World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.007s
<1…3456789…34>
  • SORCERESS 2: THE MYSTIC FOREST - new AGD gameSORCERESS 2: THE MYSTIC FOREST is here! I was going to take a break from AGD after writing the first game (which took three attempts to finish), but …

    ... to take a break from AGD after writing the first game ... 't enough memory left in AGD to open any of the ...
    Payndz Payndz August 2017 Brand new software
  • Cattivik never dies: stage 1Hi all I am publishing the first stage of my new game based on the cartoon character Cattivik https://www.youtube.com/watch?v=jizYS01hBik&feature=…

    ... : sometimes when flipping screen, your sprite will disappear: press Q+A ... />
    Credits: game made with AGD (by Jonathan Cauldwell), assembled with ...
    gabriele amore gabriele amore October 2017 Brand new software
  • How does masking work?lets say you have a sprite which is 00111100 so thats the equivalent of 1+2+64+128 the mask would be the opposite? 11000011 so on screen is:…

    lets say you have a sprite which is
    00111100 so ... +64+128

    the mask would be the opposite?
    slenkar slenkar October 2017 Development
  • Best practices to avoid data corruption in AGDI've just take a peek at the AGD facebook group and there are lots of codes shared in there. Isn't a pity that all these ideas get difficult to sear…

    ... take a peek at the AGD facebook group and there are ... into this forum and the AGD forum?

    Well about ...
    hikoki hikoki November 2017 Development
  • New game: Gerry Anderson's UFO (AGD)Hi everyone This is my first Spectrum game, based on Gerry Anderson's "UFO" TV series (1970) and authored with Jonathan Cauldwell's AGD 4.7. [IMG…

    ... authored with Jonathan Cauldwell's AGD 4.7.

    [IMG ...
    alchemist alchemist December 2017 Brand new software
  • Editorless AGD Now for Spectrum as well as Next/TimexI've updated the editorless version of AGD to 0.3, fixing the Next/Timex CLS routine and adding a Spectrum engine and compiler. For those not alread…

    ... updated the editorless version of AGD to 0.3, fixing the ... will take code written in AGD script and turn it into ... is available over at the AGD forums so pick your own ... .proboards.com/thread/548/editorless-agd-compiler-v0-3
    jonathan jonathan February 2018 Brand new software
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    Hi everyone
    If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It doesn't work.
    Why?
    I'm running it on FUSE 48k

    Thanks
    alchemist alchemist March 2018 Sinclair Miscellaneous
  • The Vectornauts (first attempt at an AGD game)Hey folks, I’m new to the forum, also new to AGD. I wanted to share my progress with my first attempted AGD game with you nice people! It’s prett…

    ... the forum, also new to AGD. I wanted to share my ... progress with my first attempted AGD game with you nice people ...
    DomReardon DomReardon October 2018 Development
  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... seeking a Wizard's Lair Sprite/Graphic sheet for a project ...
    SKR SKR November 2018 Games
  • New game: SOPHIA II[img]http://www.alessandrogrussu.it/zx/Sophia2.png[/img] Hi fellas! After the [url=https://www.worldofspectrum.org/forums/discussion/56771/comi…

    ... the first time I employed AGD 4.7X (version 4Ke), albeit ... ] V2.0.
    [*]I Improved AGD's native script for moving ... tendency to let the player sprite "slip" through them in certain ...
    Alessandro Grussu Alessandro Grussu February 2019 Brand new software
  • Multi-Platform Arcade Game DesignerFirst of all, I should say Hello, having left the Spectrum scene around a year ago. I'm not planning to make a return but figured that I have some n…

    ... editors, write your code in AGD script using Notepad (or another ... />
    48K snapshots of AGD games can be imported and ... can import sprites from SevenUp sprite files or import 256x192 Spectrum ... say hello over at the AGD forums.

    - Jonathan, ...
    jonathan jonathan October 2019 Development
  • Foreground blocks in z88dk SP1 with sp1_csHi there, There are 3 ways in wich we can create foreground tiles with SP1: By validating squares before rendering (see example ex5b from z88dk) …

    ... )
    by using the free sprite characters structure, sp1_cs
    While ... or without mask, or at the back of the main sprite.
    amateus amateus January 2021 Development
  • pixel exact printingis there a way of doing this in basic? or by copying / modifying the rom code or using a completely new routine? so that print at x,x works more like…

    ... like print " " does, for sprite movement

    i ... i want working with agd mini but i cant ... i want the same sprite repeated many times and ... copy each frame of a sprite many times...

    ive got the sprite walking across the screen and ...
    digital digital December 2021 Development
  • AGD 5 Sneak PreviewLet's be honest, AGD 4 was first released in 2013 and is long overdue an overhaul. Many users have migrated to the far superior MPAGD but not everyo…

    ... about the sort of functionality AGD 5 might have. I ... rewrite the rest of AGD.

    AGD 5 is coming ... , some code is from AGD, most is from MPAGD ... do a lot more. AGD itself is moving into the ... Spectrum's memory and everything AGD knows about a game ...
    jonathan jonathan June 2022 Announcements
  • Most visually stunning Spectrum game?OK, gameplay aside what do you think was the most visually stunning Spectrum game? Personally i would have to give it to 'Starstrike II' for its use …

    ... I of the mask was impressive too.
    Sprite based game with ...
    LCD LCD April 2003 Games
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ... to screen address and pixel mask. Most of the time you ... and B holds the pixel mask for that screen byte:
    Sprite Pack from [url="http://justme895 ...
    Alcoholics Anonymous Alcoholics Anonymous June 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... position, a copy of each sprite. This is _wasteful_ of memory ... area
    ; sp points to (mask,gfx) pairs

    pop ...
    windenNTW windenNTW July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... position, a copy of each sprite. This is _wasteful_ of memory ... area
    ; sp points to (mask,gfx) pairs

    pop ...
    cyborg cyborg July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... position, a copy of each sprite. This is _wasteful_ of memory ... area
    ; sp points to (mask,gfx) pairs

    pop ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... banks directly in sprite routine. they get a mask byte and gfx ... sprites :( completely different from shooter sprite technics...

    ok, what ...
    Fikee Fikee August 2003 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... br />
    The sprite engine part will become "Sprite Pack lib #1 ... call SPGetKey

    ; move sprite 3 pixels right and
    sprite
    ; against the full screen ... a feature: you can specify mask, graphics, columns, rows or ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... you develop a character oriented sprite routine (i.e one that ... the sprite are 'behind' selected parts of the background and therefore mask ... stores relevant background information like "sprite chars should be masked in ...
    TrueVideo TrueVideo March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... compute new coords, mask Y coord and place sprite number into one ... top buffer and draw every sprite placed in, then draw every ... sprite fom second one and etc.. ...
    Fikee Fikee March 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... easy games having sprites with mask stored near the sparite itself ... byte e.g.)
    [+] GFX Sprite Finder special window added.
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... still have to find the mask sprite that does the job.
    MatGubbins MatGubbins April 2004 Games
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... , and simply store each sprite preshifted in its eight positions ... br />
    Each sprite takes 96 bytes(mask and sprite) and there are ... the data for that particular sprite. You could use a ... the sprites. Then call your sprite drawing routine.

    ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprite in memory (sprite is stored in such form:
    ;mask byte, sprite byte, mask ... byte, sprite byte... and so on ... /> LD L,C ;sprite data: C - Mask, B - Sprite
    LD A,(HL ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... sprite in memory (sprite is stored in such form:
    ; mask byte, sprite byte, mask ... byte, sprite byte... and so on ... /> LD L,C ;C - MASK : B - Sprite
    LD A,(HL)
    dmsmith dmsmith August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    RLA ; double value (include mask)
    LD E,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ... />
    LD A,(DE) ; Get Mask
    AND (HL) ; And With ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...
    RLA ; double value (include mask)
    LD E,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ... />
    LD A,(DE) ; Get Mask
    AND (HL) ; And With ...
    robpearmain robpearmain September 2004 Development
<1…3456789…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
agd 1.8K 3.1K
sprite 5.5K 11.1K
mask 2.1K 3.3K

Related Threads

  • Loading AGD games into AGD to check codeHey there<br /> <br /> Not sure if this is quite the place to put this but it covers both Jonathan's AGD and Spin and is a question about developing …
  • I like Mask.Im the only man who like Mask from Gremlin??<br /> <br /> I readed reviews on SU and got low ratings..<br /> well I liked a lot its gameplay and the …
  • C, Z88DK and the Sprite Pack LibraryI wrote a short demo that shows a taste of what can be done from C on the Spectrum:<br /> <br /> [url="http://justme895.tripod.com/zqa/pacmen.zip"]ht…
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…
  • problems with MaskI have problems with Mask. I want to make a RZX of this one (one per stage)<br /> <br /> My problem is that the .TZX available on WOS do not load on …
  • Sprite Graphics TutorialHi everyone,<br /> <br /> Would like some feedback on the following:<br /> <br /> I am thinking of writing a Sprite Graphics Tutorial, ie. how to bes…
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! <br /> <br /> Thanks…

Related Searches

  • xor sprite
  • agd
  • sprite interrupts
  • sprite sheet
  • basic scroll sprite
  • sprite
  • agd dunny
  • tommy gun agd
  • xor sprite mask
  • sprite mask
  • agd sprite postion on screen
  • agd sprite reset
  • agd flicker sprite priority
  • agd flicker sprite
  • version sprite mask 9th
  • version sprite mask
  • 256 byte align table for sprite mask
  • agd sprite sorts
  • agd sprite sort
  • agd sprite sorting

Copyright © 2024 World of Spectrum