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<1…9101112131415…34>
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... the 'game over' screen, the attract mode screen, etc, with the ... of on-screen movement or scrolling, or with lots precise sprite movement ...
    Though I doubt anything, on any machine, will ever astound ... Jimmy White's Whirlwind Snooker on the Atari ST, the ...
    ewgf ewgf March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... draw seven sprites regardless. My screen line table is 256 lines ... above and below the 192 screen lines that just point to ... ). If you position a sprite off-screen it still goes through the ... long as if it was on-screen. All the optional stuff, deciding ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... draw seven sprites regardless. My screen line table is 256 lines ... above and below the 192 screen lines that just point to ... ). If you position a sprite off-screen it still goes through the ... long as if it was on-screen. All the optional stuff, deciding ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... four different attribute pairs, anywhere on screen? Yep, that is a bit ... to miss out on nuances like using bright on the top of ... 'm picturing an all white sprite/black background with nicely designed ... that has its FLASH bit on in the F register, your ...
    R-Tape R-Tape April 2012 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... sprite at a fixed X-position, and perhaps a distance counter on-screen ...
    Einar Saukas Einar Saukas April 2012 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... sprite at a fixed X-position, and perhaps a distance counter on-screen ...
    DaRkHoRaCe DaRkHoRaCe April 2012 Development
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... Why are all the games on that page so monochromatic, though ... 6502, fakes a Spectrum screen mode on the Atari and then changes ... colours. You have to rely on changing palette colours per line ... more colours on screen, but the Atari doesn't have many sprite pixels ...
    Jmk Jmk April 2012 Games
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... there is some dirt going on at the background (still seems ... they hardly use 15 colours on screen like Speccy)...[/quote]

    sprite feature i mentioned previously and ...
    TMR TMR April 2012 Games
  • Limboanyone played Limbo on PSN? [youtube]GCA79zPaQe0[/youtube] I would image a game like this would work really well on the speccy

    ... anyway) that a flick-screen style can retain Limbo's ... just displaying the gameplay area on screen and nothing else, to ... keep the atmosphere purely focused on the 'disconnected' feel; providing ... you entered the screen).

    Can AGD support the sort ...
    ewgf ewgf April 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... saw this I thought of AGD but 20 moving objects is ... .
    That said, AGD can handle 12 sprites on screen at once and ...
    Nonsense in BASIC Nonsense in BASIC May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... not have to shift the sprite horizontally. Pixel precision vertically ... written by nathan that sits on top of splib2's ... ).

    Depending on the sprite engine, you may be able ... just directly loads the sprite bytes to screen without background mixing. ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... not have to shift the sprite horizontally. Pixel precision vertically ... written by nathan that sits on top of splib2's ... ).

    Depending on the sprite engine, you may be able ... just directly loads the sprite bytes to screen without background mixing. ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... CPU to put the data on screen (so it would run at ... /> Why not work on a general game sprite editing tool?[/quote]
    sprite engine, and very few games ... use the same sprite engine. Essentially you need a ...
    chev chev May 2012 Development
  • What annoys you about SpecBAS?Ok, here's another direction for me to go in - I'm almost done with SpecBAS, there's very little left to add. So... What don't you like about it? Wh…

    ... of the mouse (on screen), having a grid on the screen,being able to ... on the sprite front as I'm waiting for the sprite collision and sprite ... be able to set a sprite moving and it keeps going ... use something along the lines: SPRITE MOVE sp1 TO 500,0 ...
    ASH-II ASH-II May 2012 Sinclair Miscellaneous
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... case) and masks 8 sprite blocks on top. Yellow border is ...
    scrntab defw 16384 ;screen address table
    defw 16640 ... ;if screen starts here or before, sprite misses third screen segment later ... solved this problem for me on WOS forum, was treating ...
    R-Tape R-Tape May 2012 Development
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... given character position. The problem on the Speccy is you have ... actually draw it. Reducing the screen area will reduce the amount ... the size of the visible screen (768 bytes for the full ... it to the screen. Having a fixed sprite with the screen moving around ...
    chev chev May 2012 Development
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... given character position. The problem on the Speccy is you have ... actually draw it. Reducing the screen area will reduce the amount ... the size of the visible screen (768 bytes for the full ... it to the screen. Having a fixed sprite with the screen moving around ...
    Zxogger Zxogger May 2012 Development
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ...
    After Jonathan implemented AGD sprite import feature, I keep wondering ... /> [QUOTE=redballoon;632787]Creating sprite sheets for non-graphical people ... top-down ones, side-on platformers etc with the ... bespoke graphics not on the sprite sheet then again ...
    The Lone Magpie The Lone Magpie June 2012 Brand new software
  • Buying a flop.I`ve never bought a computer/console that flopped. I nearly spent ?300? I think it was 300 or maybe 400 on a cd32. I had lucky escape I guess :) Anyb…

    ... performed 'distorted 3D' to display sprite-based games.[/QUOTE]
    Both ... to fit any shape of on-screen triangle. It sort of worked ... a straight line 'into' the screen. It didn't apply perspective ... of the industry was working on complex triangular mesh 3D ...
    joefish joefish July 2012 Chit chat
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... into account the selected area on screen (rounded to the nearest size ... of 16x16), exporting the entire screen only if nothing is selected ... ) I was recently porting animated sprite work over from SevenUp to ... often lose my place on the screen and have to use the ...
    clausjahn clausjahn July 2012 Emulators
  • The need of having a 257-byte table for IM2 routinesThis came from a discussion at the speccy.org forum. I have understood that the reason behind the 257-table for IM 2 routines is due to certain joys…

    ... for size, instead of speed. Sprite and graphics routines need to ... ended up using screen RAM to store sprite data on the 48K version ...
    jonathan jonathan August 2012 Development
  • New Game: Catacombs of BalachorCurrently in the process of uploading onto WoS... Watch this space..! [IMG]http://i1016.photobucket.com/albums/af288/Thirdharmoniser/catacombs.jpg[/…

    ... -Tape;644331]Press 1 on the intro screen & you can ... attempting to print a 2x2 sprite on screen (as recommended by the ... will follow you from screen to screen, but only when he ... ..). There's actually one on the second screen somewhere...
    [/SPOILER]
    Morkin Morkin August 2012 Brand new software
  • New Game: Toofy In Fan LandOh no! Someone has stolen all Toofy?s nuts and scattered them in a strange and mysterious maze in the weird and distant Fan Land. Yep, it's a collec…

    ... ..! I have to say, your AGD offerings are extremely playable.. :smile ... like the way you flip on all four walls.

    on screen 4 (or 3?), but then ... a nut early on and went to the next screen but couldn ...
    Morkin Morkin September 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... faster is we already have sprite & display code and ... one. This means the main sprite will show colour clash while ... bunch of rectangles for each screen for collision detection -- whether ... the PC graphics move at on screen. On the spec this is showing ...
    Alcoholics Anonymous Alcoholics Anonymous September 2012 New game ideas
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... dirPlayer; // hi-res vertical sprite movement
    int dhrcPlayer; ... to automatically draw entire tilemap on screen)
    for (f ... }

    // erase player sprite
    if (HRC2OFFSET(hrcPlayer) == 3 ...
    Einar Saukas Einar Saukas September 2012 Development
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... just switch page and put sprite on screen directly from the page. This ... for output and print directly on screen.

    Other ... - while one page on screen - you print on another and after just ... will result in having all sprite data before #C000, or ...
    Shadow Maker Shadow Maker October 2012 Development
  • Paradroid for C-64, why not in the Spectrum?Reading the special 30th anniversary Retro Gamer, I came across this game which was considered to be the best game for the C-64, and it does not look…

    ... Quazatron[/I] had appeared on the C64 in colour ... number of robots on screen stretching the sprite-per-line limitations ... games, the latter two on the ST or Amiga. ... [/I].

    On a regular TV, the difference ... [I]Crosswize[/I] on the Speccy look much better ...
    joefish joefish October 2012 Games
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... can see bug on sprite of the elephant (first screen) and bug at ... the left/up corner (second screen)[/QUOTE]

    I' ... draws the part of the sprite corresponding to that line.
    sprite. Depending on the number of sprites, the whole screen update ...
    Metalbrain Metalbrain October 2012 Infoseek database
  • IX register woes - or is SPIN buggy?Or am I missing something? I'm trying to use the IX reg to acess a table containing an x and y coord. My code below just doesnt seem to work proper…

    ... to display erratically across the screen both horzontally and diagonally.

    I mess up sprite routines on a regular basis. For me ... your XY co-ordinates to screen address positions? It might be ...
    Morkin Morkin November 2012 Development
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... more bits for defining new screen modes. The mode register has ... the active area centered vertically on screen, thus making top and bottom ... is how ULAplus looks like on screen so far:

    ... FFh to be working smooth sprite moving (of course I tried ...
    mcleod_ideafix mcleod_ideafix November 2012 Hardware
<1…9101112131415…34>

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