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  • (Somewhat OT) Circular regression analysisI'd like to be able to regenerate the "Tunnel" image from [I]Jumbly[/I] (that's why this post is only "somewhat" off-topic), but to do so I need to b…

    ... of an N-point regression algorithm too.
    GOC GOC January 2006 Development
  • Wallace & Gromit Cracking Contraptions free on Google VideoSorry if it's already been mentioned, but I was rather chuffed to see that "Wallace & Gromit Cracking Contraptions" has been made freely available by…

    ... -minute movie file (no compression algorithm is nearly that good)...
    robert@fm robert@fm February 2006 Chit chat
  • Wallace & Gromit Cracking Contraptions free on Google VideoSorry if it's already been mentioned, but I was rather chuffed to see that "Wallace & Gromit Cracking Contraptions" has been made freely available by…

    ... -minute movie file (no compression algorithm is nearly that good)...
    mel the bell mel the bell February 2006 Chit chat
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    [quote]Does anyone have any code for doing this?[/quote]

    I don't think anyone has any code for your algorithm, that would be quite a co-incidence.

    Unless of course you'd be willing to post it...
    cyborg cyborg March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... be a more 'efficient' chasing algorithm if the missle always moved ...
    cyborg cyborg March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... that helpful. Even though the algorithm is pretty basic (as posted ...
    TrueVideo TrueVideo March 2006 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... the acceleration.

    The algorithm is much like discussed so ...
    Jon Needle Jon Needle March 2006 Development
  • Pseudo random numbersHi everybody, I 'd like to convert a little program i wrote in VisualBasic6.0 to C or C++ to make it run faster and for training as i'm a very very n…

    ... truly random - they use an algorithm which must initially be "seeded ... the starting value of the algorithm and is used to kick ... that the exact same generator algorithm is used, which you can ...
    icabod icabod April 2006 Sinclair Miscellaneous
  • Pseudo random numbersHi everybody, I 'd like to convert a little program i wrote in VisualBasic6.0 to C or C++ to make it run faster and for training as i'm a very very n…

    ... that the exact same generator algorithm is used, which >you ... that replicate the VB random algorithm (when and if i have ...
    andregiax andregiax April 2006 Sinclair Miscellaneous
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... apposed to a painters style algorithm which does not retain state ...
    Kiwi Kiwi April 2006 Development
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    ... =4electros]what's the gerneral algorithm for such a program?[/QUOTE ...
    Metalbrain Metalbrain April 2006 Development
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    the algorithm is as follows - in psuedo ...
    Kiwi Kiwi April 2006 Development
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    [QUOTE=Kiwi]the algorithm is as follows - in psuedo ...
    4electros 4electros April 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... *most* important thing is your algorithm. All the optimisation in the ... , to sum up - get your algorithm right in the first place ...
    Dunny Dunny May 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... *most* important thing is your algorithm. All the optimisation in the ... . However a change to the algorithm and the way I was ...
    dmsmith dmsmith May 2006 Development
  • Checksum RoutinesHi there everybody, Does anyone have an 'off the shelf' assembler routine for generating checksums? Thanks Jim

    I find this BASIC algorithm adequate for ROM signatures.

    "Algorithm 1 (aka sum) is the ... algorithm used by historic BSD ... as
    the sum algorithm and by historic AT& ... as the sum
    algorithm when using the -r option ...
    Geoff Geoff May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... most closely associated with an algorithm in computer science so it ... heap is "heapsort", a sorting algorithm that uses a heap to ... 1..N simplifies the heap algorithm; the consequence is that you ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • OpenZXRom v2006-05-17 releasedJust knocked out a new release of OpenZXRom last night - a GPL licensed functional replacement for the original Spectrum ROM. [url]http://matt.west.…

    ... good to have a decent algorithm to follow.

    Did ...
    gasman gasman June 2006 Development
  • RealXThis may be a dumb question but will RealX ever get released?

    ... based on our tests. Your algorithm for determining where the ULA ... it out, as the real algorithm was staring me in the ...
    Dunny Dunny July 2006 Emulators
  • RealXThis may be a dumb question but will RealX ever get released?

    ... contention".
    [QUOTE]
    Your algorithm for determining where the ULA ... it out, as the real algorithm was staring me in the ...
    Luca Luca July 2006 Emulators
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... language for the painter's algorithm: one way it can be ... effectively do the painter's algorithm. So it's just a ... painter's algorithm modified so that it's ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... 3 other problems with this algorithm.
    1. its setup, you ... to use a more complex algorithm to skip over the empty ...
    Kiwi Kiwi August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... to use a more complex algorithm to skip over the empty ...
    baze baze August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... /> ; Procedure uses the Shell-Metzger algorithm for sorting an array of ... Donald Shell. This sorting
    ; algorithm is extremely efficient for sorting ...
    rtunes rtunes August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... way conducive to the heap algorithm). Then [URL="http://z88dk.cvs ... of the overhead of the algorithm. This is probably because it ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... point out once more that algorithm which sorts just pure numbers ...
    baze baze August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... point out once more that algorithm which sorts just pure numbers ...
    Fikee Fikee August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... comparison - let say some sorting algorithm.
    C64 has display modes ...
    piters piters September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... - I made exactly same compression algorithm on Z80 and 68000, and ...
    piters piters September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... - I made exactly same compression algorithm on Z80 and 68000, and ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
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