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  • Adjusting your code for screen refreshingOk, I'm aware that I should know it already after writing 5 Spectrum games in machine code but interrupts and screen refreshes were always my weaker …

    ... /> you have wrong approach. just 'sort' out your sprites in two ... is enough to determine where sprite's position.
    Fikee Fikee November 2009 Development
  • Matthew Smith vs Jonathan Cauldwell...In a minor development during the last weeks of 2009, Mr Cauldwell released Jet Set Willy 16K, which can be found here: [url]http://www.rapidshare.c…

    ... 's some sort of compression going on with his sprite. But there ...
    joefish joefish January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... same principles of design.
    - sprite alignments were done allowing for ... , we could skip a few sprite frames, we could reuse some ... of this is exactly the sort of thing non-programmers could ...
    kgmcneil kgmcneil January 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... 8 bytes per UDG per sprite.

    I have fixed ... each language I need some sort of editor. At least I ...
    Jimmy Jimmy January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... consider this maximum sized sprite the default sprite, or would it be ... walls,doors], object graphics, some sort of collision detection array/matrix ... having a plan, or some sort of draft of game specifications ... on a project of any sort... At least then, people ...
    kgmcneil kgmcneil January 2010 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... -- linked list, heap, etc ; several sprite libraries -- sp1, etc). The documentation ... websites that will explain this sort of thing though.

    Alcoholics Anonymous Alcoholics Anonymous February 2010 Games
  • Gaming Epiphany?!?!?Not sure if this has been asked before, but, here goes. I was wondering which games people had played on what ever system and thought 'WOW now that?…

    ... doing things. The strange 'Mikie' sprite routine was born out of ... decades later. And having to sort out the mess he made ...
    frobush frobush February 2010 Chit chat
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... seen two games written with AGD (with Binman writing a third ... PGD. I'm assuming that AGD's complexity has something to ... feature).

    The only sprite related request I would ask ...
    dm_boozefreek dm_boozefreek February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... 40K of RAM and rewrite AGD as a Spectrum ROM, or ... incorporate a GUI version of AGD with his emulator. I'd ... make all kinds of games. Sort of like Tommy Gun with ...
    mulder mulder February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... constrained platform which means any sprite library has to compromise in ... wouldn't get the same sort of performance compared to tailoring ...
    joefish joefish March 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... wouldn't get the same sort of performance compared to tailoring ... a generic library of some sort.

    If you're ... time I would complete another sprite library I have that does ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Sinclair Basic
  • Have you ever misinterpreted Spectrum graphics badly?I mean, have you ever seen in Spetrum game something completely different than it was artist intention ? Sometimes it's quite easy on Spectrum as th…

    I thought the flying pig sprite in Jet Set Willy was some sort of griffin. I didn't quite get the reference to a certain album cover. Mind you, a lot of the sprites don't look like anything recognisable.
    joefish joefish March 2010 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    Okay, the reverse-direction sprite stuff is now in for ... 've even written a little sprite selector routine to save having ... currently writing a game with AGD, avoid deleting characters in the ...
    jonathan jonathan March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... sort of masking built into it and something other than box sprite ... There are two types of sprite collision detection available in ... background is deadly) the sprite collision detection is pixel perfect ... edges of your 16x16 sprite grid the collision detection ...
    jonathan jonathan March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... that it is able to sort an array of any data ... br /> struct sp1_ss { // "sprite structs" - 20 bytes - Every sprite is described by ... /> uchar width; // +2 width of sprite in tiles
    uchar height ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Essential Re-Releases for the SpeccyAs a follow-on from the previous thread 'converting modern games to speccy'; I think that the Spec needs a remake of Dragons Lair. If you have never …

    ... . It's not an enemy sprite; you're just watching a ... full-screen images (or some sort of loosely compressed video), taking ...
    joefish joefish March 2010 New game ideas
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... lessons or similar methods in sprite development...

    So help ... I hoped for was some sort of system of building sprites ... nibble shifted table for allowing sprite movement, maybe 4 pixels at ... maps, using tiles of some sort... If that is not an ...
    kgmcneil kgmcneil March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... state, for instance, what your sprite size limits are, whether you ... many frames are allowed per sprite, what kind of sprites you ... we can come to some sort of agreement and this game ...
    evilpaul evilpaul March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... we could write an optimized sprite routine that would allow us ... maps, using tiles of some sort...
    [/QUOTE]

    let ... example where 16 pixels wide sprite overlap three bytes
    [CODE ... or some rules for the sprite designers about how they are ...
    Fikee Fikee March 2010 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... - twice? I agree that this sort of game should be doable ... be reduced to two, no sprite masks... Very possible. Using Delta ...
    LCD LCD April 2010 Games
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... does seem like the main sprite is sort of Duke Nukem-ish ... modified form of the main sprite with the same jumping/inertia ...
    ewgf ewgf April 2010 Games
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... does seem like the main sprite is sort of Duke Nukem-ish ...
    Timmy Timmy April 2010 Games
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... plugging away adding things to AGD until I saw something I ... try to draw an alien sprite and when you see it ...
    Paul-J Paul-J April 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... the fall table built into AGD but I'll have a ... make a sound untill a sprite is spawned but obviously it ... up I did change the sprite from an arrow to a ...
    BiNMaN BiNMaN May 2010 Development
  • The Spectrum screenshot odd-one-out round - hard skill levelActually, more like nightmare skill level... If you don't know how to play, then go to the easy questions thread at: [URL="http://www.worldofspect…

    ... the other 3 involve some sort of landing[/QUOTE]

    sprite as the main feature. Also ...
    ewgf ewgf June 2010 Sinclair Miscellaneous
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    Oops! Didn't notice the game was created with AGD. I suppose sprite movement cannot be enhanced then... :cry:
    Madonna Mk 2 Madonna Mk 2 June 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    [QUOTE=Madonna Mk 2;448817]Oops! Didn't notice the game was created with AGD. I suppose sprite movement cannot be enhanced then... :cry:[/QUOTE]


    afraid so, but still not a bad utility for the non-coder
    BiNMaN BiNMaN June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... seems to be a 2X4 sprite, that makes 8 positions horizontally ... effective character grid of 64X48. Sort of "medium res" as it ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... effective character grid of 64X48. Sort of "medium res" as it ... , codewise, as a pixel based sprite routine....you still end up ... being written with the included sprite routines. Then try and decide ...
    Turkwel Turkwel June 2010 Development
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... get things to work) with AGD then you shouldn't have ... I had no problem with AGD even though the instruction manual ... a 4 frame sprite takes 514 bytes in AGD I tested a ...
    BiNMaN BiNMaN June 2010 Games
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