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  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... . Do you need to move sprite by 1 pixel at 25 ... can decide about storage of sprite data into memory. In order ... need 4 positions of every sprite. One at 0 pixels, second ... address of sprite graphics

    POP BC ; c - mask, b - graphics ...
    omega omega May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... things. Rather than specifying the sprite 'type' in the create functions ... sprites.

    2. struct_sp1_cs sprite chars can now exist independently ... screen). The sprite chars can use any sprite draw function (eg mask, or ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... I have used an extra sprite as a "flash" animation for ... using the existing mask rather than another full sprite. If you can ...
    dmsmith dmsmith July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... handle all display and sprite responsibilities. Using SP1 means ... way because SP1's sprite definitions are also ... , 3); // AND exploit mask into buffer
    memopi(buff ... , 3); // AND production mask into buffer
    memopi(buff ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    1. an "OR" sprite (SP1_DRAW_OR1LB - a sprite whose graphics are ORed ... call "p->sprite" is a sprite 3 characters tall ... mask (attr_mask) and attribute (attr) used to colour the sprite ... mask out the colour already existing on screen before the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... (with optiona compression) r Sprite (with optional mask). All you will need ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... t such thing as universal sprite routine for spectrum. You must ... /> - do you want to use mask
    - do you want your ... other formats, when writing Speccy sprite routine, you create your own ... order of bytes requires different sprite routine to display the data ...
    Ralf Ralf October 2007 Development
  • Battle of the Isometric gamesYes, it is another poll. But I think this one will produce quite an interesting debate. I never really got into these games back in the day but sinc…

    ... of is the need to mask the sprite against the background so ... the relevant pixels from the sprite bitmap. While that's arguably ...
    gasman gasman November 2007 Games
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... the background UDG and all sprite characters occupying each character on ... some library code to generate mask bytes.

    SPCClipStruct / SPClipStruct ... />
    SPNullSprPtr / SPCompNullSprPtr are special sprite character definitions that can be ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... you interleave the mask on each row? After each sprite? After animation ... commandline tool to read the sprite data from your saved XML ...
    BloodBaz BloodBaz February 2008 Development
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... you interleave the mask on each row? After each sprite? After animation ... commandline tool to read the sprite data from your saved XML ... pixels
    is the bitmap mask pixels
    is the attribute ...
    Kiwi Kiwi February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... only definition of the same sprite in the same file) but ... it looks the the mask option for sprite attributes is writing two ... copies of the mask rather than ... some weird stuff with the sprite graphics (eg drawing white pixels ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... only definition of the same sprite in the same file) but ... it looks the the mask option for sprite attributes is writing two ... copies of the mask rather than ... some weird stuff with the sprite graphics (eg drawing white pixels ...
    Kiwi Kiwi February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... an independent attr_mask for each sprite character -- well it speeds ... apply the same mask value to all sprite characters when outputting ... INK-only, PAPER-only sprite colours without any trouble ( ... to algorithmically colour the sprite char squares in these ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... does not have a mask, then each sprite frame graphic will require ... following.

    When the sprite is created using "sp1_CreateSpr()" and ... as current animation frame, sprite size and sprite direction. This way the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... C64 by using it's sprite capabilities to lessen the CPU ... clever code to sort and mask them appropriately. Games where they ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... AND mask or store it? (I store it).

    Sprite tiles ... to 11,360 bytes.
    Sprite "map": 4,960 bytes.
    Jmk Jmk November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... Does it calculate the AND mask or store it?[/QUOTE]
    mask?)

    Back to Skool ... sprite tiles (362 regular tiles + 362 mask tiles)
    1536 bytes for sprite ... " (128 sprites, 12 tiles per sprite)
    8192 bytes for skool ...
    SkoolKid SkoolKid November 2008 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    ... does DE point to - the sprite to be rendered? In which ... ]

    You interlace mask and sprite bytes in your graphic, and ... DE you load both values (mask & graphic) in just one ...
    Metalbrain Metalbrain January 2009 Development
  • Understanding the StackSorry folks. I guess I'm going to be a pain for a little while. Hope it's ok with everyone. I'm currently studying the stack and wrote the little pr…

    [QUOTE=Metalbrain;328496]You interlace mask and sprite bytes in your graphic, and ... DE you load both values (mask & graphic) in just one ... 't have much idea on sprite masking and so was puzzled ...
    Arjun Arjun January 2009 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    As promised, I've updated AGD now, and the new version, ... for download from my website. AGD now incorporates objects, which don ... object n at the current sprite position
    IF GOT n ... of any object the current sprite is touching, or 255 if ...
    jonathan jonathan May 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... ]http://rapidshare.com/files/281887815/AGD.zip[/url]

    New ... resize window bug which removed sprite from first screen
    - Return ... we want to seriously expand AGD would be to remove the ... return to the main menu AGD does a full compile, which ...
    jonathan jonathan September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... are very expensive in AGD and that each sprite is preshifted. Each ... frame of each sprite is repeated 4 times preshifted ... so a sprite with 4 frames of animation ...
    BiNMaN BiNMaN September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... ]http://rapidshare.com/files/288253200/AGD.zip[/url]

    ... just collided, the newly-spawned sprite, and the original one ... command to animate a sprite in the reverse direction.< ... br />
    The Sprite Initialisation event is now called ...
    jonathan jonathan October 2009 Development
  • "Wingman" demoHi, Just a quick post to inform you of a demo of my new game "Wingman" currently under development: [URL]http://www.ipear.co.uk/peargames/wing01.…

    ... the display, though I may mask the player depending on speed ... not then, maybe alter the sprite to fill those two spaces ...
    The Starglider The Starglider October 2009 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... (We shall assume that the mask as well as the sprites ... consider this maximum sized sprite the default sprite, or would it be ... about reusing body parts for sprite recycling (and thus not ... above are made, then perhaps sprite work could begin immediately, for ...
    kgmcneil kgmcneil January 2010 Development
  • reimport of exported asm in 7upI know it may seem a cryptic title but is there a way of importing an asm file ( created using the export data option within 7up) back into 7up or an…

    ... has, and if it uses mask, set it to use it ... " in Data Outputted option and "Sprite" in Interleave. "As 9th byte ...
    Metalbrain Metalbrain February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... data for each on screen sprite, i.e. you can't ... the anim frames for the sprite or you'll get out ... table instead of shifts, and mask the right and left edges ... /left mask as you draw right and left sections of the sprite ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... (that you have to mask off) will be 256* ... having 8 copies of your sprite routine, each one doing ... time to draw the sprite. This is similar to ... half the rows of your sprite already mirrored, to balance ... written a pixel-positioning sprite routine for the Speccy ...
    joefish joefish February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... seen two games written with AGD (with Binman writing a third ... PGD. I'm assuming that AGD's complexity has something to ... feature).

    The only sprite related request I would ask ...
    dm_boozefreek dm_boozefreek February 2010 Development
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