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Search Again :: Adv Search 1000 results in 0.012s
<1234567…34>
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    ... the fall table built into AGD but I'll have a ... make a sound untill a sprite is spawned but obviously it ... up I did change the sprite from an arrow to a ...
    BiNMaN BiNMaN May 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... general PRINT routine, not a Sprite routine, which should take a ... 'll end up with all sorts of colour clashes - imagine Printing ...
    Turkwel Turkwel June 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    Oops! Didn't notice the game was created with AGD. I suppose sprite movement cannot be enhanced then... :cry:
    Madonna Mk 2 Madonna Mk 2 June 2010 Development
  • Re-inventing the wheel......TROOPER: POINT 5 First an apology, my level design sucks (well I'm not happy with it) so Trooper is taking an age to do. Anyway this game comes …

    [QUOTE=Madonna Mk 2;448817]Oops! Didn't notice the game was created with AGD. I suppose sprite movement cannot be enhanced then... :cry:[/QUOTE]


    afraid so, but still not a bad utility for the non-coder
    BiNMaN BiNMaN June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... general PRINT routine, not a Sprite routine, which should take a ... 'll end up with all sorts of colour clashes - imagine ... idea for a general purpose sprite routine. What would your recommendation ... to get LCD to include sprite designer features into his BORIDE ...
    Gedlion Gedlion June 2010 Development
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... get things to work) with AGD then you shouldn't have ... I had no problem with AGD even though the instruction manual ... a 4 frame sprite takes 514 bytes in AGD I tested a ...
    BiNMaN BiNMaN June 2010 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... implemented with sprites, and AGD leaves those to the user ... going to add built-in sprite types or everyone will ... to do these. All AGD maintains is a table of ... at the edge of the sprite that is digging, so ... if there's a sprite passing over/through the fodder ...
    jonathan jonathan July 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... having the games editors in AGD any more.
    ... those games into the spectrum AGD.
    Though really if ... move the project into TG AGD. (probably!!!)

    ... being able to define sprite types and place them ... the games from the AGD source code and the ...
    Kiwi Kiwi August 2010 Development
  • Manic Miner/chuckie egg style gameI've been playing around with AGD recently and it truly is excellent. Before I start on a game proper, I was wondering does the world need another Ma…

    ... 've been playing around with AGD recently and it truly is ... Doctors, so that the character sprite changes (regenerates) when he dies ...
    ewgf ewgf November 2010 New game ideas
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... I cut and paste that Sprite test, the routine runs, but ... /> d) I assume the second sprite is supposed to jiggle around ... realise you dropped hint of sorts concerning the purposeful error in ...
    kgmcneil kgmcneil November 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    Kiwi Kiwi January 2011 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... area, Keys, Jump table, sprite/object graphics) and each has ... to be merged into the AGD source code.
    This ... need to write a AGD compiler that converts your ... game source into AGD code for the game ... the latest version of AGD without the editor code ...
    ZnorXman ZnorXman January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from a ... . You may already have these sorts of tools.

    ... 'hotspot'. For example, if your sprite is a 15x15 targeting crosshair ... a setting to make a sprite automatically wrap-round the ...
    joefish joefish January 2011 Sinclair Miscellaneous
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... composite image as a sprite, or extract sprite-sized images from a ... . You may already have these sorts of tools.
    [/quote ... hotspot'. For example, if your sprite is a 15x15 targeting crosshair ... able to check 'has sprite A collided with sprite B'?
    [/ ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... just grew out of a sprite coding exercise). I'm not ... say). I'm sure those sorts of games take much longer ...
    Digital Prawn Digital Prawn April 2011 Brand new software
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... short demo?[/QUOTE]
    Try AGD/PGD?

    Note though ... . (96 bytes for one 16x16 sprite frame is eating memory like ...
    Timmy Timmy July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    [QUOTE=Timmy;550268]Try AGD/PGD?

    Note though, ... . (96 bytes for one 16x16 sprite frame is eating memory like ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... be better to have 2 sprite types so type 0 can ... that have been made with AGD and use them as a ...
    BiNMaN BiNMaN July 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... the tables to speed up sprite drawing take up a lot ... people expect improvements in all sorts of other areas (particularly music ... .

    As for a sprite editor, no, I don't ...
    joefish joefish October 2011 Brand new software
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    Well the messing around with AGD is more an attempt at ... some serious reworking as the sprite heavy type screens slow some ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • JumpDo you prefer controllable jumps ie you can change direction mid jump. Or do you prefer the uncontrollable jumps of something like Manic Miner/Jet Se…

    ... jumping games.. Some of these sorts of games (JSW, Manic Miner ... known as) applied to the sprite's horizontal movement - e.g ...
    Morkin Morkin October 2011 Games
  • JumpDo you prefer controllable jumps ie you can change direction mid jump. Or do you prefer the uncontrollable jumps of something like Manic Miner/Jet Se…

    [QUOTE=R-Tape;574304]...Does AGD give you the option?[/QUOTE]< ... so that it displays certain sprite-anims while jumping ... don't ...
    ZnorXman ZnorXman October 2011 Games
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... /> Having a good play with AGD. Excellent bit of kit, invaluable ... it - got two screens done, sprite, left/right movement, jumping - now ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... anybody has any experience with AGD, there is something i'm ... it possible to mask the sprite behind any blocks without pixel ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... i'm using the excellent AGD to try and write something ... , is there anyway to make AGD utilise the extra memory on ... something I can use in AGD that can recognise not just ... it possible to mask the sprite behind (or in front of ...
    BiNMaN BiNMaN November 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... though. Have no experience in AGD I'm afraid.[/QUOTE]
    ::: Sprite Images: Left(0),Right(1 ... here) a MUCH better player sprite, and level design/graphics...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    ... you set up the player sprite with a type of 0 ... are capable of producing with AGD, and I'm well impressed ...
    The Lone Magpie The Lone Magpie November 2011 New game ideas
  • Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …

    ... AGD, and I'm well impressed.[/QUOTE]

    Moving a sprite ...
    Rebelstar without a cause Rebelstar without a cause November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... are different from object in AGD (compared to other similar tools ... />

    There's an AGD tutorial here: [url]http://randomkak ... .blogspot.com/p/agd-tutorial.html[/url]

    sprite, or just a blank frame ...
    jonathan jonathan November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... mean you often mentioned that AGD comes with a manual, but ... 've made a small (8x8) sprite, minimized the distance to the ... ease the process for PC AGD... On the other hand it ...
    NRA NRA November 2011 Development
<1234567…34>

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