World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.001s
<1…21222324252627…34>
  • Windows 8 selling well...[Img]http://cultofmac.cultofmaccom.netdna-cdn.com/wp-content/uploads/2013/01/downgradetowindows7.jpg[/Img] When suppliers start selling downgrades y…

    ... of indirection in the paging algorithm and individual apps could still ...
    JamesW JamesW January 2013 Chit chat
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... Universal code/Huffman/Shannon Fano algorithm, and the code below is ...
    antoniovillena antoniovillena January 2013 Brand new software
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... to use joefish's prediction algorithm. After thinking about it a ... realized a much better compression algorithm than the idea I proposed ... ]
    Since joefish's prediction algorithm typically produces images with long ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... ]
    Since joefish's prediction algorithm typically produces images with long ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... />
    Also is one the algorithm that uses TIFF format. I ...
    antoniovillena antoniovillena February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... thing is with the new algorithm, you're not making the ...
    joefish joefish February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... ;679553]Also is one the algorithm that uses TIFF format. I ...
    Einar Saukas Einar Saukas February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... thing is with the new algorithm, you're not making the ... />
    Since your "image prediction" algorithm produces lots of 0's ...
    Einar Saukas Einar Saukas February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... ;679553]Also is one the algorithm that uses TIFF format. I ...
    Einar Saukas Einar Saukas February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... results to joefish's prediction algorithm. In particular, the best result ...
    Einar Saukas Einar Saukas February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... results to joefish's prediction algorithm.[/QUOTE]

    Here's ... a nutshell, this simple XOR algorithm is a good alternative to ...
    Einar Saukas Einar Saukas February 2013 Development
  • Checksum routine wantedI wish to make a program that verify integrity of a Multiface 1 ROM. It is possible to compare each byte of the ROM against a binary dump, but this i…

    ... want a "stronger" algorithm, here's a simple algorithm to calculate a ...
    Einar Saukas Einar Saukas February 2013 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... the screens with the new algorithm (I previously used Laser Compact ...
    Alessandro Grussu Alessandro Grussu February 2013 Brand new software
  • Beta testing FuseHello everyone, We are preparing Fuse for a new release soon and would appreciate help in testing that all the new features and all the old features …

    ... programs when I tweak the algorithm to work on one other ...
    Philip Kendall Philip Kendall February 2013 Announcements
  • New Game: Advanced Premiership SimulatorHi Friends, I discovered BASin last Saturday, and I've found it rather fun to play with. I ended up producing this; It's basically (no pun intended)…

    ... for betting - the match simulation algorithm gives the home side a ...
    joe joe February 2013 Brand new software
  • New Game: Advanced Premiership SimulatorHi Friends, I discovered BASin last Saturday, and I've found it rather fun to play with. I ended up producing this; It's basically (no pun intended)…

    ... for betting - the match simulation algorithm gives the home side a ...
    jammajup jammajup February 2013 Brand new software
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... /bresenham-s-circle-ellipse-drawing-algorithm[/url]

    Bresenham algo ...
    g0blinish g0blinish March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... numerous versions of the Bresenham algorithm which produced some quick machine ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    ... mentioned is the Bresenham approximation algorithm, which is quicker than using ... REM BRESENHAM'S ELLIPSE DRAWING ALGORITHM
    2 GO TO 1010 ...
    Battle Bunny Battle Bunny March 2013 Sinclair Basic
  • Drawing ovals...Hi Folks, Is it possible to draw an oval using the Sinclar BASIC DRAW commend and the 3rd parameter? I have been trying (and failing). Many thanks…

    Here's an algorithm that approximates an ellipse with ...
    Kweepa Kweepa March 2013 Sinclair Basic
  • sanity check ?no I've not lost the plot.. just wondering when you needed to double check something that you are sure you remembered ..or worse perhaps remembered w…

    Clearly the optimal algorithm (given enough memory) is to ... ideal data structure for this algorithm. You could write it dead ...
    Paradigm Shifter Paradigm Shifter April 2013 Chit chat
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    Dijkstra algorithm
    [url]http://en.wikipedia.org/wiki/Dijkstra's_algorithm[/url]
    Dr BEEP Dr BEEP April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    I use the Dijkstra algorithm for calculating paths, as it' ...
    Battle Bunny Battle Bunny April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    how fast Dijkstra algorithm?
    g0blinish g0blinish April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... =g0blinish;697431]how fast Dijkstra algorithm?[/QUOTE]

    On an ...
    Battle Bunny Battle Bunny April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... * is just the name of algorithm to find the a shortest ...
    Timmy Timmy April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    Here's a fast algorithm to get to the player ...
    Kweepa Kweepa April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... * is just the name of algorithm to find the a shortest ... .codeproject.com/Articles/15307/A-algorithm-implementation-in-C[/url]
    algorithm anymore. So, I removed this ...
    g0blinish g0blinish April 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... ;697622]Here's a fast algorithm to get to the player ...
    R-Tape R-Tape April 2013 Development
  • [NEW] Speccy for Android ReleasedHello, All! A while ago, I have released the Android version of [i]Speccy[/i], my ZX Spectrum emulator. It emulates Spectrum 16k, 48k, 128k, +2, +2A…

    ... .txt.
    * Optimized "Soften Video" algorithm in assembler and gained +15fps ...
    fms fms May 2013 Emulators
<1…21222324252627…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
algorithm 1.1K 1.5K

Related Threads

  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…
  • Chase HQ Pseudo 3d road algorithm ?Hello,<br /> <br /> I'm new to that forum and to the spectrum.<br /> <br /> I'm developping games for Colecovision (may be you hear about : Ghost'n…
  • Algorithm for rounding fractionsI could use some advice :smile:<br /> <br /> Let's say that I have some percentages that sum to 100% for example:<br /> <br /> 9,52%<br /> 28,57%<br …
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…
  • space optimisation algorithm neededScenario:<br /> <br /> * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated …
  • Jump AlgorithmAfternoon all, trying my hand at a liitle basic coding ( it's a quiet work day :) ) and wondered if anyone has coded a platformer type jumping routin…

Related Searches

  • einar algorithm
  • einar s algorithm
  • algorithm na_th_an
  • algorithm na_th_an attributes
  • algorithm einar attributes
  • bresenham s ellipse drawing algorithm
  • algorithm
  • sorting algorithm
  • maze algorithm
  • random maze algorithm
  • draw arc algorithm
  • draw x y a algorithm
  • sort algorithm
  • cavern algorithm
  • arc drawing algorithm
  • deathchase algorithm
  • fast circle algorithm

Copyright © 2024 World of Spectrum