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Search Again :: Adv Search 1000 results in 0.010s
<1234567…34>
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... /> Okay, I've programmed these sprite types:

    horizontal patrols ... could only be remedied if AGD became some sort of shadow ... incorporate a GUI version of AGD with his emulator. I'd ... compressed, as it is in AGD.


    [QUOTE= ...
    jonathan jonathan February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    Okay, the reverse-direction sprite stuff is now in for ... 've even written a little sprite selector routine to save having ... currently writing a game with AGD, avoid deleting characters in the ...
    jonathan jonathan March 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... me off but since using AGD I fancy another crack at ... and something other than box sprite collision detection. Otherwise horizontally the ...
    BiNMaN BiNMaN March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... all handled by AGD.[/QUOTE]

    AGD tests for sprite coordinate overlaps ... : POKE 38474,23 will allow sprite grids to overlap by a ...
    jonathan jonathan April 2010 Development
  • PGD Game?Alright I've started playing around with PGD today since I can't get near the TV. Maybe it'll turn into something worth playing? :D

    ... plugging away adding things to AGD until I saw something I ... try to draw an alien sprite and when you see it ...
    Paul-J Paul-J April 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... the fall table built into AGD but I'll have a ... make a sound untill a sprite is spawned but obviously it ... up I did change the sprite from an arrow to a ...
    BiNMaN BiNMaN May 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    Oops! Didn't notice the game was created with AGD. I suppose sprite movement cannot be enhanced then... :cry:
    Madonna Mk 2 Madonna Mk 2 June 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    [QUOTE=Madonna Mk 2;448817]Oops! Didn't notice the game was created with AGD. I suppose sprite movement cannot be enhanced then... :cry:[/QUOTE]


    afraid so, but still not a bad utility for the non-coder
    BiNMaN BiNMaN June 2010 Development
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... get things to work) with AGD then you shouldn't have ... I had no problem with AGD even though the instruction manual ... a 4 frame sprite takes 514 bytes in AGD I tested a ...
    BiNMaN BiNMaN June 2010 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... implemented with sprites, and AGD leaves those to the user ... going to add built-in sprite types or everyone will ... to do these. All AGD maintains is a table of ... at the edge of the sprite that is digging, so ... if there's a sprite passing over/through the fodder ...
    jonathan jonathan July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... need to write your own sprite routines. A pre-shifted XOR ... -essential processing (pending sound effects, sorting tables etc) and break out ... . That's the sort of sprite routine you need, 13 16x16 ...
    jonathan jonathan July 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... having the games editors in AGD any more.
    ... those games into the spectrum AGD.
    Though really if ... move the project into TG AGD. (probably!!!)

    ... being able to define sprite types and place them ... the games from the AGD source code and the ...
    Kiwi Kiwi August 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... screen
    11 - A slow sprite routine, that is; to display ... size
    12 - A fast sprite routine, that is; optimised for ... in backwards order for file sorting.

    One last tip ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... sorting, a two pass method can be used to order your sprite ... the algorithm to sort sprite 'Y' positions on ... destination in the final sorted sprite list.

    ... with. If you were sorting a list of 1000 ... ). Fortunately, on screen sprite X and Y postions will ...
    ASM ASM October 2010 Development
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    ... 've been playing around with AGD recently and it truly is ... Doctors, so that the character sprite changes (regenerates) when he dies ...
    ewgf ewgf November 2010 New game ideas
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    Kiwi Kiwi January 2011 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    ZnorXman ZnorXman January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... would be your ideal BASIC sprite implementation? Bear in mind that ... a z-order sorting.)

    As for the sprite parameters itself ... want to use something like SPRITE SET id, x, y, w ... to subtract a mask from sprite graphics data, and some other ...
    Timmy Timmy January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... a z-order sorting.)
    [/quote]

    Sorting by Y-coordinate ... /> [quote]
    As for the sprite parameters itself, I'd probably ... a command to change a sprite's graphics. Perhaps a ... generalised command to change any sprite's data records (x, ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Interview with our very own Mark R JonesI have an interview with Ocean graphic artist Mark R Jones on my site if anyone fancies a read of it! He kindly supplied me with a ton of informatio…

    Cheers for sorting that. I want to point out that those Wizball Ying Yang sprites and the blue police sprite are nowhere to be found in the game. They were left out.
    Mark R. Jones Mark R. Jones June 2011 Games
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... short demo?[/QUOTE]
    Try AGD/PGD?

    Note though ... . (96 bytes for one 16x16 sprite frame is eating memory like ...
    Timmy Timmy July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    [QUOTE=Timmy;550268]Try AGD/PGD?

    Note though, ... . (96 bytes for one 16x16 sprite frame is eating memory like ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... be better to have 2 sprite types so type 0 can ... that have been made with AGD and use them as a ...
    BiNMaN BiNMaN July 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    Well the messing around with AGD is more an attempt at ... some serious reworking as the sprite heavy type screens slow some ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • JumpDo you prefer controllable jumps ie you can change direction mid jump. Or do you prefer the uncontrollable jumps of something like Manic Miner/Jet Se…

    [QUOTE=R-Tape;574304]...Does AGD give you the option?[/QUOTE]< ... so that it displays certain sprite-anims while jumping ... don't ...
    ZnorXman ZnorXman October 2011 Games
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... /> Having a good play with AGD. Excellent bit of kit, invaluable ... it - got two screens done, sprite, left/right movement, jumping - now ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... anybody has any experience with AGD, there is something i'm ... it possible to mask the sprite behind any blocks without pixel ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... i'm using the excellent AGD to try and write something ... , is there anyway to make AGD utilise the extra memory on ... something I can use in AGD that can recognise not just ... it possible to mask the sprite behind (or in front of ...
    BiNMaN BiNMaN November 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... though. Have no experience in AGD I'm afraid.[/QUOTE]
    ::: Sprite Images: Left(0),Right(1 ... here) a MUCH better player sprite, and level design/graphics...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    ... you set up the player sprite with a type of 0 ... are capable of producing with AGD, and I'm well impressed ...
    The Lone Magpie The Lone Magpie November 2011 New game ideas
<1234567…34>

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