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<1234567…34>
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... know. =)

    First off, @Einar, I know of fzx. I ... wheel, so..

    The algorithm is simple: glyphs are stored ... 't sound inviting. Any other algorithm-level ideas I'm completely ...
    Sol_HSA Sol_HSA October 2016 Development
  • "ZX80 Brain" RPN CalculatorIt is at times like [url=https://www.worldofspectrum.org/forums/discussion/54176/depression]when threads such as this are posted[/url] that I get the…

    ... the display file where the attributes are held. It may seem ... be in the league of Einar Saukas even if I start ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Basic
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

    ... assembly. I've been using attributes when writing in BASIC to ...
    ivanb303 ivanb303 November 2017 Development
  • Chaos combat algorithm?I've searched, but nowhere can I find the algorithm that Chaos uses for combat, i.e. to determine whether a creature is killed. Does anyone know whe…

    ... nowhere can I find the algorithm that Chaos uses for combat ...
    SteveSmith SteveSmith January 2019 Games
  • 1982 Atari game, 'Entombed' - with uncrackable maze algorithmInteresting article: [url="http://www.bbc.com/future/story/20190919-the-maze-puzzle-hidden-within-an-early-video-game"]The mysterious origins of a…

    ... computer bits. The game’s algorithm decides this automatically by analysing ...
    Gwyn Gwyn September 2019 Chit chat
  • Pseudocode for CIRCLE algorithm?Can anyone provide me with the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge isn't up to reading the ROM routine. I'm try…

    ... for the Spectrum's CIRCLE algorithm? My machine code knowledge isn ... 'm trying to recreate the algorithm in another language and have ... using Bresenham's Midpoint Circle algorithm (copied from the web) which ...
    LevelUp LevelUp February 2020 BASIC
  • Matchpoint ball algorithmAnyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't se…

    Anyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't seem that calculation intensive) or do they use a known/common trick?
    tstih tstih July 2021 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;209184]A "mini AI" ... /> Now here's a tentative algorithm

    if LEN d ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;209242]I agree the ... probably need a much simpler algorithm.
    [/QUOTE]

    Thanks ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;209448]Ops! I only ... day or so) a simpler algorithm seems to perfom just as ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... c(54) as suggested by Einar to store the two guesses ... 3 variables. Try instead an algorithm like this (although I did ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;217044]Actually this first ... 3 variables. Try instead an algorithm like this (although I did ... /> [/CODE][/QUOTE]

    Hi Einar,

    Thanks for the ... later, based on your above algorithm,

    Cheers, DP
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;217519]Good work so ... a look at my original algorithm.
    [/QUOTE]

    Thanks ... the code on your original algorithm, but I have inadvertently changed ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;220602]
    Correct. We ... . It is based on the algorithm defined in #608.

    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;225097]
    We could ... board with the right flashing attributes if any aligned pieces were ...
    Digital Prawn Digital Prawn November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... useful as back in 2007, Einar and I decided to release ... is no sound.

    Einar (or anyone else who is ... the currently placed token (as Einar pointed out in 2007), however ... I never thought about this algorithm too much yet, so perhaps ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;245135]Parts of the algorithm are repeated twice (one for ... still possible to optimize this algorithm further, but I will need ... .[/QUOTE]

    Yes, thanks Einar, I first thought of using ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;247228]Actually a PLOT/ ... how to handle the colour attributes so that the buttons can ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... for a sophisticated labyrinth generation algorithm. The best solution here would ... Hopefully we could adjust the algorithm to improve the chance of ... ]http://www.ime.usp.br/~einar/lab3d_intro.jpg[/IMG]

    einar/lab3d_game.jpg[/IMG]
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;251324]Good work! It ... , but now the maze generation algorithm appears to be working correctly ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;251380]The problem is that the current algorithm may still ... ).[/QUOTE]


    OK Einar, it's a good idea ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;251397]
    Even so, ... area. In particular, the current algorithm has a reasonable chance of ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... agree Einar we should look at your "perfect maze" generating algorithm. I ... maze game based on your algorithm. I look forward to it ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is my last opportunity to post for four days or so, so I'll fly a kite without having thought it through properly. How about replacing the print statement in this maze generation section[QUOTE]
    FOR r=1 TO 31:
    FOR s=1 TO 21:
    ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... player holds down e (for Einar!) using POKE 22528+i[I ... 12-character perfect maze-generation algorithm you've come up with ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Einar,

    During my traintrip to work I tried the algorithm and noticed the two facts you mentioned (not perfect and outside the maze).

    With your suggestions I can make the algorithm better.

    TIA
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;253761]This is my implementation for algorithm #345[/QUOTE]
    algorithm seems to produce better results ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Einar,

    your algorithm looks short and promising.
    ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253819]Einar,

    your algorithm looks short and promising.[/QUOTE]

    Thank you!
    Einar Saukas Einar Saukas March 2008 Development
<1234567…34>

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