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Search Again :: Adv Search 1000 results in 0.073s
<1234567…34>
  • Chichen Itza: hidden signature on screenThere is a hidden signature on screen of Chichen Itza: By the laughin' kipper for (AD) Who could that be?

    There is a hidden signature on screen of Chichen Itza:
    By the laughin' kipper for (AD)

    Who could that be?
    moroz1999 moroz1999 October 2010 Infoseek database
  • New ZEsarUX features - on screen keyboard and GUI styles Hi! I’m adding new features for the future version 4.1: -On Screen keyboard: https://www.youtube.com/watch?v=FhutNNyDdsI To avoid using…

    ... version 4.1:

    -On Screen keyboard:
    https://www.youtube ...
    chernandezba chernandezba March 2016 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 1F Show off several different sprite types on screen.
    2A-2C ... taste of sprite colouring and a little something on clipping rectangles ... . As the sprite graphic is rotated right on the left edge ... shows a mixture of sprites on screen all at once. This ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... sprites to correctly display the sprite on screen because of how the engine ... ) used to colour the sprite character on screen when it is drawn. The ... the colour already existing on screen before the sprite's colour is applied ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... anywhere on screen by moving it off screen using one of the move sprite ... ). This is because while a sprite appears on screen its "struct sp_cs" blocks ... 16 times it is completely on screen
    {
    g_scrollShift = 15; // ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... The SP1 sprite library uses a differential screen update that ... width; // +2 width of sprite in tiles
    uchar height ...
    When a sprite character on screen is drawn, de is ... the struct_sp_cs on the stack. The sprite draw code ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... of on-screen movement or scrolling, or with lots precise sprite ... to move the hero sprite yourself on screen without bothering with ... with the multicolor area centralized on screen, so a game can ... replace them with the hero sprite attributes, then afterwards put ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... need to move the hero sprite yourself on screen without bothering with attributes ... can even have a full screen scenery, with a few ... with the multicolor area centralized on screen, so a game can have ... P.s.: Also there is on more challenge for multicolor maniacs ...
    Fikee Fikee March 2012 Brand new software
  • The Emperor's New GamesAre there any Spectrum games where you just don't get what the fuss is about? I mean games that are almost universally praised, but which strike you…

    ... lot of time watching the screen doing nothing whilst the neutral ... time spent watching a large sprite walk on screen. I had no idea ...
    morph morph February 2016 Games
  • Function with push and popIm trying to see if I understand push and pop when it comes to using to pass parameters to functions: [code] LD HL,16384 LD A,5 Push AF Ld A…

    ... it's drawing a particular sprite char on screen, it needs access to ... the sprite char being drawn. This is because for pixel placement on screen ... the engine has to rotate the sprite right by ...
    Alcoholics Anonymous Alcoholics Anonymous April 2016 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... /> Ok a little summary on the AGD changes to TommyGun.
    ... the Sprite tab is active you can edit the sprites on a screen ... .
    Again fairly similar to the concepts in AGD ... . :-)
    See the AGD game tutorials on how to programming using ...
    Kiwi Kiwi February 2013 Development
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    ... can be done from C on the Spectrum:

    ... to help in debugging the sprite pack library. You should ... got 25 or more sprites on screen.

    The C ... as what I would use on a modern computer system. ... fresh release of the Sprite Pack library in the ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... draw a small sprite (16 bytes) on to the screen using a mask ... small area of the screen (based on the sprite x,y). I would ... then draw the sprite to the screen ... using the mask. On the next screen update ...
    Mr Millside Mr Millside November 2004 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... sprite for every single instance of the brick on the screen ... 14 bytes allocations per sprite, a lot of memory ... want to have many bricks on screen (*).

    Is ... use a kind of "sprite instancing"? I mean, I ... and say "I want sprite 1 drawn at coordinate ( ...
    utopian utopian October 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a flicker-free software sprite engine based on a differential update algorithm ... smoothly animated sprites and backgrounds on screen.

    It is integrated ... to choose different colours depending on sprite rotation to minimize colour clash ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... the program enters this "move sprite" block?

    ... .rickardberglind.se/zx/move-sprite-1.z80"]here[/URL ... inc h ;down one row on screen address
    inc de ... c=number of columns in "sprite"
    ld e,8 ... e=number of rows in "sprite"
    ld d,31 ...
    Rickard Rickard May 2007 Development
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... , everytime there's a lot on screen the action slows to a ... knocking those killing blocks around, on the 64 version, not only ... situation) and the other the sprite stuff.

    So here ...
    jesus 666 jesus 666 June 2008 Games
  • Snow on screen of 48K Speccyok you wizards I fixed up my 4116 ram issue as Winston and McLeod advised me before by replacing with 4164's.... all I could find here in Singapore (…

    ... got it working. Snow on the screen. Particularly on cyan / red. See Pic ...
    nuggetreggae nuggetreggae October 2009 Hardware
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... B]bicolor[/B] graphics everywhere* on screen.

    In ... on screen (even partially hidden outside the screen).


    [*][B]Sprite ... "btile" sprites anywhere on screen during the upper border, ... to move more stuff on screen), so it typically ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • ALMOST BOSCONIAN: a new AGD open projectHi there you will find info on this new AGD project here (always the same dropbox folder) [url]https://www.dropbox.com/sh/v6ya43mqf3omvfi/e3v7LV…

    ... /> you will find info on this new AGD project here
    (always ... />
    it is a new AGD game that will make you ... (there is an AGD file a loading screen and two wonderful tunes ...
    gabriele amore gabriele amore April 2014 Announcements
  • how to fix instructions on screenI have a problem with my sequencer. I want the top half of the screen to stay fixed but allow the note values to print without pushing the instructio…

    ... the top half of the screen to stay fixed but allow ... without pushing the instructions off screen. I would rather they print ... digit plus space it depends on the note. I'm also ...
    mik3d3nch mik3d3nch November 2016 Sinclair Basic
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... ]http://rapidshare.com/files/281887815/AGD.zip[/url]

    New ... window bug which removed sprite from first screen
    - Return to BASIC ... /> You can't put blocks on screen, but you can (sort of ... we want to seriously expand AGD would be to remove the ...
    jonathan jonathan September 2009 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... later. If you walk from on screen to another it's ok ... key once, flip the screen the main sprite does not spawn and ... There is nothing wrong with AGD, I don't think I ... doing Trooper in PGD. AGD is let down by the ... could only be remidied if AGD became some sort of ...
    BiNMaN BiNMaN February 2010 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... />

    There's an AGD tutorial here: [url]http://randomkak ... .blogspot.com/p/agd-tutorial.html[/url]

    sprite, or just a blank frame ... a limit of 12 sprites on screen, they're fast and flicker ...
    jonathan jonathan November 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... tried using a smaller sprite 8x8, but it was ... to the right of the sprite?

    [QUOTE ... /> Just set up a sprite to work like an object ... sprite. Don't worry about using sprites as objects, AGD ... is designed to support 12 sprites on screen at ...
    jonathan jonathan December 2011 Development
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... don't.
    Some AGD users want the ability ... a thought. Displaying stuff on screen does take up CPU time ... would work. Just lower the sprite count accordingly.

    AGD. It would be much ... too.

    AGD is a generic tool, and ...
    jonathan jonathan February 2013 Development
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... that discussion he implemented a screen compression routine along the horizontal ... br />
    So in AGD each sprite should take 32 bytes (+2 ... just draw the first frame on AGD then use Spectrum Graphics ... if you have a sprite move on a specific frame number ...
    BiNMaN BiNMaN February 2014 Brand new software
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... but remeber this is stillan AGD game
    so we ... (anything that moves is a sprite including the white bricks, the ... crosshair... you add one more sprite and something else will disappear ... I would like to concentrate on screen design having the same mechanics ...
    gabriele amore gabriele amore April 2014 Announcements
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... on screen (it disappears after hitting three enemies)

    starfields in AGD ... make it with sprites...but AGD can only ha ndle ... that moves counts as a sprite, including the little arrohead ... direction, curve's center on the starfield changed by the ...
    gabriele amore gabriele amore August 2014 Announcements
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... and infact the main sprite (corresponding to code sprite 0) is the ... the middle of the main screen is sprite code 1 and works ... ) with too many sprites on screen
    (AGD can only handle 12 but ...
    gabriele amore gabriele amore August 2014 Announcements
<1234567…34>

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