010 Announcements
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