-
Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…
[QUOTE=Alcoholics Anonymous;401360]... A real machine code ... -
AY programming and notes frequencyHello everybody, I'm Targhan from the french CPC group Arkos, perhaps you've heard of us. I'm currently working on a music tool and I'd like to k…
[QUOTE=Alcoholics Anonymous;401695]The tech manual lists ... -
AY programming and notes frequencyHello everybody, I'm Targhan from the french CPC group Arkos, perhaps you've heard of us. I'm currently working on a music tool and I'd like to k…
[QUOTE=Alcoholics Anonymous;401788]For your tape tone ... -
sam cooop[IMG]http://cid-1c842d5b23e1e0e2.skydrive.live.com/self.aspx/.Public/snap0052.png[/IMG] [IMG]http://cid-1c842d5b23e1e0e2.skydrive.live.com/self.aspx…
... that? please?!
[QUOTE=Alcoholics Anonymous;403057][IMG]http://public.bay ... -
Req' Help with Random numbersHello all, im new to the forum, i hope im putting this in the right place ... I would like to ask a question in the hope someone will be able to as…
[QUOTE=Alcoholics Anonymous;403043]Bloodbaz -- you have to ... -
Need help with interrupts againI'm fighting to understand how interrupts code handling works I'm trying to set my simple own interrupt routine, as I don't want to be dependent on …
[QUOTE=Alcoholics Anonymous;403959]It looks ok to me except for one thing :- setting I to point into contended memory can cause snow in the display in some (most? all?) models.[/QUOTE]
Snow effect doesn't exist in +3/+2A models. -
Req' Help with Random numbersHello all, im new to the forum, i hope im putting this in the right place ... I would like to ask a question in the hope someone will be able to as…
[QUOTE=Alcoholics Anonymous;403963]Ah, okay, I misunderstood. ... -
AY programming and notes frequencyHello everybody, I'm Targhan from the french CPC group Arkos, perhaps you've heard of us. I'm currently working on a music tool and I'd like to k…
[QUOTE=Alcoholics Anonymous;405684]The kind of results ... -
King's ValleyBloody hell, [URL="http://www.worldofspectrum.org/whatsnew.html"]this[/URL] is good. Really slick, professional and impressive - well done RetroWorks…
[QUOTE=Alcoholics Anonymous;405711]I'm not sure ... -
King's ValleyBloody hell, [URL="http://www.worldofspectrum.org/whatsnew.html"]this[/URL] is good. Really slick, professional and impressive - well done RetroWorks…
[QUOTE=Alcoholics Anonymous;405711]
It would be ... -
Release the joe75 one."Well news has reached us here in Boinko towers that joe75 has been banned from the award wining wos forums. This report has not yet been confirmed a…
[QUOTE=Alcoholics Anonymous;407134]joe75 completely missed the ... my opinion.
[QUOTE=Alcoholics Anonymous;407134]
Well I hate ... -
Release the joe75 one."Well news has reached us here in Boinko towers that joe75 has been banned from the award wining wos forums. This report has not yet been confirmed a…
[QUOTE=Alcoholics Anonymous;407134]joe75 completely missed the ... -
Dim commandI try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as 10 DIM AB(10) instead of 10 DIM A(10) Any iforma…
[QUOTE=Alcoholics Anonymous;407420]Not quite like that. ... -
Cis this a valid instruction? [code] A + B; [/code] If I assign 3 to A and 2 to B; and then "A + B;", then A should equal 5, and B equal 2. Correct?
[QUOTE=Alcoholics Anonymous;409166]If it carries over ... -
What about global warming?It's been a bad week couple of weeks, both here (what with Dunny and Karingal leaving, and the other arguments), and with some people I know in real …
[QUOTE=Alcoholics Anonymous;409509]
Your assertion that ... -
Games not compatible with real grey +2There are many threads about Spectrum+3/2A incompatibility issues but what about grey +2? I've found that games like Marauder and Skate Crazy don't w…
[QUOTE=Alcoholics Anonymous;412814]I'm missing something ... -
Games not compatible with real grey +2There are many threads about Spectrum+3/2A incompatibility issues but what about grey +2? I've found that games like Marauder and Skate Crazy don't w…
[QUOTE=Alcoholics Anonymous;412870]I can't see ... -
Games not compatible with real grey +2There are many threads about Spectrum+3/2A incompatibility issues but what about grey +2? I've found that games like Marauder and Skate Crazy don't w…
[QUOTE=Alcoholics Anonymous;412870]
I'm thinking ... -
Games not compatible with real grey +2There are many threads about Spectrum+3/2A incompatibility issues but what about grey +2? I've found that games like Marauder and Skate Crazy don't w…
[QUOTE=Alcoholics Anonymous;412870]The Mojon Twins use ... -
The Chuntey InitiativeIt's the start of a new year and with it brings a new wave of optimism and hope! :) In light of the relative success of twitter/speccynews (in the s…
[QUOTE=Alcoholics Anonymous;413621]Arjun, the upper$ and ... -
The Chuntey InitiativeIt's the start of a new year and with it brings a new wave of optimism and hope! :) In light of the relative success of twitter/speccynews (in the s…
[QUOTE=Alcoholics Anonymous;413667]The recursion has to be terminated somehow and I'm doing that by string slicing the "+FN..." bit off if the string length is -
My Car Is..... Advice Needed!!Well I am a nob head!!...(I know, I got that in one!) Well, brought some anti-freeze yesterday, was gonna put some in the motor this morning/today..…
[QUOTE=Alcoholics Anonymous;414094]You'll need a ... -
Bit functions speedI just stared nonplussed at the documentation for the bit functions. Apparently, if you're using the accumulator, using AND and OR is faster than se…
[QUOTE=Alcoholics Anonymous;421775] That's one of ... -
Help fix this keyboard read program?This code runs in an interrupt routine with DI. What would be the simplest way of making it so it doesn't auto repeat a keypress? [code]keys: ld a…
[QUOTE=Alcoholics Anonymous;425466]I also fixed the ... -
Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …
[QUOTE=Alcoholics Anonymous;426579]Of course I don' ... -
How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…
[QUOTE=Alcoholics Anonymous;427382]Well there you go :-) ... -
How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…
[QUOTE=Alcoholics Anonymous;427382]Well there you go :-) ...