World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1…26272829303132…34>
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... 20 years, never managed a Sprite routine but very much would ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... 3rd segment, where the sprite throws a wobbler and fills ... br /> loop call sprite ;moves through the sprite graphic one line at ... br /> halt
    ret
    sprite ld hl,(point) ;address of ... screen starts here or before, sprite misses third screen segment later ...
    R-Tape R-Tape January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... bullet and implement a sprite engine. I've got ... here that have written sprite-based games previously, so ... Some sort of ON SPRITE command to handle collisions ... the form

    SPRITE [command]

    ... Such as SPRITE NEW numvar,x,y,gfx$< ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Is this actually a Speccy game?Hey, at least I've hung around for 9 years before I did one of these! :D I have a vision of a game wherein shooting an enemy casues their sprite to …

    ... shooting an enemy casues their sprite to enlargen and fall off ...
    The Lone Magpie The Lone Magpie February 2011 Games
  • Possible Speccy artist (Name the LOAD SCREEN$)Hello, all.. This is a bit of an obscure one. Someone I located has said that he did the LOAD SCREEN$ for a Wargame but he can't remember the name.…

    ... soviet soldier wearing a gas mask and a mushroom cloud going ...
    hackersanon hackersanon February 2011 Games
  • 128K games clarification req.While nostalgically thumbing through the April 1986 issue of Computer Gamer I came across a list of games (page 15) that were 'announced' at the laun…

    ... Fractalus
    I, of the Mask
    Transformers
    Rambo
    Arjun Arjun March 2011 Infoseek database
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... come up with a generic sprite routine that can handle large ... expecting to have one large sprite on screen at a time ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... I have an image or sprite at coordinates x,y with ...
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • SpecBAS 0.629 available nowJust a quick bugfix update - nothing stunningly new. [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] Here's what's new: [quote] What…

    ... />
    STEP and FRAMES to SPRITE MOVE command - STEP now moves ... ROTATE and SCALE in a SPRITE command now use the FRAMES ... backwards
    Movement of a sprite over a fixed framecount tended ... to accelerate the sprite towards the end of ...
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • SpecBAS 0.630 now available.A small fix to the animation system for the sprite engine in SpecBAS results in a new release. [url]https://sites.google.com/site/pauldunn/SpecOS.zi…

    A small fix to the animation system for the sprite engine in SpecBAS results in a new release.

    [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url]

    D.
    Dunny Dunny March 2011 Sinclair Miscellaneous
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... , but copying a four character sprite to the screen takes three ...
    Gedlion Gedlion March 2011 Development
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... more pressing problems in my sprite routine) and willing to risk ...
    R-Tape R-Tape April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... c,%10000000 ; 7t - reset the mask
    ; *********************
    ; create & plot ... byte
    srl c ; 8t - mask now 01000000
    and c ... byte
    srl c ; 8t - mask now 00100000
    and c ... square
    srl c ; 8t - mask now 00001000
    ld a ...
    TomD TomD April 2011 Development
  • ANN: Tipshop updated Saturday, 30 April 2011Saturday 30 April 2011 Lots of new maps this month - hurrah! * After a few false starts, I've finally updated the Tip displaying perl script so tha…

    ... Cheese , Havoc , I, of the Mask ,
    Juggernaut , Lazy Jones , Mr ...
    hackersanon hackersanon April 2011 Announcements
  • Three Weeks in Paradise V3.0 releasedTeam SpecNG has released V3.0 of our remake. It can be downloaded from the official site: [url]www.specng.org[/url] New in version 3.0 ============…

    ... /> exist avoiding the possible error "sprite not found".


    marcoagpinto marcoagpinto May 2011 Announcements
  • Best Zelda gameIGN are holding a competition to find which Zelda game is the best (well, most popular amongst the voters, rather) at: [url]http://www.ign.com/tourn…

    ...

    [B]Majora's Mask[/B] vs. [B]Twilight Princess ... lost to [B]Majora's Mask[/B] in the quarter finals ... first round. [B]Majora's Mask[/B] won the "Best game ...
    ewgf ewgf May 2011 Chit chat
  • A.G.D. - How Do You...So, I'm trying out [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020176&loadpics=3"]AGD[/URL] and can't figure out [B]how to make a tile wo…

    ... ?id=0020176&loadpics=3"]AGD[/URL] and can't figure ...
    ZnorXman ZnorXman May 2011 Games
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... each character would be the mask (so that you don't ... format)
    byte 7,8: mask for a 1111111111111000
    byte ...
    tstih tstih May 2011 Development
  • Pyskool 0.6[url="http://pyskool.ca/?p=535"]Pyskool 0.6 has been released[/url]. [list] [*]Pyskool can be installed as a Python package using [i]setup.py instal…

    ... /> [*]Fixed the bug that causes sprite graphics to lose their transparency ...
    SkoolKid SkoolKid June 2011 Announcements
  • Thanos (improved BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005221"]Thanos[/URL], please replace the "known errors" d…

    ... edge without taking into consideration sprite changes due to the player ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Copyright questionIf I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?

    If I was to recreate the Miner Willy sprite for use in my own game would that infringe on copyright?
    Rebelstar without a cause Rebelstar without a cause June 2011 Sinclair Miscellaneous
  • Frankenstein JnrThe game Frankenstein Jnr is classified in WoS as a synonymous for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000700"]Bride of Frankenst…

    ... identical, with just the main sprite changed!"[/I]

    Since ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... = A // Checks whether the sprite with which the current
    sprite as the current
    sprite. This needs ... to be checked because a sprite
    seems to always ... br /> right side of the sprite it collided with.
    ENDIF ...
    matti1234 matti1234 July 2011 Development
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... as Derek M.Smith's sprite handling routine was greatly helpful ... ... Jaime Tejedor Gomez's ball sprite was/is my placeholder before ...
    uglifruit uglifruit July 2011 Development
  • Gamecube megathreadi did a search and nowt come up, no surprise there :P i bought a gamecube today so thought id advertise the fact lol International superstar soccer …

    ... Legend of Zelda: Majora?s Mask (N64)--and a one-level ...
    mel the bell mel the bell August 2011 Chit chat
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... and play with some SP1 sprite handling (as printf is simply ...
    Zetr0 Zetr0 August 2011 Development
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ...
    cpl
    and 191 ; mask off the 5 bits I ...
    polomint polomint September 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... :

    (1) allow the sprite to enter & exit maze ...
    Morkin Morkin October 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... (and do so in my sprite routines) but it's not ...
    R-Tape R-Tape October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... about the Z88DK's SP1 sprite library. The only documentation I ... need to rotate, the player sprite. (There may be more later ... answer to have 16 different sprite graphics, and when the player ... the displacement from where the sprite is and the new position ...
    Winston Winston October 2011 Development
<1…26272829303132…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 5:39PM
  • Happy 40th Birthday to the Amstrad CPC464!
    Luny on 5:14PM
  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
agd 1.8K 3.1K
sprite 5.5K 11.1K
mask 2.1K 3.3K

Related Threads

  • Loading AGD games into AGD to check codeHey there<br /> <br /> Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing …
  • I like Mask.Im the only man who like Mask from Gremlin??<br /> <br /> I readed reviews on SU and got low ratings..<br /> well I liked a lot its gameplay and the …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage)<br /> <br /> My problem is that the .TZX available on WOS do not load on …
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…

Related Searches

  • xor sprite
  • agd
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • agd dunny
  • tommy gun agd
  • xor sprite mask
  • sprite mask
  • agd sprite postion on screen
  • agd sprite reset
  • agd flicker sprite priority
  • agd flicker sprite
  • version sprite mask 9th
  • version sprite mask
  • 256 byte align table for sprite mask
  • agd sprite sorts
  • agd sprite sort
  • agd sprite sorting

Copyright © 2024 World of Spectrum