World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.001s
<1234567…34>
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... /> 7. Einar Saukas suggested another algorithm for the "import picture" tool ...
    clausjahn clausjahn September 2014 Emulators
  • Soundex routineIn an idle 5 minutes I wrote a short routine to calculate Soundex codes using the algorithm described here: [url]http://en.wikipedia.org/wiki/Sounde…

    ... calculate Soundex codes using the algorithm described here:

    [url ...
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • SkoolKit 4.2SkoolKit 4.2 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch of …

    ... the default static code analysis algorithm
    [*]do a much better ...
    SkoolKid SkoolKid December 2014 Announcements
  • ROM Calculator TrigHello, These Christmas holidays I finally have time to devote myself a little to the speccy . I have a question about how the ROM calculator implem…

    ... /> ;THE 'SINE' FUNCTION
    ; -----------------------------------
    ;Algorithm:Chebyshev approximation sin (pi/2 ...
    rtunes rtunes December 2014 Development
  • 1 bit sound tricksSpecy can digitize sound via 1 bit tape input. But Specy 128 can play digi sounds more than 1 bit. Is it possible to converting 1 bit sounds to a bet…

    ... better bit-depht by some algorithm (so no new hardware required ...
    endi endi February 2015 Sinclair Miscellaneous
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... later!) but a rather nice algorithm that matches nicely up with ...
    Dunny Dunny May 2015 Sinclair Basic
  • SkoolKit 4.4<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Hey, first SkoolKit release announcement since the…

    ... the default static code analysis algorithm
    do a much better ...
    SkoolKid SkoolKid May 2015 Announcements
  • New Game: COMPLICA DX<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><img s…

    ... BRAINIAC (TM), an Artificial Intelligence algorithm implemented as recursive Minimax strategy ...
    Einar Saukas Einar Saukas June 2015 Brand new software
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... it's a beautifully simple algorithm - read about it here to ...
    Dunny Dunny October 2015 Sinclair Basic
  • Compression comparisonsI did some comparisons of different compression methods. To make this relevant to zx spectrum, I first gathered a corpus of relevant data: 6660 .TAP …

    ...
    - UCL - the UCL B2 algorithm, aka. upx executable compressor
    Sol_HSA Sol_HSA January 2016 Development
  • Play it again, Fred!Important! This is NOT my work, not my product! This is an old story from 2004 ... dedicated to uncle Andrew grandpa who died in 2015 (r.i.p.) …

    ... (by corrected a wrong checking algorithm)
    * Save 4 Kb memory ...
    Pgyuri Pgyuri September 2016 Games
  • sdcc inline assembly wtf..So, I'm trying to get division to work. By googling I've found one division algorithm that's quoted in several places, but can't seem to get it to wo…

    ... I've found one division algorithm that's quoted in several ...
    Sol_HSA Sol_HSA September 2016 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... wheel, so..

    The algorithm is simple: glyphs are stored ... 't sound inviting. Any other algorithm-level ideas I'm completely ...
    Sol_HSA Sol_HSA October 2016 Development
  • Adding touch events to JS SpeccyPlayed around with adding touch events to jsspeccy2 yesterday. I got it detecting RGB values of individual pixels on the spectrum screen so it can (e…

    ... straightforward getting a good control algorithm though. Currently it's just ...
    colonel32 colonel32 January 2017 Emulators
  • spectrum chess IIHi, I'm looking for background information on spectrum chess II written by a.c. thornton. Does anyone have contact information for mister Thornto…

    ... how the program works underneath (algorithm used, opening book details, etc ...
    Folkert Van Heusden Folkert Van Heusden February 2017 Games
  • Jump AlgorithmAfternoon all, trying my hand at a liitle basic coding ( it's a quiet work day :) ) and wondered if anyone has coded a platformer type jumping routin…

    Afternoon all, trying my hand at a liitle basic coding ( it's a quiet work day :) ) and wondered if anyone has coded a platformer type jumping routine in basic.

    I came up with something but it just goes up and down in diagonals and frankly ...
    Saboteur Saboteur March 2017 Sinclair Basic
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... more accurate quadratic bezier curve algorithm for the CURVE routine - demo ... routines
    Added word-selection algorithm
    Fixed tab alignment for ... /> Fixed Filled polygons - a flawed algorithm gave innacuracies with very thin ...
    Dunny Dunny April 2017 Sinclair Basic
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... on improving the code or algorithm. The ASM decompressor is currently ...
    TomD TomD April 2017 Development
  • shadow regs musingIn the process of optimising some assembler, it occurred to me how great it would have been if the Z80's shadow reg opcodes had been a bit more fully…

    ... to leverage into a general algorithm methinks due to having to ...
    CatWeazle CatWeazle August 2017 Development
  • Doing the DNA thing DNA was never done on a Spectrum . Nowadays there are loads of companies now offering DNA testing for about £60 to £100 per test . Some offer it fo…

    ... done for me using an algorithm.According to this I turned ...
    harriusherbartio harriusherbartio January 2018 Chit chat
  • Drawing LinesHas anyone got any experience of coding a Bresenham line drawing algorithm on the Speccy? I've had a go and I find the algorithm has quite a few s…

    ... coding a Bresenham line drawing algorithm on the Speccy?

    algorithm has quite a few steps ...
    joefish joefish March 2019 Development
  • Fastest emulator screen renderingHi, I'm developing an algorithm for fast emulator screen rendering and here is what I came up with. 1) Use 4bpp indexed image format as target …

    ... />
    I'm developing an algorithm for fast emulator screen rendering ... /> 4) Now comes the main algorithm.[code]byte=next screen byte ...
    tstih tstih November 2019 Development
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... I'm working on. The algorithm is based on [url="http ... "]John Metcalf's Scanline Floodfill algorithm[/url] that I pimped a ...
    Volker Volker February 2021 Software
  • ZEsarUX 9.2 Release CandidateHi! I have uploaded a new ZEsarUX Release Candidate version 9.2. The final stable version will come in a few weeks, so stay tuned! You can down…

    ... files

    Improved Frameskip algorithm
    Improved Core statistics: Add ...
    chernandezba chernandezba March 2021 Emulators
  • ZEsarUX v9.2 Final released - Version 9.2 - Cliff Hanger edition. 05 April 2021As seen on: https://github.com/chernandezba/zesarux/releases [quote] ZEsarUX-9.2 @chernandezba chernandezba released this 21 hours ago · 6 com…

    ... files

    Improved Frameskip algorithm
    Improved Core statistics: Add ...
    Luzie Luzie April 2021 Emulators
  • New Version of ZEsarUX v9.3 Beta 1 availableNew Version of ZEsarUX v9.3 Beta 1 available Downloads: [url="https://github.com/chernandezba/zesarux/releases/tag/9.3-25062021"]https://github.co…

    ... new improved real tape loading algorithm
    Added setting to disable ...
    Luzie Luzie June 2021 Emulators
  • ZEsarUX 10.0ZEsarUX 10.0 is out! Download it from : https://github.com/chernandezba/zesarux/releases/tag/10.0 Changes: Version 10.0 - Clive Sinclair edi…

    ... new improved real tape loading algorithm
    Added setting to disable ...
    chernandezba chernandezba October 2021 Emulators
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... z80.
    In fact the algorithm used in the ROM routine ... up with some new fast algorithm for drawing a line, which ...
    Mikie Mikie October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... /> Remeber, Bresenham is an incremental algorithm, so we don't need ... /> Going directly into the Bresenham algorithm I have optimized it a ...
    Mikie Mikie November 2001 Sinclair Miscellaneous
  • PAW questionThis may not be the right place but anyways there it goes: I've been trying to figure out how to import graphic files in .SCR format in the PAW parse…

    ... only know a simple compression algorithm even that should give 25 ...
    cyborg cyborg November 2001 Sinclair Miscellaneous
<1234567…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
algorithm 1.1K 1.5K

Related Threads

  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…
  • Chase HQ Pseudo 3d road algorithm ?Hello,<br /> <br /> I'm new to that forum and to the spectrum.<br /> <br /> I'm developping games for Colecovision (may be you hear about : Ghost'n…
  • Algorithm for rounding fractionsI could use some advice :smile:<br /> <br /> Let's say that I have some percentages that sum to 100% for example:<br /> <br /> 9,52%<br /> 28,57%<br …
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…
  • space optimisation algorithm neededScenario:<br /> <br /> * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated …
  • Jump AlgorithmAfternoon all, trying my hand at a liitle basic coding ( it's a quiet work day :) ) and wondered if anyone has coded a platformer type jumping routin…

Related Searches

  • einar algorithm
  • einar s algorithm
  • algorithm na_th_an
  • algorithm na_th_an attributes
  • algorithm einar attributes
  • bresenham s ellipse drawing algorithm
  • algorithm
  • sorting algorithm
  • maze algorithm
  • random maze algorithm
  • draw arc algorithm
  • draw x y a algorithm
  • sort algorithm
  • cavern algorithm
  • arc drawing algorithm
  • deathchase algorithm
  • fast circle algorithm

Copyright © 2024 World of Spectrum