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Search Again :: Adv Search 1000 results in 0.093s
<1…891011121314…34>
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... enemy types you can have on screen at once?[/QUOTE]There' ... . I actually did the sprite design by programming it to ... common, and just relied on ramping up the speed in ... it, it's shown on the title page, alternating ... It's easy to plan on the slower levels, but ...
    joefish joefish October 2011 Brand new software
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    [url]http://www.worldofspectrum.org/forums/showthread.php?t=31524[/url]

    I'm giving an asm routine to display the sprite anywhere on the screen there
    Ralf Ralf October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... Clopit!

    Still working on screen 2 drawing the big fatty ... you stagger the left side sprite to the right, you have ... side of the left side sprite onto the left side of ... attempting to write a guide on how to edit the game ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... working on screen 3 of Clopit!

    Cut n' pasted the sprite ... from MMM over, and am working on the layout ... like an Endorian Forest style screen to be able incorporate ... add anything special to this screen either? Just some platforms, ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... of thing. Secondly the second screen I'm adding is a ... appeared as a regular JSW screen earlier if I'd done ... I think I'll work on screen 10 for a bit more ... now? I think I finished screen 9 last night, but I ... same colour as the main sprite in it, for some reason ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    I'm still working on screen 11, got the big sprite as good as ... never designed to have a sprite that size moving around onscreen ... 'll then be onto working on the final screen.
    dm_boozefreek dm_boozefreek November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... trying to scroll? The screen or sprite graphics data?
    < ... on screen data if it is the screen being scrolled.

    Assuming sprite ... a sprite more than 5 seconds to cross the screen) and ... thing is repeated depending on the sprite height in pixels.< ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... the sprite goes off the screen at the right it will reappear on ... address of where on the screen I want the sprite to appear.
    on screen and moving to the next ... 's already on the screen with then next pre-shifted sprite
    jr ...
    Turkwel Turkwel November 2011 Development
  • ZXOOM, does it work?Another game now on the run, but I got some trouble. I've tried to make it run with Spectaculator as well with ZX Spin but it clashes once loaded and…

    ... ) and the coordinates of the sprite on the screen (in fact, the table ... slips under the familiarity sprite image on the screen, and then superimpose the ... slips under the familiarity sprite image on the screen, then left the mask ...
    guesser guesser November 2011 Brand new software
  • Clopit!Well here it is :) Get it here for now: [url]http://www.sendspace.com/file/i75gsq[/url] Forgive me for being a complete dingus? But I can't find th…

    ... same time different, the blobby sprite was part of that, as ... completely redraw the Clopit sprite for one screen because I wanted a ... 're at a slight disadvantage on that screen as well, because although ... pixels wider (1 on each side), and on some frames 1 pixel ...
    dm_boozefreek dm_boozefreek November 2011 Brand new software
  • Tutorial - learn machine code in 30mins[B][I]Message from the moderators[/I] - bigjon has requested that readers' attention be drawn to a better version of this tutorial, one which is easi…

    ... helped me to get cracking on Z80 asm. I found the ... guidance on the actual act of assembly ... could imagine giving up early on.[/QUOTE]

    ...If that ... by step - designing a sprite, printing it on screen, getting it moving etc ...
    Morkin Morkin November 2011 Development
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... look? It's only ?4 on ebay![/QUOTE]

    it ... do an "odd sized" sprite / background on the speccy..e.g. in ... background to give you more screen space (make sense) ?
    fog fog December 2011 Development
  • New MM ProjectHaving finished VHW, thought i'd have a crack at doing a Manic Miner game before getting on with AGD. Been on it for a couple of hours so well under…

    ... , moan about and vote 1 on :p

    In no ... /> Perhaps should have explained the screen designs a bit better. Ahem ... is a Sgt. Pepper sprite and a screen that's trying to ...
    TechnicianSi TechnicianSi December 2011 New game ideas
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    Been making up some sprite sheets on Photoshop in preparation for making ... been trying to make a AGD game out of for the ...
    The Lone Magpie The Lone Magpie December 2011 New game ideas
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... ;590583]Been making up some sprite sheets on Photoshop in preparation for ... been trying to make a AGD game out of for the ...
    joefish joefish December 2011 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... the screen, restoring whatever it was on it before drawing the sprite. Another ... every sprite from N to 1
    - Write the updated sprite on screen, keeping ... an off-screen buffer of its previous ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... the screen, restoring whatever it was on it before drawing the sprite. Another ... every sprite from N to 1
    - Write the updated sprite on screen, keeping ... an off-screen buffer of its previous ...
    Spiky16384 Spiky16384 January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... the screen, restoring whatever it was on it before drawing the sprite. Another ... every sprite from N to 1
    - Write the updated sprite on screen, keeping ... an off-screen buffer of its previous ...
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... than one sprite occupies the same area on screen. This amounts ... Most methods draw all sprites on screen in every update. sp1 ... on screen. Eg, You may want to update the player's sprite ... enough going on on-screen. Also because of the screen update algorithm ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... than one sprite occupies the same area on screen. This amounts ... Most methods draw all sprites on screen in every update. sp1 ... on screen. Eg, You may want to update the player's sprite ... enough going on on-screen. Also because of the screen update algorithm ...
    climacus climacus January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... working on a small game first - just getting your first sprite up ... ]
    Yes! Making a sprite walking on the screen at first... I'll ...
    Turrican Turrican January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    ... address order (e.g. loading screen fashion), for [b]one[/b ... .

    When updating the screen constantly, the reduction in tears ... the raster' in one full screen refresh, so minimising is your ... a lot of graphic, sprite stuff on the spectrum in my time ...
    BloodBaz BloodBaz January 2012 Sinclair Miscellaneous
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... right creature is cyan INK on black PAPER, as soon as ... effectively minimised by machine code sprite routines to control the movement ... 8x8 bits of the character on screen and the one to be ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... rolling demo? Or even a screen shot of something new from ... is that i have working sprite routine with ability mirror and ... shift sprites on the fly and it is ... place two 24x48 masked sprites on screen per frame. thats quite good ...
    Fikee Fikee February 2012 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... have working sprite routine with ability mirror and shift sprites on the ... place two 24x48 masked sprites on screen per frame[/QUOTE]

    sprite engine that can be used ... this game?... Id love a sprite engine as versitile as that ...
    kgmcneil kgmcneil February 2012 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... many colours there were on-screen. It wasn't quite ... colours halfway down the screen, reload another 4 colours ... lower down the screen etc. This leaves you ... around four times the sprite real estate of the ... at all, virtually everything on the system has its ...
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... it (and 256 bytes per sprite is also a lot of ... has no limits on how many times the same sprite [I]could ... [/I] appear on the same line ... actual sprites to represent something on-screen or work with a less ...
    AndyC AndyC February 2012 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... times the same sprite [I]could[/I] appear on the same line ... actual sprites to represent something on-screen or work with a less ... of criticism for not having sprite flipping and that came out ... 1st seem, but then the sprite system, which originally seemed like ...
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... keep up with the sprite requirements of a good ... head sprite, maybe a couple of different enemies on a ... hand the 15 colour sprite palette on SMS can be ... a couple of hardware sprite-driven characters on-screen, most of the ... going to be wasted on 1 or 2 objects ...
    jesus 666 jesus 666 February 2012 Sinclair Miscellaneous
  • Willy's Guide to the GalaxyJust starting out, trying something a little different. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/WGttG-BabelFish.jpg[/IMG] The idea i…

    ... the screens simply illustrate the sprite work done so far.
    on screen while random buttons appear to ... course Arthur is the same sprite, and will be kept :)
    sprite thingies - still have plenty of ...
    TechnicianSi TechnicianSi March 2012 New game ideas
<1…891011121314…34>

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