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<1234567…34>
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... on a previous game by Einar Saukas (aka "21" - not the ... improving back to an original algorithm Einar mentioned to me of also ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... improving back to an original algorithm Einar mentioned to me of also ...
    Einar Saukas Einar Saukas November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ), based on the algorithm Einar implemented in #346. This algorithm takes up more ... . As this is different than Einar's algorthm, it will become ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... based on the algorithm Einar implemented in #346. This algorithm takes up more ... As this is different than Einar's algorthm, it will become ... working on a perfect maze algorithm, seperate from the
    ... make a better (faster) algorithm from Einar's solution.
    Dr BEEP Dr BEEP March 2008 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 11dlxli8fwt[/url]

    [QUOTE=Einar Saukas;224904]Good work! It ... ' and 'b' when the FLASH attributes are printed, but I can ... in the above example, our algorithm will find this four in ... has increased).

    [QUOTE=Einar Saukas;224952]It's probably ...
    Digital Prawn Digital Prawn November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;253761]Although this algorithm is very short, it may ... additional problem that this new algorithm is a lot slower ... than the fully random algorithm we originally used. Because of ... to do it with the attributes.
    Instead of showing ...
    Dr BEEP Dr BEEP March 2008 Development
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... tool bar.

    Einar Saukas wrote:
    [QUOTE]Even ... first among the most frequent attributes. This way, converting a ... problem before!

    Einar Saukas:
    [QUOTE]I just ... to create an "import picture" algorithm that doesn't create such ...
    clausjahn clausjahn May 2012 Emulators
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;675689]Actually it would ... sugest to optimize the ZX7 algorithm to screens, and release a ... be 6K (don't bother attributes), and an example can be ...
    antoniovillena antoniovillena January 2013 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    [QUOTE=clausjahn;793068]Thank you, Einar. A wonderful algorithm.[/QUOTE]

    Thanks ... the algorithm I described. Take a look at these 2 attributes I ... be PAPER according to the algorithm. But your version assumed yellow ...
    Einar Saukas Einar Saukas September 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    [QUOTE=Einar Saukas;793142]Thanks a lot ... the algorithm I described. Take a look at these 2 attributes I ... be PAPER according to the algorithm. But your version assumed yellow ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... Paintbrush. The current conversion algorithm would give you a much ... by other tools? This algorithm would be very easy: ... Paintbrush would invert pixels and attributes. Is this the idea ... I agree with you Einar. Your algorithm implemented in ZX-Paintbrush gives ...
    clausjahn clausjahn December 2014 Emulators
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... about compressing pixels and attributes separately and using two uncompression ... zeros or something, but attributes typically pack well together ... ]

    [quote="Einar Saukas;905359"]Good work!
    algorithm, except with a more ...
    TomD TomD April 2017 Development
  • Requesting permissions from authors!!![url="http://spectrumcomputing.co.uk/"]Spectrum Computing[/url] is currently hosting ZXDB, however it has chosen to only distribute files after obtai…

    ... for NIRVANA and BI*FROST, Einar?

    BI-FROST could ... that were rendered with 8x8 attributes in hi-color or bi ... a NIRVANA+ screen in 8x8 attributes it would save 192 bytes ... it would vastly complicate the algorithm, format extensions couldn't be ...
    colonel32 colonel32 August 2017 Announcements
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... get my head around this algorithm. I don't know why ... am having problems coding this algorithm despite the existence of pseudo ... line
    ;Bresenham line drawing algorithm poorly implemented in the following ...
    Jimmy Jimmy August 2008 Development
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... />


    ;Bresenhams circle algorithm calculates the locations of the ...
    rtunes rtunes September 2008 Development
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…

    ... anyone know of a good algorithm that produces a "nice-looking ...
    NickH NickH October 2009 Chit chat
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... of the explanation of the algorithm...

    So if anyone ... !) implementation of the Arc drawing algorithm implemented by the ROM. Just ...
    Dunny Dunny August 2010 Sinclair Basic
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…

    ... so on). Is there an algorithm whereby I can determine if ...
    Battle Bunny Battle Bunny October 2010 Development
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... />
    To allow the original attributes to be restored I take ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Chase HQ Pseudo 3d road algorithm ?Hello, I'm new to that forum and to the spectrum. I'm developping games for Colecovision (may be you hear about : Ghost'n Zombie and Smurf challe…

    ... to figure out the exact algorithm used in Chase HQ speccy ...
    youki youki February 2011 Development
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... then redisplay a line of attributes from the screen. For example ... the ability to restore the attributes in some way - another USR ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... of Tremaux's maze solving algorithm which solves my current test ... solutions, or suggestions for another algorithm which can do that.
    Battle Bunny Battle Bunny October 2011 Development
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... and 32 bytes colour attributes). Kindly powered by Einar Saukas and Dave ...
    clausjahn clausjahn August 2012 Emulators
  • New game: Funky FungusHappy Easter folks! What's better to do during these Spring holidays than playing some new game on our Spectrums? ;-) And lo, here is... [center] [y…

    ... , German, Spanish and (thanks to Einar Saukas) Portuguese
    [*]Available versions ... use of Einar Saukas's "Smart RCS-ZX7" compression algorithm, in its ...
    Alessandro Grussu Alessandro Grussu March 2013 Brand new software
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... be impossible using standard Spectrum attributes:

    [IMG] ... different using standard Spectrum attributes (except for the hero ... * [I]Multicolor tile edited by Einar Saukas[/I]

    ... R-Tape, background graphics by Einar Saukas (from "ZEXED" ...
    Einar Saukas Einar Saukas August 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... ACTION defines, for each object, attributes which require special action
    attributes (ie. collision detection), ... a better random movement algorithm, and it needs to ... step
    ; ATTR = attributes for graphic
    ;ROW:COL ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... easiest ways to check the attributes of tiles on the screen ... ATTR, allowing me to apply attributes to the screen?
    Is ...
    Dock Dock June 2014 Sinclair Basic
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... .

    7. Einar Saukas suggested another algorithm for the "import picture ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... file format "*.zxm"
    * Color attributes are now changed while drawing ... /> October:[LIST=1]
    [*]Bugfix: Einar Saukas found the bug of ... height we had.
    [*]Bugfix: Einar Saukas reported that the "send ...
    clausjahn clausjahn December 2014 Emulators
  • Brightness level of non-bright attributes on classic ZX 48Does anybody know what was a brightness level of non-bright attributes on classic ZX 48? Was it the same on 128, +2 and +3? I can see on wikipedia a…

    ... brightness level of non-bright attributes on classic ZX 48? Was ...
    moroz1999 moroz1999 September 2016 Hardware
<1234567…34>

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  • Screen AttributesNot sure if this is a devolopment question but here goes...<br /> <br /> In my limited understanding, the 'attribute file' of a speccy is 5800h to 5A…
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  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…
  • Manipulating attributes...Hi Folks,<br /> <br /> I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list oc…
  • Chase HQ Pseudo 3d road algorithm ?Hello,<br /> <br /> I'm new to that forum and to the spectrum.<br /> <br /> I'm developping games for Colecovision (may be you hear about : Ghost'n…
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