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<1234567…34>
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... such problems depend on an algorithm you choose, not on how ...
    Mikie Mikie July 2002 Sinclair Miscellaneous
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... such problems depend on an algorithm you choose, not on how ... /> I wrote a bit wise algorithm and coded it.
    let ...
    Dr BEEP Dr BEEP July 2002 Sinclair Miscellaneous
  • did anybody program games for their spectrum?did anybody make games for their spectrum and have you still got them in tap/z80 format. i once attempted to make a side scrolling game but it didn…

    ... inputs, and then using an "algorithm" to evaluate an output. Easy ... ability to modify its' own algorithm based upon the success of ...
    Dunny Dunny December 2002 Games
  • Programing ROM CART from PCHave anybody tried to make a piece of hardware that would be able to program (burn) SINCLAIR cartridge from PC? In the sense, you take TAP or TZX and…

    only one snag - ROM - as in Read *Only* memory.

    however, if one were to replace it with a modern flash with a built in programming algorithm (saves a bunch of time writing extra code), such an idea would work just fine.
    GP GP April 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... sprites.

    The draw algorithm draws directly on screen. I ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Is spectaculator emulating the +2 correctly?i remembera few games that would crash when running in 128K mode, due to a bug in the hardware of the grey +2, hence it being replaced with the +2a. …

    ... is the only "possibly" working algorithm for it.

    And ...
    Dunny Dunny August 2003 Emulators
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ... he can duplicate my exact algorithm ?).

    Something doesn't ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    Actually, my algorithm is a bit more complicated. ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ... , GOC wrote:
    Actually, my algorithm is a bit more complicated ...
    cyborg cyborg August 2003 Sinclair Miscellaneous
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... draw lines using the Bresenham algorithm, and for circles, curves, etc ...
    GOC GOC August 2003 Development
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... already developed a patent free algorithm for a commercially available game ...
    BuzzinRich BuzzinRich August 2003 Development
  • Basic Compilers and My Compressor CodeAs I mentioned in another thread I'm currently writing a set of compression routines for saving +3 disk space. I've done the first stage (write the …

    ... Visual C++, I know the algorithm conceptually works I'm just ...
    BuzzinRich BuzzinRich September 2003 Sinclair Basic
  • Basic Compilers and My Compressor CodeAs I mentioned in another thread I'm currently writing a set of compression routines for saving +3 disk space. I've done the first stage (write the …

    ... on decompression).

    The algorithm I'm using is one ...
    BuzzinRich BuzzinRich September 2003 Sinclair Basic
  • Emulators without attribute clash?I know a spectrum wouldn't be the same without the attribute clash, but I was wondering do any of the emulators have a 'turn off the clash' feature? …

    ... written some documentation about their algorithm :(

    The other option ...
    Philip Kendall Philip Kendall November 2003 Emulators
  • HighSPEC (brand new RADICAL High resolution emulator) Hi there, This is an announcement to all spectrum lovers of a brand new (and radical) spectrum emulator called HighSPEC! It is the work of Tom Walk…

    ... , assuming you've got an algorithm to do any of those ...
    Philip Kendall Philip Kendall November 2003 Emulators
  • HighSPEC (brand new RADICAL High resolution emulator) Hi there, This is an announcement to all spectrum lovers of a brand new (and radical) spectrum emulator called HighSPEC! It is the work of Tom Walk…

    ... , assuming you've got an algorithm to do any of those ... , I haven't got an algorithm to do the things I ...
    AndyHerbert AndyHerbert November 2003 Emulators
  • HighSPEC (brand new RADICAL High resolution emulator) Hi there, This is an announcement to all spectrum lovers of a brand new (and radical) spectrum emulator called HighSPEC! It is the work of Tom Walk…

    ... , I haven't got an algorithm to do the things I ...
    Philip Kendall Philip Kendall November 2003 Emulators
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    Come on, Cyborg, knock us out with your hyper-advanced, academy approved, mega-brilliant algorithm !
    GOC GOC November 2003 Development
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... -advanced, academy approved, mega-brilliant algorithm !

    [/quote]

    Sadako Sadako November 2003 Development
  • 3D Game makerLittle suggestion to all those wonderful people out there who hack games and write their own wonderful little programs like the jet-set willy editior…

    ... mentioned this, simply posting an algorithm doesn't prove that you ... ... You will also note that "algorithm""fully-fledged program".

    GOC GOC November 2003 Development
  • 3D Game makerLittle suggestion to all those wonderful people out there who hack games and write their own wonderful little programs like the jet-set willy editior…

    ... mentioned this, simply posting an algorithm doesn't prove that you ... ]You will also note that "algorithm""fully-fledged program".[/quote]
    cyborg cyborg November 2003 Development
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... other solution using a different algorithm at 44 bytes so there ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... version based on the above algorithm that does work:

    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • My speccy sold it's soul to do this.Which 5 speccy moments defied logic and managed to impress you the most at the time? 1. The loader for Moonstrike. 2. The almost flawless R-Type con…

    ... 3d engine and clever fractal algorithm which generate so many worlds ...
    Fikee Fikee February 2004 Games
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... using its own phase shift algorithm. Don't be scandalized by ...
    Luca Luca February 2004 MIA/STP/SDP
  • Name of the GameI need help remembering the name of a speccy game I once played eons ago. I thought it was called 'Bob Loader' or similar. It's basically a platfor…

    ... feature of their map generation algorithm? How many times did you ...
    kmatveev kmatveev April 2004 Games
  • Announce: EmuZWin 2.4.1.0 with exact AY soundEmuZWin 2.4.1.0 with exact AY sound released today. In "exact sound" mode, should be very, very close to real sound. (My ears are sick, my head is sp…

    ... required.
    [+] Another sound emulation algorithm with really exact sound (both ... worst (but fast) sound production algorithm is used while speed is ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • 16k/48k Sound FXI am now moving on from graphiocs to trying to build up a library of sound fx to be used with a 16k/48k Spectrum. Does anyone have any example m/cod…

    ... it uses a very similar algorithm to an AY chip :)
    Woody Woody May 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... 's not a secret, what algorithm are you going to use ...
    GOC GOC July 2004 Development
  • SMAX - My Spectrum Killer App that never quite materialisedThis is basically a copy of my post to CSS, for anyone that doesn't read the group:- One or two of you may, if you have particularly good memories, …

    ... 's not a secret, what algorithm are you going to use ...
    ccowley ccowley July 2004 Development
<1234567…34>

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