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<1…3456789…34>
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... my part, a map+tile+sprite editor sounds a very good ... /> BMP2SCR EXP will have a Sprite/Tile/Font/Map editor later ... a idea to make a sort of AMOS for Spectrum on ... advanced Basic language with advanced Sprite/Tile commands, polygon drawing and ...
    LCD LCD February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... a idea to make a sort of AMOS for Spectrum on ... advanced Basic language with advanced Sprite/Tile commands, polygon drawing and ...
    Sadako Sadako February 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... be u need not to sort anything... just make "Y buffer ... , mask Y coord and place sprite number into one of these ... top buffer and draw every sprite placed in, then draw every ... sprite fom second one and etc.. ...
    Fikee Fikee March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... of colours per cell or sprite.

    Trap door looks ... of colors. one hires hardware sprite can really only use 1 ... the spectrum in doing any sort of alternate graphic modes multicolour ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... type involves doing each screen/sprite/etc., and then it would ... be good to have some sort of interlace and multicolour ability ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... getting better and better !! The sprite finder is a great idea ... SE, maybe there is some sort of incompatibility with your win2000 ...
    Arm73 Arm73 April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... Time :) ). Maybe then we can sort out this jumpsuit vs trouser ... sprites (need to edit some sprite masks) and send you some ...
    Refrenz Refrenz April 2004 Games
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... editor, code editor, map and sprite editor, other editors, and possibly ... able to knock together some sort of game/program, much in ...
    Sadako Sadako July 2004 Development
  • Old Posts, Double Dragon remake, Lost picturesI assume we all here read old posts, I`ve been making my way through the devoplment ones last week, with the Misc ones also.. and now, finally I get…

    ... graphics, sprite animations and backgrounds, so I could knock some sort of ...
    CKay CKay August 2004 Sinclair Miscellaneous
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... to be aimed at any sort of attribute based printing - i ... mechanisms and structures for organising sprite display. Whether or not dmsmith ... to expand it into a 'sprite based game engine' or not ...
    cyborg cyborg August 2004 Development
  • Sparky eZX-BASIC Project in need of FPGA ExpertYou probably are not familiar with this project, but it is a computer system based on Zilog's new eZ80 chip and the OS is a superset of ZX BASIC. Ju…

    ... only way to do any sort of bus arbitration is between ... flash memory for program rom, sprite rom, background rom, etc..sometimes ...
    Sparky Sparky October 2004 Sinclair Miscellaneous
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... as it has built in sprite features etc.


    sort of low/high level compiled ...
    chaosmongers chaosmongers October 2004 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... bounding box:

    struct Sprite {
    int x, y; ... //current position of the sprite
    RECT BoundingBox; //collision ... * img ; //the link to the sprite image
    .
    .
    ... bounding box test to quickly sort out non-collisions, and ...
    Arjun Arjun October 2004 Development
  • Multiplayer online JSW-style gameThis was being discussed in a thread on the Emulators forum... [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=9184&forum=1&21"]http…

    Strangely enough, Willy is the only sprite I don't like in Barak's version. His hat is the wrong shape. I know it's supposed to be a miner's helmet but Miner Willy always had a flat cap sort of thing.
    Loccy Loccy July 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the third column if the sprite is gonna be in a ... rows of zeros if the sprite's gonna be on a ...
    na_th_an na_th_an September 2005 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... having the attributes after every sprite, and being able to interleave ... the top of the byte sort priority in output options.
    jonathan jonathan January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... having the attributes after every sprite, and being able to interleave ... the top of the byte sort priority in output options.[/quote ...
    Metalbrain Metalbrain January 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... interests which include developing some sort of cross-platfrom game dev ... use it for my own sprite engine. The old one (splib2 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> ._sprdrawftbl ; table of sprite draw functions indexed by type ... struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Sort Priorities: Mask, Char line, Y ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... > 21) // if sprite went off screen, reverse direction ... finish off the sprite.

    Sprite graphics are also ... .

    The sprite graphics in this test program ... the bottom. The correct output sort priorities are: Mask, Char ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... edges. Occasionally each sprite will do a weird sort of warp effect ... conflicts? Do you have to sort sprites by vertical position, and ...
    48K 48K May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    [QUOTE=48K]1/ Random number generator: I've started using a ld a,r command to grab a number from the memory refresh counter. Only problem is that if I do this in quick succession, the numbers are obviously not very random at all.
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... something that [I]looks[/I] sort of random. Speed is more ... above a certain threshold of sprite numbers. I can draw 27 ... cycle. The warps occur with sprite numbers above 7 (but only ... sprites at first), and when sprite numbers are low only appears ...
    48K 48K June 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... br /> you don't need sort sprites at all.
    you ... /> [code]
    for every sprite
    if (sprite.y < screen.height ... br />
    for every sprite
    if sprite.y >= screen.height ... /2) then draw sprite
    endfor
    [/code]< ...
    Fikee Fikee June 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... depth/Y/whatever to particular sprite. In general, though, your idea ... : it's actually what radix sort does... except we don't ...
    baze baze August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... only problem with your page sort is that you cannot have ... . And we also know that sprite X has an ID that ... for simple problems :) Anyway... actual sprite drawing is 100 times more ...
    baze baze August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... faster than the bin sort for small numbers of ... sprite. So we could either bubble sort pairs like [sort key, sprite ... sort insert procedure, like...

    [code]
    call InsertValue ; leaves "sprite ... hl),c ; BC points to sprite
    inc h
    baze baze August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... which number corresponds to particular sprite...

    ...

    ... there are many items to sort. [/QUOTE]

    i ... sprites (50+ ??)and with increased sort precission (3 or more bits ... is if someone really need sort so many sprites with ...
    Fikee Fikee August 2006 Development
  • *** New Game *** Farmer Jack Now AvailableFARMER JACK IS NOW AVAILABLE ... ?2.99 + ?1.00 UK Postage (or a nice pack of cigars) I haven't updated the website yet though, as someone volunt…

    ... you don't see that sort of sprite movement and colour too ...
    Spector Spector August 2006 Games
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... 'd strongly suggest, for sprite sorting, bubblesort over the ... wikipedia.org/wiki/Comb_sort"]Comb Sort[/URL] is actually faster ... than quick sort in either best or ... of order.

    ;COMB SORT
    ; PARAMETERS: NumberOfElements = number ...
    JamesD JamesD September 2006 Development
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