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Search Again :: Adv Search 1000 results in 0.011s
<1234567…34>
  • maskhello i am currently trying to map this game but when i get to the end of the level,the next level tries to load in until i get the message"error re…

    ... have tried the versions,MASK.tzx.zip and MASK(ErbeSoftwareS.A.).tzx ...
    ladderman ladderman December 2006 MIA/STP/SDP
  • Mask 1 - Level 2I try to map great game Mask 1, but I stuck in the level 2. Do you have any tips how to get into the unmapped part? [url]http://maps.speccy.cz/Mask…

    I try to map great game Mask 1, but I stuck in the level 2. Do you have any tips how to get into the unmapped part?

    [url]http://maps.speccy.cz/Mask1.png[/url]
    [url]http://maps.speccy.cz/Mask1.z80[/url]
    Pavero Pavero May 2007 Games
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    I used ... ://www.rickardberglind.se/zx/move-sprite-1.z80"]here[/URL].
    sprite"
    ld e,8 ;e ... =number of rows in "sprite"
    ld d,31 ;d ...
    Rickard Rickard May 2007 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... ) I would like to export sprite/udg data in the form ... sprite data, the onus is on the user to enter size/mask ... /> 3) When drawing on the sprite page, the zoom window isn ...
    BloodBaz BloodBaz June 2007 Development
  • MASK 1 + 2 AdvertsI have copies of adverts for MASK 1 + 2 which appeared in teh MASK comic. What makes these different from the adverts in this archive is that they ha…

    ... have copies of adverts for MASK 1 + 2 which appeared in ... teh MASK comic. What makes these different ... ?

    An addendum - my MASK II advert is full page ...
    zeropolis79 zeropolis79 March 2008 Support files
  • [Request] re: Basin's udg/sprite editorI went through the manual and Basin's options and I didn't see this option, so apologies if I (once again) missed it. Besides the real-size preview …

    ... used in Artist II's Sprite designer.

    I'm ...
    zxbruno zxbruno May 2009 Emulators
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the previous version of AGD. Well, you can ... of the problems with AGD 1.5 was that ... destroy the original bullet sprite, change the type of ... with our original primary bullet sprite.

    The ... creating or deleting the sprite data tables for those ...
    jonathan jonathan August 2009 Development
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... or mailing me a typical sprite listing to analyse? :roll:
    sprite as it moves along the ...
    Jagd Tiger Jagd Tiger September 2009 Development
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    ... the attributes associated with the sprite were being cleaned up properly ... />
    The scrolling of the sprite is handled completely on the ... -worked out frames for the sprite's positioning. Also, it moves ...
    RoseCotton RoseCotton December 2009 Development
  • Jet Set Willy sprite evilities.Hello everyone. I am currently trying my hand at modding Jet Set Willy, but there is a big problem - I can't use half of the sprites. I am using JSWE…

    ... guardian editor, and select a sprite, there's a big list ... I enter it in, the sprite is STILL pliers!! How on ... earth do I change the sprite so that only the spinning ...
    nixot nixot January 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... the more complicated functionality of AGD to make room.
    < ... by using the (now stable) AGD code, more sprites are supported ... seen two games written with AGD (with Binman writing a third ... patrols, plus another type of sprite that can wander around platforms ...
    jonathan jonathan February 2010 Development
  • Your views on...I, of the Mask[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002433]I, of the Mask[/url] I thought that from the Crash review that this game was gonna be …

    ... ?id=0002433]I, of the Mask[/url]

    I thought ...
    CUCHULAINN CUCHULAINN March 2010 Games
  • I, of the mask (cracked)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002433&loadpics=3"]I, of the mask[/URL] "Cracked by the Syndicate", center screen. [img]htt…

    ... ;loadpics=3"]I, of the mask[/URL]

    "Cracked by ...
    ZnorXman ZnorXman March 2010 Infoseek database
  • Resource Web Site for PGD, AGD and SEUD.Hello I'm looking to set up a web site hopefully containing shed loads of resources for producing games in Jonathan Cauldwell's PGD, AGD and SEUD. I…

    ... in Jonathan Cauldwell's PGD, AGD and SEUD.
    I plan ...
    redballoon redballoon May 2010 Announcements
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... sprites as part of the sprite routine?

    I thought ...
    Gedlion Gedlion June 2010 Development
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    ... going to try and use AGD, I decided to do a ... look of them. I love sprite art.

    And yes ...
    The Lone Magpie The Lone Magpie February 2011 New game ideas
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... you:

    Draw your sprite 3 squares wide, with the ... the definition of a preshifted sprite? (struggling to understand the literature ... the screen, so when a sprite encounters the empty space of ... too complicated? (don't say AGD!:p)
    R-Tape R-Tape February 2011 Development
  • MASK III (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003045&loadpics=3"]MASK III[/URL] Program: Fungus (left) Name of the group? [img]http://ww…

    ... ?id=0003045&loadpics=3"]MASK III[/URL]

    Program ...
    ZnorXman ZnorXman February 2011 Infoseek database
  • B.Sides sprite utilitiesB.Sides Software released two sprite utilities during 1983/84, 48K Sprite priced at ?4.70 and Multi-Coloured Sprite Graphics priced at ?6. It's likel…

    ... during 1983/84, 48K Sprite priced at ?4.70 and ... Multi-Coloured Sprite Graphics priced at ?6. It ...
    Battle Bunny Battle Bunny August 2011 Infoseek database
  • Pixel Pimp, graphics utilityHi All, [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/pixelpimp.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes…

    ... .photobucket.com/albums/n608/daveyboyhughes/sprite.gif[/IMG]

    I ... writing a 16x16 block and sprite utility for the speccy. I ... take 4 frames of a sprite going left > right, preshift ... /> It bears some similarities to AGD, but the code is all ...
    R-Tape R-Tape September 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    How do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well commented demo. Any assistance would be greatly appreciated.

    Sincerely,

    Ooze48k
    ooze48k ooze48k October 2011 Development
  • MASK Trilogy ScansI've noticed that the instructions to MASK MASK II Venom Strikes Back aren't in the archive. Before I scan these in, are they still required? Als…

    ... instructions to

    MASK
    MASK II
    Venom Strikes Back ...
    zeropolis79 zeropolis79 November 2011 Support files
  • MASK II (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003044&loadpics=3"]MASK II[/URL] As per the in-game credits (also seen in [URL="ftp://ftp.wo…

    ... ?id=0003044&loadpics=3"]MASK II[/URL]

    As ...
    ZnorXman ZnorXman April 2012 Infoseek database
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... with backgrounds/tile sheets and sprite sheets that basically seem a ... repository for tile sheets or sprite sheets that would be free ... modification to a tile or sprite could be uploaded for others ...
    BiNMaN BiNMaN October 2012 Development
  • [STP] Mask - ErbeAnother tape from Tony-ADJB's batch. [url]https://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side1.zip[/url] [url]https://dl.dropbox.com/u/15363623/Mas…

    ... ://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side1.zip[/url ... ://dl.dropbox.com/u/15363623/Mask-Erbe-STP-Side2.zip[/url ...
    Andrew Barker Andrew Barker December 2012 MIA/STP/SDP
  • Key redefinition addresses for games made with AGDI am attempting to implement a system to make keys redefinable on the AGD-authored game I am working on. I tried to use [URL="http://www.worldofspect…

    ... make keys redefinable on the AGD-authored game I am working ... the memory space used by AGD 3.2 I had no ...
    Alessandro Grussu Alessandro Grussu December 2012 Development
  • AGD 3.3Jonathan just released Arcade Games Designer 3.3. New features: [LIST] [*]added MULTIPLY command [*]fixed bug in screen editor mark and paste [*]fixe…

    ... ="http://rapidshare.com/files/3191171662/AGD%203.3.zip"]here[/URL ... ;action=display&thread=49"]AGD Forum thread[/URL]
    Alessandro Grussu Alessandro Grussu December 2012 Development
  • AGD newbieJust finished Paul Jenkinson's excellent video tutorials on AGD Thank you Paul and of course Jonathon. really inspiring stuff

    Just finished Paul Jenkinson's excellent video tutorials on AGD

    Thank you Paul and of course Jonathon.

    really inspiring stuff
    zxmatt zxmatt January 2013 Development
  • ZX mask ROM chips curiosityJust out of curiosity... what willl happen if we have a Hitachi ROM and the bridging onboard is on the N positions (for NEC)? While I was searching …

    ... replaced by a "GI TAIWAN" mask rom (I'm assuming thats ...
    gtsamour gtsamour February 2013 Hardware
<1234567…34>

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