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Search Again :: Adv Search 1000 results in 0.014s
<1…78910111213…34>
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... I had no problem with AGD even though the instruction manual ... also some explanations [of any sort of programming] go way too ...
    Shaun.Bebbington Shaun.Bebbington June 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... does have something of the sort.

    It probably needs ... pixel level masked and unmasked sprite options - I think once we ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... know if this is the sort of thing you're looking ... shown it here, the main sprite routine needs a bit of ...
    Turkwel Turkwel June 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... implemented with sprites, and AGD leaves those to the user ... going to add built-in sprite types or everyone will ... to do these. All AGD maintains is a table of ... at the edge of the sprite that is digging, so ... if there's a sprite passing over/through the fodder ...
    jonathan jonathan July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... need to write your own sprite routines. A pre-shifted XOR ... this site. That's the sort of sprite routine you need, 13 ...
    jonathan jonathan July 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... existing background. To give a sort of spooky feel I used ... onto bright blue backgrounds. A sprite walking across a platform would ... from the background, so the sprite's feet would be cast ... shadow. The attributes of the sprite which weren't visible would ...
    jonathan jonathan August 2010 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... having the games editors in AGD any more.
    ... those games into the spectrum AGD.
    Though really if ... move the project into TG AGD. (probably!!!)

    ... being able to define sprite types and place them ... the games from the AGD source code and the ...
    Kiwi Kiwi August 2010 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... , and I'm about to sort Valis IV out as I ... wrong to on the main sprite, and I prefer the Megadrive ...
    dm_boozefreek dm_boozefreek August 2010 Chit chat
  • Home Brew stuff...I'd quite like to have a go at writing a game for the speccy. Will probably start with maybe re-trying stuff that has already been done, just to pra…

    ... of the new Tommygun with AGD support, might wait until that ... before cutting my teeth with AGD at all. I've been ... planning a game written with AGD for some time now. But ... here developing software of some sort inbetween working 2 jobs, I ...
    dm_boozefreek dm_boozefreek August 2010 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... simultaneously
    - some form of sprite handling (or at least the ...
    - sound effects of some sort
    - simple string handling
    jonathan jonathan August 2010 Sinclair Miscellaneous
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... /> [quote]
    - some form of sprite handling (or at least the ... . Any graphic can be a sprite, no matter where you got ...
    - sound effects of some sort
    - simple string handling
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... /> ;Char Size: ( 2, 1)
    ;Sort Priorities: Char line, X char ... Outputted: Gfx+Attr
    ;Interleave: Sprite
    ;Mask: No

    Ralf Ralf October 2010 New game ideas
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... be used to order your sprite positions. It involves indirect address ... explanation of the algorithm to sort sprite 'Y' positions on a ... destination in the final sorted sprite list.

    In ... 8 KBYTES). Fortunately, on screen sprite X and Y postions will ...
    ASM ASM October 2010 Development
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    ... 've been playing around with AGD recently and it truly is ... Doctors, so that the character sprite changes (regenerates) when he dies ...
    ewgf ewgf November 2010 New game ideas
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... gt;row > 21) // if sprite went off screen, reverse direction ... /> ;Char Size: ( 2, 3)
    ;Sort Priorities: Mask, Char line, Y ... /> ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... gt;row > 21) // if sprite went off screen, reverse direction ... /> ;Char Size: ( 2, 3)
    ;Sort Priorities: Mask, Char line, Y ... /> ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: Yes, before graphic ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... communicate extra info or this sort of info through either the ... the emulator debugger, the SP1 sprite library just enters an inifinte ... sp1_CreateSpr() fails you get a sprite pointer to address 0 and ... you use that in following sprite move functions you will get ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... was intentional. It's the sort of game which has an ... how to use the SP1 sprite library, so I didn't ...
    Digital Prawn Digital Prawn December 2010 Brand new software
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... that the size of the sprite structures have increased but I ... patterns and the like. This sort of thing is very sensitive ... /> [QUOTE=LCD;501803]Right, the Sprite pack eats too much memory ... a one-size-fits-all sprite engine on a system bounded ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... the size of the sprite structures have increased but ... and the like. This sort of thing is very ... 5K sword, an extra sprite on screen, another animated monster ... time to write a sprite engine myself unless that ... to write my own sprite engine it would have ...
    Timmy Timmy December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... 'm trying to create a "sort of makefile" which allows me ... be able to unpack tile, sprite, and map data from other ...
    na_th_an na_th_an January 2011 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    Kiwi Kiwi January 2011 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    ZnorXman ZnorXman January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... to update and move the sprite themselves (though they could ... I will likely add SPRITE FRONT and SPRITE BACK commands to alter ... manipulate the sprite's graphic though. This is the sort of thing ... Another possible effect - make the sprite clip at the window edge ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... be your ideal BASIC sprite implementation? Bear in mind ... to new/move/delete/remove/sort. (That's because ... a "z-order" to sort them, even though I ...
    As for the sprite parameters itself, I'd probably ... subtract a mask from sprite graphics data, and some ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... to new/move/delete/remove/sort. (That's because ... a "z-order" to sort them, even though I ... quote]
    As for the sprite parameters itself, I'd probably ... command to change a sprite's graphics. Perhaps a ... command to change any sprite's data records (x ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Flip Screen vs ScrollingWhich do you prefer? I've always liked flip screen games but I had a C64(spit) owning friend who hated them with a passion.

    ... -bit machines) is always some sort of cheat. In [I]Hysteria ... if it was one huge sprite, which is very time-consuming ...
    joefish joefish March 2011 Games
  • New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…

    ... ]

    In essence, this sort of system only works well ... and run them through some sort of processing algorithm[*]. On a ... impossible to write a generic "sprite enhancer", as there's no ... Renegade share the same "legs" sprite).

    In the end ...
    j00ce j00ce May 2011 Emulators
  • New upscaling methodI was reading Boing Boing, and sudenly I read this: [url]http://www.boingboing.net/2011/05/25/converting-pixel-art.html[/url] So I investigated a b…

    ... =j00ce;540026]In essence, this sort of system only works well ... and run them through some sort of processing algorithm[*]. On a ... impossible to write a generic "sprite enhancer", as there's no ... working well on systems with sprite hardware). In the paper, the ...
    mark_k mark_k June 2011 Emulators
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... Even technical documentation of any sort of depth on how it ... .

    The SP1 sprite engine is capable of windowing ... of overlapped windows with proper sprite clipping and background clipping ... can speed up and simplify sprite rendering code (while at ...
    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
<1…78910111213…34>

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