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<1…45678910…34>
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; double value (include mask)
    LD E,A ...
    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ... LD A,(DE) ; Get Mask
    AND (HL) ; ... LD A,(DE) ; Get Mask
    AND (HL) ; ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... />
    [code]

    ;masked sprite

    ;seems to be ... /> cpl ;inverse
    and (hl) ;mask by inverse gfx
    ld ... /> ld a, l ;check if sprite
    and 31 ;goes around ...
    Fikee Fikee October 2004 Development
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    ... />
    Usually you have a mask associated with the "background" graphic ... relevant hidden bits from the sprite prior to drawing it.
    AndyC AndyC October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... see, there are 3 different sprite types:

    1. XOR ... example)
    3. Save Background, MASK (AND/OR), Replace Background loop ...
    robpearmain robpearmain October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... see, there are 3 different sprite types:

    1. XOR ... example)
    3. Save Background, MASK (AND/OR), Replace Background loop ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    By making the sprite memory (graphics, mask and background) somewhat bigger (say ... in the background as the sprite moves, thus avoiding the ... 1) painting over the old sprite with background data, 2) ... , and 3) masking the sprite offscreen and 4) painting it ...
    ekoman ekoman December 2004 Development
  • Z88DK + SPLIB2 question.I downloaded the compiler, installed it following the instructions (found at the SPLIB2 website), updated it using the fixed files (stdlib.h and the …

    ... void __LIB__ sp_DeleteSpr(struct sp_SS *sprite);
    extern void __LIB__ sp_IterateSprChar ... *sp_PixelLeft(void *scrnaddr, uchar *mask);
    extern void __LIB__ *sp_PixelRight ... (void *scrnaddr, uchar *mask);
    # 539
    extern ...
    na_th_an na_th_an April 2005 Development
  • Vector GraphicsMy thing, back in the day, was games that had vector graphics. The Spectrum was generally better at them than other, inferior machines and there were…

    'Earthlight' is a sprite-based game, although Pete Cooke ... that they used a clever sprite... thing.

    'Starfox' had ... Sparky' and 'I, of the Mask' had solid 3d (in the ...
    Ashley Pomeroy Ashley Pomeroy May 2005 Games
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... ]
    POP DE ; e=mask, d=sprite image
    LD A,(HL ... :
    LD A,(HL) ; draw sprite as normal
    AND E ... ]
    POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
    AND E ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... ]
    POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
    AND E ...
    dekh dekh August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    [code]
    POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
    AND E ... ]
    POP DE ; e=mask, d=sprite image
    LD A,(HL ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... ]
    POP DE ; e=mask, d=sprite image
    LD A,(HL ... /> NC0: LD A,(HL) ; draw sprite as normal
    AND E ...
    Dr BEEP Dr BEEP August 2005 Development
  • Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…

    ... , I thought of using the Mask reg E to check, but ... would only work if the mask is Inverted first.

    POP DE ; e=mask, d=sprite image
    LD A,(HL ... ]
    POP DE ; e=mask, d=sprite image
    LD A,E ...
    Dr BEEP Dr BEEP August 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... have seen my tutorial on sprite graphics here on WOS, but ... coords or use the sprite image as a mask which you then ...
    dmsmith dmsmith September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    * Every sprite graphic is defined with alternating MASK and GRAPHIC bytes ... the mask byte. What you an do is interleave the sprite ... the graphics of one sprite sit in the mask bytes of the ... graphics of another sprite. This way ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... .asm, when I draw the sprite I dont use any fancy ... stuff, I simply copy and mask onto backbuffer, and increase by ...
    robpearmain robpearmain December 2005 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... 16x16 sprite, with or without colour, with or without a mask, and ... then pick how the information is interleaved for that sprite ... , Seven-uP. How it interleaves mask, graphic and X,Y order ...
    Alcoholics Anonymous Alcoholics Anonymous January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... 16x16 sprite, with or without colour, with or without a mask, and ... then pick how the information is interleaved for that sprite ...
    Metalbrain Metalbrain January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... after every sprite, and being able to interleave the mask into the ... 8-bit graphic, 8-bit mask, 8-bit graphic, 8-bit ... mask and so on)

    ...
    bobs bobs January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... after every sprite, and being able to interleave the mask into the ... 8-bit graphic, 8-bit mask, 8-bit graphic, 8- ... bit mask and so on)

    mask into the bitmap data ... using SevenuP, just move mask to the top of the ...
    jonathan jonathan January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... every sprite, and being able to interleave the mask into ... -bit graphic, 8-bit mask, 8-bit graphic, 8 ... able to interleave the mask into the bitmap data ... using SevenuP, just move mask to the top of ... graphic data before mask data, untick the "Mask Before Graph" ...
    Metalbrain Metalbrain January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    TommyGun does interleave the image (sprite) data too.
    Its not ... bit mask, ..., then attributes.
    In TG you design the sprite in ... code editor to insert the sprite data into a source code ...
    Kiwi Kiwi January 2006 Development
  • TommyGun UsersI was wondering how many people are actively using TommyGun. I'm thinking of shelving its development as I don't think there is really a need out the…

    ... should try editting a masked sprite in TG.
    1. Create ... simple sprite in the main editor window.
    4. Change to mask ... . Now draw the mask over top of the current sprite image.
    sprite frames.

    Just a ...
    Kiwi Kiwi February 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... use it for my own sprite engine. The old one ... also changes graphics definitions to mask,graph pairs from the ... new engine, stored as mask/attr pairs in row-major ... to insert a constant mask byte that can be ... as triplets of graph, mask, attr and this might ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... changes graphics definitions to mask,graph pairs from the ... old graph,mask pairs and I only ... colour mappings for a single sprite definition. This is supposed ... allow a single constant mask byte to preceed the ... to not touch the mask bytes in the code ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... description of the SprLib2 sprite formats would be good ... up of (mask,graph) pairs

    Sprite dimensions are in ...
    Some technicalities:

    - Sprite columns have to be contiguous ... rows above each sprite column unless the sprite is only ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... cell's "sp1_update" ordered sprite list according to its plane ... sp1_cs" making up the sprite. This list is ordered internally ... /> The main types of sprite are mask, or, xor and load. ... CONS

    - The move sprite function has an overhead associated ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... accessable place.
    Sure every sprite object could have its own ... are part of each object (sprite etc)
    When you select ... AB for a sprite, then CD could be the mask.
    Unfortunetly ... br /> 129 REM draw the sprite, masked with the background characters ...
    Kiwi Kiwi April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... AB for a sprite, then CD could be the mask.
    Unfortunetly ... useful, I wondered whether a sprite editor should include them by ... they can be interleaved with sprite data when sent to the ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... for masking, how should the mask be stored?

    Interleaved ... , row of 3 sprite bytes, row of 3 mask bytes etc, or ... 1 sprite byte followed by 1 mask byte ... instruct BASin that every other sprite is mask data?

    D ...
    Dunny Dunny April 2006 Emulators
<1…45678910…34>

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