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<1…567891011…34>
  • TommyGun 0.8.9 availableShould be available by the utilities pages soon. Lots of bug fixes. Its close to 95% complete. So close to becoming a 1.0 release. Still a few minor…

    ... />
    You can use the sprite editor to do masking of ... sprite editor and create each character you need along with its mask ... just export the sprite data and the sprite table to build character ...
    Kiwi Kiwi April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... { // "char structs" Every sprite is broken into pieces fitting ... attr_mask; // +6 attribute mask logically ANDed with underlying attribute ... uchar attr; // +7 sprite colour, logically ORed to form ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... SP1_ID_MASK2 1 // masked sprite 2-byte definition (mask,graph) pairs ; sw rotation ... /> There are five basic sprite types: MASK, OR, XOR, LOAD and ATTRONLY ... , "SP1_ID_XOR1_NR" is an xor sprite without mask that will not be rotated ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> #define SP1_TYPE_2BYTE 0x40 // sprite graphic consists of (mask,graph) pairs, valid only ... the sprite will be 2-byte (ie graphics composed of mask,graph ... that this sprite will have its graphics defined by (mask,graph) pairs ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... row > 21) // if sprite went off screen, reverse direction ... finish off the sprite.

    Sprite graphics are also ... .

    The sprite graphics in this test program ... sprite with masks) check the box to place the mask byte ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a look at the sprite graphics definition (again, mask bytes are being ... , that use an implied mask. As the sprite graphic is rotated right ... left edge of the sprite, an internally generated mask will draw background ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... made occluding. Since the sprite is still MASK type (and not LOAD ... it is MASK type -- the MASK draw function will mingle the sprite graphics ... the attribute mask we want for the sprite. The attribute mask has individual ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... { // "char structs" Every sprite is broken into pieces fitting ... large(ish) 5x5 character mask sprite. Suppose the centre is ... , but the sprite is made MASK to have the ... edges mix nicely with the background. Since sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... (mask 2-byte no rotate) for all sprite columns ... /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... 2-byte sprite, each shifted sprite graphic will ... (mask,graph) pairs). SP1 requires that every sprite column ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    ... other way around, but a mask is really want is kept ... and then merged with the sprite to make the new ... the 1's of the mask used in the assembly AND ... red area over the actual sprite itself and not the blank ... areas around the sprite.
    So maybe it ...
    Kiwi Kiwi May 2006 Development
  • TommyGun 0.9.1 availableMostly bug fixes, especially an annoying copy/cut and paste bug in the image editor. Should be available from the Utilities page once it has been up…

    ... /> I was actually reading the mask, but I was reading it ... . I created a brand new sprite, which is going to be ... okay. Any new frames, the mask button is still unavailable.....
    redballoon redballoon May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    ... the mask where the screen underneath should show through the sprite. Using ... put set bits where the sprite should cover the screen ( ... the mask.

    About the padding (blank row below sprite): ... got around to taking about sprite colouring in depth yet ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... The animation of the sprite is simply achieved by ... that the pacman sprite is being made a mask type -- this ... br />

    // Pacman Sprite Graphic Pointers

    extern ... };


    // Pacman Sprite Data

    uchar an_index ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> [code]
    // create big pacman sprite

    pacman = sp1_CreateSpr(sp1_SprId2Type ... are composed of (mask,graph) pairs. The sprite is 4 characters tall ... to sp1_IterateSprChar() colours the pacman sprite and the call to sp1_MoveSprAbs ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... an option to place the mask AFTER the data and it ... make swap the data/mask order to mask/data.[/QUOTE]

    sprite I have to reverse the ... this with) I use the sprite-editor exclusively for my games ...
    bobs bobs September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... time I change a masked sprite I have to reverse the ... this with) I use the sprite-editor exclusively for my games ... =10660[/url]

    And "Mask Before Graphic" option has been ... there since I added mask support (v0.6).
    Metalbrain Metalbrain September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... =10660[/url]

    And "Mask Before Graphic" option has been ... there since I added mask support (v0.6).[/QUOTE]
    sprite editor), it's still lacking ... . Using a separate file per sprite would perhaps solve these problems ...
    bobs bobs September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... time I change a masked sprite I have to reverse the ... VisualStudio.

    But the mask Before pixels options is in ...
    Kiwi Kiwi September 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    You have to check the mask box when you create the ... you cannot change whether a sprite or tile is masked or ...
    Kiwi Kiwi October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... 'd go for mask first.

    The fastest sprite format is ... operations you aply to the sprite - xor, or, masking (and, or ...
    frobush frobush October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... be used to create the mask, the image data to create ... the program allows outputting of sprite and mask data seperately (by running ...
    icabod icabod October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... SP to POP off each mask/byte pair into D and ... serves! ;)

    In-lining sprite data with the code to ...
    Chris P Chris P November 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... mask, graphic, attr mask, attr not only makes things slower, it makes sprite ... byte specified within the sprite definition allowed the ... called to recolour the sprite depending on horizontal ... specialized draw code for sprite characters for specialized situations ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Wanted: z80 asm routines...for the Sam. This call goes out to Colin and others who know how it should be done. If you look on the Sam C disk you can see the implementation…

    ... also never use a seperate mask, but use palette 0 for ... routine specifically to print that sprite!
    Quazar Quazar January 2007 Development
  • Fixing Attribute Clash via emulationI'm sorry if this has been posted already, but is there a possibility to fix attribute clash via emulation? I'm not talking about RealSpec or any of …

    ... that would either add a mask or something. I am getting ... was supposed to be a sprite and/or background?

    Fizza Fizza February 2007 Emulators
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... been doing.

    Specifically sprite graphics and tile graphics are ... 16-bit address of the sprite graphics but never access them ... possible to write your own sprite draw code. This draw code ... one of the existing subroutines (mask, or, xor, etc) and ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... (no mask) (radio button)
    ( ) attributes with mask (radio button)
    sprite overwrites ... /> If the sprite is masked, the output is (mask,graph) pairs with ... . EG:

    [code]
    Sprite consists of these characters:
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... (no mask) (radio button)
    ( ) attributes with mask (radio button)
    sprite overwrites ... option "attributes with user-inserted mask". The output would be (attr_mask ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... . No way to turn off mask output at present.
    You ... could select to have the mask added to the end of ... is ON so it will mask all images.
    Well sprites ... not* be affecting the previous sprite/tile though.
    If that ...
    Kiwi Kiwi April 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... primary register available for my sprite routines to make them as ... , perhaps with BC=source (inlined mask+data?) and HL=target, unrolled ... broken into character cells, the sprite draw code draws only character ...
    obo obo May 2007 Development
<1…567891011…34>

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